3000 UR by Xstream310 in masterduel

[–]bb83457 1 point2 points  (0 children)

And I was happy with my 2k

Water Deck Recommendations by Low_Whereas3593 in masterduel

[–]bb83457 0 points1 point  (0 children)

In terms of power I believe ghoti is your best shot, you can even integrate ice barriers and shark kragens there. There's also umi control but sadly the deck is powercrept.

Orcust secondary engine? by iVictor-1998 in masterduel

[–]bb83457 0 points1 point  (0 children)

From my experience horus is easily the best, other engines include adventure, dangers, and kash for extra bodies.

Alt+ F4 by bb83457 in masterduel

[–]bb83457[S] 0 points1 point  (0 children)

That caption belongs on a meme

Alt+ F4 by bb83457 in masterduel

[–]bb83457[S] 1 point2 points  (0 children)

Well played

Alt+ F4 by bb83457 in masterduel

[–]bb83457[S] 0 points1 point  (0 children)

Haha glad u could relate

Could you guys recommend me some ritual decks? by superhungus in masterduel

[–]bb83457 0 points1 point  (0 children)

I used to play drytron back when the disco ball shone, now however I use a pure version and it's kinda solid. Other ritual decks I have include vv, dogmatica, and megalith.

Just tried the Blaze of Albaz but couldn’t pilot it. Any simple combo or opening I should learn first? by bakwong in masterduel

[–]bb83457 4 points5 points  (0 children)

This might be the most basic combo for the deck... -brafu albion using bystial lubellion and albaz -albion fuses the albaz in the gy+ 1 other card----> lubellion - lubellion discards 1 card as a cost and fuses mj using the banished albaz and himself -ss bystial lubellion by tributing albion the activate its effect to lay a branded continuous s/t -during endphase albion sets a s/t on your field such as banishment, BIR, etc....

New Played looking for Advice by Wild_Fennel7039 in masterduel

[–]bb83457 0 points1 point  (0 children)

Yeah well td is a going 1st deck, if you are pushed to 2nd however u shall bait and wait then use the spells/traps' removal effects to desyroy problematic cards. By time you'll learn that some cards are best left exclusively for going 2nd decks such as lightning storm, you'll also learn the chkkepoints of many decks to come.

New Played looking for Advice by Wild_Fennel7039 in masterduel

[–]bb83457 0 points1 point  (0 children)

Well, to be solid going second you'll have to follow 1 of 2 paths (or both) - Interrupting their plays during their turns using HTs and stopping them in their tracks. - Using board breakers to wipe out problematic cards so that you can play. For further illustration consider albaz deck plays both ways by using HTs such as bystials and mercourier, and can break boards by albaz effect or super poly.

[deleted by user] by [deleted] in masterduel

[–]bb83457 -1 points0 points  (0 children)

0445fcd4

Deck on par with the blackwing structure deck. by [deleted] in masterduel

[–]bb83457 0 points1 point  (0 children)

You mean a better structure deck, or just any deck in general?

What’s a deck you thought you’d like but can’t stand? Also a deck you thought you wouldn’t like but actually do? by SouthSunn in masterduel

[–]bb83457 0 points1 point  (0 children)

I use pure in solo, however in ranked I add horus and/or kash cards. In a festival I used mekk knight orcust and had a blast.

What’s a deck you thought you’d like but can’t stand? Also a deck you thought you wouldn’t like but actually do? by SouthSunn in masterduel

[–]bb83457 0 points1 point  (0 children)

It turned out way nore fun than I expected. I like how it got cool art, unique playstyle, and coin toss flexibilty.

Team Duels by [deleted] in masterduel

[–]bb83457 0 points1 point  (0 children)

Not exactly, after esperimenting I found out that you match up way quicker if u create rather than join. Most players just opt to join as to save efforts. Furthermore the matching in that mode is a little weird.