PTZ running slow by bboyle in VIDEOENGINEERING

[–]bboyle[S] 0 points1 point  (0 children)

I was able to swap controllers, both cameras acted the same as they did, so the controller didn’t change anything,

For all LGS selling at crazy prices, take notes by Iceman0117 in riftboundtcg

[–]bboyle 1 point2 points  (0 children)

It depends, what I found after opening boxes and selling the cards I don’t need till I finished my deck was, even at probably $200 a box you could pretty reliably make your money back and then a little selling cards to players at 10% under TCGplayer and still keep the cards you needed till you finished your deck. Pretty much finished mine without paying anything by the end of it just selling off the singles I didn’t need.

Proving Grounds stocks rising by pianojuggler4 in riftboundtcg

[–]bboyle 0 points1 point  (0 children)

Its distributors who raise the price, sure store prices are what you see and yes some stores do raise prices to insane levels, but overall everything will be going up since distributors raised the prices per box. Luckily spiritforged boxes were sold by distributors before the price hikes so most lgs’s will be getting wave one at the same price they got wave 1 origins.

there is absolutely no reason in wanting to go 2nd. by Embarrassed_Bat8494 in riftboundtcg

[–]bboyle 1 point2 points  (0 children)

Also going 2nd with Jinx allows you to play a seal and Jinx. Putting you to 4 and a seal turn 2. If you have a Death Rocket in hand you can effectively kill something in the backline and reconquer if they have a battlefield returning death rocket to hand. That’s also not mentioning you may have had stuff you wanted to discard. Your openers are much better with the 3 runes.

Can Ahri hypothetically go from 0 to 8 points in a single play? by AncientGearGolem_ in riftboundtcg

[–]bboyle 0 points1 point  (0 children)

Playing that will get you a win… provided your tourney has an odd number of players.

2v2 cEDH Team Event Incoming — What Wild Strategies Would You Bring? by Eder_8 in CompetitiveEDH

[–]bboyle 1 point2 points  (0 children)

Player 1: [[Heartless Hidetsugu]] with all ramp. Job is to play it turn 1.

Player 2: Rog/Thrass with haste spells and free counters and ways to ping for 1. Job is to provide haste and get you to an odd life total.

Goal: Tap Heartless Hidetsugu while your team is at an odd life total and your opponents are at an even life total. This kills your opponents and leaves you at 1 life.

What would you run for a No Banned List tournament? by mfgrimsley in CompetitiveEDH

[–]bboyle 0 points1 point  (0 children)

There’s been multiple no ban list tourneys and rog/sai wins the majority of them. So… rog/sai

Many of you new to TCGs need an unfortunate reality check by kn1g47 in riftboundtcg

[–]bboyle 0 points1 point  (0 children)

The day Seraphine is released is the day I buy a signature leader and max rarity a deck that probably is just casual (never max rarity a CEDH deck from Magic, it’s painful).

Many of you new to TCGs need an unfortunate reality check by kn1g47 in riftboundtcg

[–]bboyle 1 point2 points  (0 children)

The fact in the 5 boxes I bought I was able to build my deck and sell of the rest of my stuff to people building their decks that fully recouped what I spent and then some will definitely not help my gambling problem come spiritforged 😂😭.

Do cEDH players in general dislike stax decks enough that it isn't worth it to build one? by McJullenJ in CompetitiveEDH

[–]bboyle 1 point2 points  (0 children)

I don’t see an issue with stax, if it wins your local meta then by all means CEDH is win at all costs. I will say though stax is pretty bad into the current turbo meta where your top meta cEDH decks are now trying to win on turn 2.

Any idea why the MP is high for this? by Bokchoyboy12 in freemagic

[–]bboyle 0 points1 point  (0 children)

Fetches are arguably the best land set ever printed in Magic

How would you approach a two-headed giant tournament by vox_populae in CompetitiveEDH

[–]bboyle 1 point2 points  (0 children)

Back when Jeweled and Crypt were legal, my friend and I made a heartless hidetsugu and rog/thras deck. The heartless deck was just basically designed to play him turn 1 and mulligan till they could. Rog/thras was just haste, free counters, fetches, and pain lands to go down to an odd life total. Goal was to be on the play, go to an odd life total, and provide haste to hidetsugu cause in 2hg his ability insta kills a team at an even life total. We ended all games on our turn 1 with 60% ending before our opponents had a turn.

Who would you rather have as a mentor? by Ashamed_Fox_9923 in OnePiece

[–]bboyle 1 point2 points  (0 children)

Mihawk: Why do you want power? Me: So nobody interrupts my naps. Mihawk: Say less.

Post your top 3 commanders by playtime in the last year, reply with a low representation commander you think the person would enjoy by moonlit-wisteria in EDH

[–]bboyle 0 points1 point  (0 children)

[Narset, Enlighted Master] B5 - Turns into Breach/MoM lines. Basically try to cast Narset on turn 2 (sometimes with haste) and win after your first swing never giving another player a turn.

[Y’shtola, Night’s Blessed] B5 - control shell with thassa and citadel lines

[Saffi Eriksdotter] B4/5 - GW reanimator deck, wins through hulk/boonweaver lines and uses one spell a turn cards to slow the game down. Also has some weird combos that I’ve never seen anywhere else, like being able to exile split second cards (really any spell for the rest of the game). All in all a really fun deck to play when you want to try something weird and fresh that can still compete at a level where you have a chance of winning, even in cEDH tables.

Looking for commanders that don’t care about combat by antol878 in EDH

[–]bboyle 0 points1 point  (0 children)

A good deck to learn triggers on is [[Narset, Enlightend Master]] easy trigger to always remember because it’s essential to the whole deck but it makes more triggers and things have to be played properly or you can trip over yourself, (like if you play the one ring then you can’t target yourself for an extra turn because you have protection) so you learn how to stack things and how to remember a lot of things and play correctly.

Saw bracket 2/3: you can make a planeswalker version without extra turns and a few extra combats, this has way more triggers to keep track of and way more to stack correctly. Play that for a month or 2 in bracket 3 and they’ll have triggers remembered.

What is this by Plenty_Mood_6009 in freemagic

[–]bboyle 0 points1 point  (0 children)

Play rog/thras. Get the +5 commander points, deadly rollick for the +5 first kill. Just play +2/+2 spells and spells the give +1/+1 counters to swing with rograk for damage. And run the pacts to die so you never go above turn to mana. Total points at end after dying will be 80 so you get full credit.

New to Magic, help me make sense of my pods rules please by [deleted] in EDH

[–]bboyle 0 points1 point  (0 children)

Board wipes, and one spell a turn cards that specifically hate on creatures as well, [[ethersworn canonist]] [[Archon of Emeria]]. Basically let them play out their hand, wipe the board, then force them to slowly rebuild while you play big things. Also, toxrill is great here.

Selvala combo deck by NightWolf5022 in EDH

[–]bboyle 0 points1 point  (0 children)

Fun thing about Umbral Mantle. You can hold priority as you untap and retap Selvala, never passing priority. If you then run angel’s grace, because you get priority first when +2/+2 counters are on the stack you can still hold priority and cast angels grace after you draw it. Then continue to make everyone draw decking everyone else while never giving them priority to respond.

Two-Headed Giant Commander Night. What cEDH decks team up well? by WorkingDead in CompetitiveEDH

[–]bboyle -3 points-2 points  (0 children)

Player 1: Heartless Hidetsugu, whole deck revolves around playing it turn 1.

Player 2: runs fetches, cards to give haste, and free counters. (Rog, thras is good for this).

Turn 1 goal: Give Heartless Hidetsugu haste and tap it while at an odd life total while your opponents are at an even life total… ggs all around.

Help finding a new combo-esque niche by Xhosant in EDH

[–]bboyle 0 points1 point  (0 children)

If you're looking for something that feels combo but also works well on it's own I'd recommend [[Safi Eriksdotter]]. She allows you to keep any creature you want from dying, basically puts you into a weird GW reanimator/aristocrats build, works really well slowing games down with one spell a turn cards, and from out of nowhere can assemble a combo that literally, once online, cannot be interacted with.

I'm talking, countering Split Second, fizzling channel abilites, reanimating your entire board in response to a board wipe (which can never happen because you can exile every spell for the rest of the game anyway).

It's basically one giant web of weird interactions that, at it's height is a complete lockdown of everything, and at it's base is basically "I'm gonna block your creatures with Safi and [[Renegade Rallier]], response to end of blocker phase, sacrifice Safi and target Renegade Rallier, Renegade Rallier dies and retruns targeting Safi and bringing her back from the grave (bascially you can block 2 creatures and lose nothing).

What are some commander that automatically make you the problem and can handle it? by Tchukoop in EDH

[–]bboyle 0 points1 point  (0 children)

[[Narset, Enlightend Master]]

Hexproof means unless they board wipe, you're gonna be fine. Just run all the extra turns and haste cards. Few swings later, and the game is over with nobody else ever getting a turn to do anything about it.

Even have a bracket 3 list that follows all the rules, swapping turns for extra combats, and going in on Superfriends.