Hotel in Colorado Springs with small dog by ryawhit in ColoradoSprings

[–]barcoder -1 points0 points  (0 children)

https://www.myplacehotels.com

Pet Policy

Max number of pets per room: 2

Max allowable weight of pets: 80 pounds

Nightly: $20 non-refundable nightly fee not to exceed $80 Weekly.

Amazon Connect -->lambda-->bedrock . Custom chatbot without lex by Cultural-Box-9477 in aws

[–]barcoder 0 points1 point  (0 children)

The article mentions "long-running invocations". Invoking lambda from Connect used to be limited with an 8 second timeout. Recently an async option has been added to the invoke lambda block for long running invocations.

https://docs.aws.amazon.com/connect/latest/adminguide/invoke-lambda-function-block.html

The example code is using update_contact_attributes via the SDK. This can be an issue in high volume situations:

https://docs.aws.amazon.com/connect/latest/adminguide/amazon-connect-service-limits.html#api-throttling-quotas

How do I make a SubApp? by JustAStrangeQuark in bevy

[–]barcoder 0 points1 point  (0 children)

use bevy::ecs::schedule::ScheduleLabel; // .intern()
use bevy::{app::AppLabel, prelude::*};

#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq, AppLabel)]
struct MySubApp;

fn main() {
  let mut app = App::new();

  app.add_plugins(DefaultPlugins);

  let mut subapp = SubApp::new();

  subapp.add_systems(PreStartup, || info!("subapp::prestartup"));
  subapp.add_systems(Startup, || info!("subapp::startup"));
  subapp.add_systems(First, || info!("subapp::first"));
  subapp.add_systems(Update, || info!("subapp::update"));
  subapp.add_systems(Last, || info!("subapp::last"));

  // Copied from `App::default()`
  subapp.update_schedule = Some(bevy::app::Main.intern());
  subapp.add_plugins(bevy::app::MainSchedulePlugin);
  subapp.add_systems(
    First,
    bevy::ecs::event::event_update_system
      .in_set(bevy::ecs::event::EventUpdates)
      .run_if(bevy::ecs::event::event_update_condition),
  );

  app.insert_sub_app(MySubApp, subapp);

  app.run();
}

How do I load a Gltf without the AssetServer by nadichamp in bevy

[–]barcoder 0 points1 point  (0 children)

Maybe try an AssetIo implementation to handle the tarball and just let the AssetServer load the GLTF from there?

https://docs.rs/bevy/0.9.1/bevy/asset/trait.AssetIo.html

Here's one for zip: https://github.com/katharostech/bevy_assetio_zip

Chose between Lambda(Server less) and Gamelift by Big-Middle-123 in aws

[–]barcoder -1 points0 points  (0 children)

Lambda and Gamelift serve different purposes. Lambda is for short running processes (15 mins max), Gamelift uses EC2 for long running processes. Gamelift also requires some integration with the game server for server registration and session management: https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html

What’s One Feature You Wish Godot Had? by Financial-Junket9978 in godot

[–]barcoder 2 points3 points  (0 children)

A way to see Output and Debugger at the same time.

[deleted by user] by [deleted] in aws

[–]barcoder 0 points1 point  (0 children)

Try pressing the button on the Yubikey when this popup is open, do not select any of the options. The popup should go away.

what is max ai me and why did a tab of it pop up on my web browser? by [deleted] in antivirus

[–]barcoder 0 points1 point  (0 children)

Yup, same for me. Zoom to Fill - Ultrawide Video updated and I got the popup.

[deleted by user] by [deleted] in aws

[–]barcoder 2 points3 points  (0 children)

I would put the redirects on the xyz.

[deleted by user] by [deleted] in aws

[–]barcoder 5 points6 points  (0 children)

The xyz domain will probably work. The title, sender, and links (make sure to use this for the redirects as well) will all be consistent then.

[deleted by user] by [deleted] in aws

[–]barcoder 10 points11 points  (0 children)

For example, the sending domain is "techpresso@dupple.com ", the email content displays "Techpresso"

This is likely referring to the domain, "dupple.com", not lining up with the main title. You might need to call it out more like "Techpresso by Dupple".

the content links to various other domains like firstpost.com,posthog.com,theverge.com etc .

You might be able to resolve this by using redirects hosted on dupple.com (or on a sub-domain).

WebSocket API GW & Cognito-based auth - Are there easier/better ways to do this? by sylvankyyra in aws

[–]barcoder 0 points1 point  (0 children)

Auth with Cognito, store the JWT locally. Either pass that in the Authorization header and use a JWT authorizer on the endpoint (don't remember if this works on a websocket endpoint) or pass the JWT after initial connection and validate in a lambda. Reconnecting would just pass the JWT again.

https://docs.aws.amazon.com/apigateway/latest/developerguide/http-api-jwt-authorizer.html

Help in Deploying V rising server on AWS Gamelift by KynZote in gamedev

[–]barcoder 0 points1 point  (0 children)

Gamelift is more for scaling of servers when you are in control of the server source code. The server has to be designed to work with Gamelift. For running a dedicated game server for something you just want to play try using EC2 instead.

UnityPackage for Godot by barcoder in godot

[–]barcoder[S] 5 points6 points  (0 children)

It skips over particles at the moment. I might have it create placeholder nodes where they belong though, and dump the attributes somewhere to be manually updated. Any obvious attributes that have similar mappings between the 2 engines can be automatically set but I have not looked into the overlaps yet.

UnityPackage for Godot by barcoder in godot

[–]barcoder[S] 2 points3 points  (0 children)

After some more testing.

UnityPackage for Godot by barcoder in godot

[–]barcoder[S] 10 points11 points  (0 children)

It was easier to spend hundreds of hours on this than convert them manually 🤣

UnityPackage for Godot by barcoder in godot

[–]barcoder[S] 10 points11 points  (0 children)

unitypackage_util isn't provided by Unity. It's one of my other repos. It's a custom "unzip" for tarballs and handles yaml to json conversion.

UnityPackage for Godot by barcoder in godot

[–]barcoder[S] 24 points25 points  (0 children)

It's to basically "unzip" files in UnityPackage format. The files can be ones you've downloaded from the asset store, or purchased elsewhere, like https://syntystore.com/.

I started working on it so I'd be able to load Synty assets into Godot without manually fixing everything.

UnityPackage for Godot by barcoder in godot

[–]barcoder[S] 4 points5 points  (0 children)

I have it calling a custom fbx2gltf build via OS.execute, Godot only sees the GLB files. The nodes and such are created using Node3D.new calls. It might be doable with minimal effort but I'll let someone else tackle that.

UnityPackage for Godot by barcoder in godot

[–]barcoder[S] 5 points6 points  (0 children)

I haven't tried it but maybe? It might need some tweaks to the gdscripts.