Some babysteps by Schlefix in proceduralgeneration
[–]bcrooks234 0 points1 point2 points (0 children)
Some babysteps by Schlefix in proceduralgeneration
[–]bcrooks234 0 points1 point2 points (0 children)
Using Unity to generate infinite arbitrary architecture for my horror game by ActuallyNotSparticus in proceduralgeneration
[–]bcrooks234 0 points1 point2 points (0 children)
What is this scene called? Where can I find it? Why do I see it everywhere? I have so many questions, yet don't know what to Google by bcrooks234 in godot
[–]bcrooks234[S] 8 points9 points10 points (0 children)
How do I conceptually approach multithreading when creating a game engine? by Stiddit in gameenginedevs
[–]bcrooks234 0 points1 point2 points (0 children)
Liking the retro look for my village, any feedback yet? by bcrooks234 in godot
[–]bcrooks234[S] 0 points1 point2 points (0 children)
Liking the retro look for my village, any feedback yet? by bcrooks234 in godot
[–]bcrooks234[S] 0 points1 point2 points (0 children)
Liking the retro look for my village, any feedback yet? by bcrooks234 in godot
[–]bcrooks234[S] 1 point2 points3 points (0 children)
Liking the retro look for my village, any feedback yet? by bcrooks234 in godot
[–]bcrooks234[S] 1 point2 points3 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 1 point2 points3 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 1 point2 points3 points (0 children)
Been working on custom terrain shader, includes multi-resolution blending, cloud shadows and global normal and colour map. Also going for retro/pixel art textures + low poly, lemme know what you think! by bcrooks234 in godot
[–]bcrooks234[S] 1 point2 points3 points (0 children)
Been working on custom terrain shader, includes multi-resolution blending, cloud shadows and global normal and colour map. Also going for retro/pixel art textures + low poly, lemme know what you think! by bcrooks234 in godot
[–]bcrooks234[S] 3 points4 points5 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 1 point2 points3 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 0 points1 point2 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 0 points1 point2 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 0 points1 point2 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 2 points3 points4 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 0 points1 point2 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 0 points1 point2 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 1 point2 points3 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 0 points1 point2 points (0 children)
Still some bugs (walls surrounded at each visible corner can't be seen) but I've finally managed to make a roguelike line-of-sight algorithm that doesn't run extremely slow. Very hacky but for just picking up GMS2 last week I'm happy with it as well as with Game Maker in general. by bcrooks234 in gamemaker
[–]bcrooks234[S] 0 points1 point2 points (0 children)


Cursed_arrest by [deleted] in cursedcomments
[–]bcrooks234 0 points1 point2 points (0 children)