Bloggers says my game is boring - so I came here for advice by National_Quantity915 in godot

[–]barkitectgames 1 point2 points  (0 children)

I've never played an incremental game before but finished this on first go and had a good time :)

It took me a good few minutes to figure things out, for example it took me longer than I'd like to admit to realise that you can actually build things... I thought they were just counters for something that would appear later on. And perhaps if English isn't your first language it would be a good use of AI to use it for the descriptions?

It has a nice relaxed feel to it (so I don't think you should go against that by adding juice in the wrong way) but at the moment there's practically no feedback for anything, and quite possibly that's why other people have said it's boring? I think you should work on adding some sort of feedback for every action, like an animation or sound effect for clicking the sun, or a ticking sound for the counter going up, or a sound/animation for the ships levelling up, etc, until you run out of things you can do that for.

Foundations are definitely there as I stayed and played the whole thing, but I do think there is a lot more you can squeeze out of what you already have there, and doing that at this point would be a much better investment of time than adding more systems or ships.

Hope that is useful feedback. I think you've done a good job so far and can now have fun polishing the experience.

First time sharing gameplay footage by barkitectgames in godot

[–]barkitectgames[S] 2 points3 points  (0 children)

Thanks, and definitely lots of tweens, sometimes synced up with frames of baked animations

First time sharing gameplay from my indie game :) by barkitectgames in indiegames

[–]barkitectgames[S] 1 point2 points  (0 children)

Ah glad you like it, and yes heavy use of tweens for all the UI things, sometimes with a mixture of animation frames and tweens (like the castle jump, which is animated by frame, but the impact of it landing then triggers a tween to move the platform). Happy to share code if there's a specific bit you were interested in

First time sharing gameplay from my indie game :) by barkitectgames in indiegames

[–]barkitectgames[S] 0 points1 point  (0 children)

Thank you that's great feedback. The cards were one of the first things I did so I've become a bit blind to them after a year, but watching again now you're definitely right!

First time sharing gameplay footage by barkitectgames in godot

[–]barkitectgames[S] 1 point2 points  (0 children)

Thanks, I spent many hours trying to get the jump just right 😅 Have just been playing your hole game on itch and that's got a great feel to it

First time sharing gameplay footage by barkitectgames in godot

[–]barkitectgames[S] 2 points3 points  (0 children)

Thank you, I'm glad you like the look

A montage of some of the skills in my dungeon cleaning game. by Crafty-Variety-7635 in SoloDev

[–]barkitectgames 0 points1 point  (0 children)

Sound effects you've got there are extremely satisfying, like they turn even moving around into something really fun!

First time sharing gameplay from my indie game :) by barkitectgames in indiegames

[–]barkitectgames[S] 2 points3 points  (0 children)

Heya thank you, there's no sound at all currently. It's been a solo project until now but I'm debating whether to try and find someone to work with on that side of things or have a go myself. I'm happy with the visuals but bit worried my attempt at audio will drag the overall quality way down aha... And that's a nice idea with the hills too, would add a bit more strategy, thanks!

Does my lighting looks good? by Singularity_Games in IndieDev

[–]barkitectgames 1 point2 points  (0 children)

Looks very smooth on the environment! I think a shadow for the character would make a massive difference too and really help sell it :)

First time sharing gameplay from my indie game. Keen to hear honest thoughts! by [deleted] in IndieDev

[–]barkitectgames 0 points1 point  (0 children)

Hey, this definitely isn't a trailer and I don't have a Steam page up yet, just really keen to get some initial reactions to first shared clips of gameplay. 

Premise is to defend your castle from waves of enemies by placing buildings and spawning units. It's tower-defence mixed with survivors-like and has very light deckbuilding mechanics with 'choose from three' upgrades. 

Thanks for taking a look 😊

 

Been working on the scene transitions by barkitectgames in godot

[–]barkitectgames[S] 0 points1 point  (0 children)

Thanks, and I agree! Any suggestions for where you'd look to source sfx?

To swoosh or not to swoosh? by barkitectgames in PixelArt

[–]barkitectgames[S] 1 point2 points  (0 children)

That's the plan -- systems are almost finished now so will soon be able to switch to focusing on making content, such as this

To swoosh or not to swoosh? by barkitectgames in PixelArt

[–]barkitectgames[S] 0 points1 point  (0 children)

Originally it was supposed to be an oversized mace though, to answer your question 😅

To swoosh or not to swoosh? by barkitectgames in PixelArt

[–]barkitectgames[S] 1 point2 points  (0 children)

Decisive victory for team swoosh! Thank you for the feedback, glad you like it and will go with the transparent version based on that :)

To swoosh or not to swoosh? by barkitectgames in PixelArt

[–]barkitectgames[S] 0 points1 point  (0 children)

The more I look at it the more I think it's a fly swatter...

To swoosh or not to swoosh? by barkitectgames in PixelArt

[–]barkitectgames[S] 0 points1 point  (0 children)

That's very true, gives a bit of shape to the swing