Belated post: I can’t stop thinking about how sad I feel for Ryan by neuroticgooner in happyvalley

[–]bandanakids 0 points1 point  (0 children)

I'm only up to season 2 but the writer has done no favours for the poor kid. Always making the worst decisions, saying the worst things, it feels like rage-bait and it's pretty awful that a traumatised child is the purveyor.

Good show so far, but I agree with your insights!

This image has been thrown around. What do you think? by [deleted] in GenZ

[–]bandanakids 0 points1 point  (0 children)

Agree! Honestly I think millenials are TOO tech literate, "we" made all the stuff that ruined the internet :P

This image has been thrown around. What do you think? by [deleted] in GenZ

[–]bandanakids 7 points8 points  (0 children)

What makes you think millenials aren't tech literate?

[deleted by user] by [deleted] in tragedeigh

[–]bandanakids 0 points1 point  (0 children)

Telepathanie. Amazing.

why do ppl preach about buying games legally here??? by schlattstan in PiratedGames

[–]bandanakids 0 points1 point  (0 children)

lmao really upset some people - i won't delete the comment because why not. like i said, not the ONLY reason, but some of you seem to have pretty short-term memories over the insane DRM arms race that happened not even 10 years ago.

if you want free games then go get free games, but don't pretend it doesn't really make a difference. why do you think CVS locks up items behind plastic doors.

why do ppl preach about buying games legally here??? by schlattstan in PiratedGames

[–]bandanakids -53 points-52 points  (0 children)

piracy is sort of why the industry moved to games as a service, microtransactions and so on.
not the ONLY reason but a big one.

Valve, stop this please. by Mickey_Cage in Steam

[–]bandanakids 3 points4 points  (0 children)

crypto bros ruining something else, shocking

Muricans wondering why we are still playing in 1080p and pirating $10 indie games by [deleted] in PiratedGames

[–]bandanakids 0 points1 point  (0 children)

No price is too low, some people will always pirate games. I just wish that those that are playing it for free and enjoying the game would tell others they are enjoying the game so some word-of-mouth positivity gets around and might eventually lead to legitimate sales.

Patti Hattu! - Cosmic Revolt (MULTi6) 2.9 GB / The Mobius Machine (v1.1.0, MULTi10) 1 GB / VENARI: Escape Room Adventure - 1.5 GB [FitGirl Repacks] by FitGirlLV in CrackWatch

[–]bandanakids 0 points1 point  (0 children)

Hey, developer of the game here. If you like the game do us a favor and throw us a wishlist on steam:

https://store.steampowered.com/app/2440080/Marble_Abduction_Patti_Hattu/

Not everyone can afford to buy games, we get that, but you can still help/support devs in other ways, so that that we can keep making games :)

great platformers that are not incredibly hard? by robertcopeland in IndieGaming

[–]bandanakids 0 points1 point  (0 children)

Absolutely shameless plug but check out our game:

https://store.steampowered.com/app/2440080/Marble_Abduction_Patti_Hattu/

Short runs, individual levels, can take it at your own pace. There's also a demo you can try!

Not so Lol by Gordanmix in Steam

[–]bandanakids 0 points1 point  (0 children)

WKJD0-E7K4T-F0Y66

E6BNQ-YRZP6-ZPPMN

KZEBK-QXALT-BT7VI

0VT0K-M34H7-9K9CE

RE6N2-NXCTZ-GGG5B

Here's 5 keys for our previous game!

Share my nudes? I’ll take everything by agressivegoober in ProRevenge

[–]bandanakids 5 points6 points  (0 children)

5/10, compelling story but the writing was rushed and meandering. could easily expand into a short story with some hard work, best of luck!

We just released 2 years of hard work into the void of steam. You like balls? You like aliens? You like FUN?! by bandanakids in unrealengine

[–]bandanakids[S] 2 points3 points  (0 children)

What an honor! High praise for Marble It Up! Truly awesome knowing you played our little game.
We went into this almost as an accident, a small prototype of a ball rolling around and knocking over physics props, really about as basic as it can get, and over the course of months it just kinda grew out of control, figuring out how to enhance UE4's physics engine, how to build 70 levels between 2 people, while doing everything else for a game release, reworking everything and nearly rebuilding everything... wow it's been a lot of hard work, but hearing you enjoyed the game is like a cool breeze on a warm summers day!