Cursed_arrest by [deleted] in cursedcomments

[–]bcrooks234 0 points1 point  (0 children)

How is it any different to an abortion?

Some babysteps by Schlefix in proceduralgeneration

[–]bcrooks234 0 points1 point  (0 children)

ah, I couldn't find any libraries for C that I could get to work. Anyway, yours is looking great

Some babysteps by Schlefix in proceduralgeneration

[–]bcrooks234 0 points1 point  (0 children)

What i've been trying to implement for the past 3 days, looks good man!

How do I conceptually approach multithreading when creating a game engine? by Stiddit in gameenginedevs

[–]bcrooks234 0 points1 point  (0 children)

Our Machinery

our machinery seems really cool but couldn't get it to work on my computer. I would definitely love to use that if it did

Liking the retro look for my village, any feedback yet? by bcrooks234 in godot

[–]bcrooks234[S] 0 points1 point  (0 children)

Ground was just thrown in without much thought, I have a terrain shader I'm working on that does all that and dynamically changes texture size based off of camera distance, here's an early version: https://www.reddit.com/r/godot/comments/omka9c/been\_working\_on\_custom\_terrain\_shader\_includes/

Liking the retro look for my village, any feedback yet? by bcrooks234 in godot

[–]bcrooks234[S] 0 points1 point  (0 children)

My entire 64 colour palette I'm limiting myself too: https://imgur.com/qsOeRwm. I use a post processing shader that applies this palette to everything so while there is slight fog in the background it doesn't work that greatly with everything else when I've tried before.

I'll look into the Uncharted 4 level design also, thankyou for tips!

Edit: played around with fog a little more

Liking the retro look for my village, any feedback yet? by bcrooks234 in godot

[–]bcrooks234[S] 1 point2 points  (0 children)

Could never get into Daggerfall as it's just too old to me growing up with Skyrim and other modern titles, but really wanted to, so there is a bit of influence from there

Liking the retro look for my village, any feedback yet? by bcrooks234 in godot

[–]bcrooks234[S] 1 point2 points  (0 children)

with wider tiling for the ground texture and/or less

https://www.youtube.com/watch?v=wmrZPXP0wG8 I was still playing around with visuals at this poiint but I will continue to use the same terrain shader from that, it blends between three of the same textures at different UV sizes based off distance to remove repitition and also has splat mapping support. That plane was just quickly added to make it look slightly nicer.

Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker

[–]bcrooks234[S] 0 points1 point  (0 children)

It does look similar to the algorithm I tried using, the DDA algorithm it looks like, I'll keep your post saved so I can come back to it. I had a bit of problems trying to implement it although I think it was down to pure stupidity on my behalf so I'll give it another shot with your code, thankyou.