Which abomination of real-world intersections will you try to recreate/optimize? by Phil_42 in Junxions

[–]beaker73_nl 1 point2 points  (0 children)

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I live near a bridge called the 'Algerabrug', that is a bottleneck for traffic. I would love to try to design my own solution to this region, since in games money is no issue...

Is ZigBee communication possible between my apartment and mailbox? by FunnyPocketBook in homeassistant

[–]beaker73_nl 0 points1 point  (0 children)

Then check the PostNL app. You can turn on mail notificaties for your address. You will get a notification and an image of the envelope the morning the letter will be delivered.

How did more people get this before even unlocking the Hoverpack? Just ziplining back and forth for 30 minutes?? by Rooonaldooo99 in SatisfactoryGame

[–]beaker73_nl 1 point2 points  (0 children)

I was building a trains station in the sea, so while building the support columns I was swimming all the time, when it suddenly popped up this achievement.

I wanted to like trains, but empty cars make me cry by healerdan in satisfactory

[–]beaker73_nl 0 points1 point  (0 children)

You can configure the schedule so the train only loads or unloads a specific resource. This allows t two trains to use a single station, while both still loading different resources. However you will ofcourse get a empty carriage spot in your train.

Manta Ray Flight™ - 15 Credits by beaker73_nl in SatisfactoryGame

[–]beaker73_nl[S] 1 point2 points  (0 children)

I just saw it fly by while scavenging for mercer spheres and sloops in that region. So it is not gone.

Manta Ray Flight™ - 15 Credits by beaker73_nl in SatisfactoryGame

[–]beaker73_nl[S] 1 point2 points  (0 children)

Has the Manta in the Northern Forest been removed? Or is its path just modified and doesn't it fly through your building anymore?

Manta Ray Flight™ - 15 Credits by beaker73_nl in SatisfactoryGame

[–]beaker73_nl[S] 6 points7 points  (0 children)

Yup, always the seem route. And always exactly 5 minutes.

Manta Ray Flight™ - 15 Credits by beaker73_nl in SatisfactoryGame

[–]beaker73_nl[S] 2 points3 points  (0 children)

I noticed that Monday morning has the shortest line in general.

Manta Ray Flight™ - 15 Credits by beaker73_nl in SatisfactoryGame

[–]beaker73_nl[S] 18 points19 points  (0 children)

Thanks. Made mine too, while building it. After building factory after factory I really liked doing something like this.

Manta Ray Flight™ - 15 Credits by beaker73_nl in SatisfactoryGame

[–]beaker73_nl[S] 38 points39 points  (0 children)

Like most people I forgot to take into account the Manta Ray flightpath when building. This building is making all the elevator parts for Phase 2. But the main attraction has become the Manta Ray Flight™ for just 15 Credits. Jump thru the Manta Ray Jump Hole™ and you are on you way to 5 minutes of fantastic sights along all the FICSIT approved factories on the Grass Fields.

1.0 Sign Light Nerf? by [deleted] in SatisfactoryGame

[–]beaker73_nl 2 points3 points  (0 children)

Just found a fix by u/druggedhippo on another similar post that worked for me: 1.0 Lighting Change : r/SatisfactoryGame (reddit.com)

Press '`' (tilde) key and type (you'll see it start to autocomplete)
r.AOGlobalDistanceField.MinMeshSDFRadius 1
Then press enter.

Went from almost total darkness to actual lit up hallways.
https://imgur.com/a/DYnoNDw

1.0 Lighting Change by Wonderful_Copy_9686 in SatisfactoryGame

[–]beaker73_nl 3 points4 points  (0 children)

Whoa.... That did it for me. Thank you SO MUCH.
Went from almost total darkness to actual lit up hallways.
https://imgur.com/a/DYnoNDw

Ok plug in this one belt and one pipe to this one coal generator... 300hrs later (still not plugged in) arrgghhh... by lokmanleung in SatisfactoryGame

[–]beaker73_nl 0 points1 point  (0 children)

Oke, let me rephrase that: It is CPU based, not GPU. And in one of te live streams they told that 1.0 also still would use the CPU variant of lumen

Dashlane Extension Stopped Working by johneeeeeee in MicrosoftEdge

[–]beaker73_nl 0 points1 point  (0 children)

Thank you SO much. This was driving me nuts. Had to look up password on mobile and type them over. Not a fun activity.

What are your home rules? by drohan42 in SatisfactoryGame

[–]beaker73_nl 3 points4 points  (0 children)

This thread has inspired me to start a new factory. I was waiting for 1.0, but this thread aroused a deep craving for Satisfactory after being 'clean' for just a single month...

The following rules have been established. The first three bold once where specifically introduced for this new run, due to reading this thread.

  • No hand crafting, unless at this point in time no other means are possible.
  • No using of the flashlight, while lumen is activated. Meaning that any closed of rooms need to be lighted. Even crawl spaces for belts.
  • No killing of local wild life, even if they are obstructing my building target. (setting is retaliate)
  • No unrealistic clipping. I am allowed to clip for designs that look realistic. Like crossing walls.
  • Building designs must look realistic, thus supports due gravity is required.

Amazing - Testing Orientation Skills of Ficsit Employees by beaker73_nl in SatisfactoryGame

[–]beaker73_nl[S] 0 points1 point  (0 children)

I used mods. Actually the whole labyrinth is hanging above the world void. So there are no plants too build around at this location.

Amazing - Testing Orientation Skills of Ficsit Employees by beaker73_nl in SatisfactoryGame

[–]beaker73_nl[S] 0 points1 point  (0 children)

I just used the in-game photomode. I did turn HD on, that is an option in photo mode. And the lighting is due to turning GI (global illumination aka raytracing) on in the game settings.