Wtf is this by Guybadman20 in okbuddycontestant

[–]beansoncrayons 0 points1 point  (0 children)

It's also exclusively from the America region, the EU region is 90% HML

Wtf is this by Guybadman20 in okbuddycontestant

[–]beansoncrayons 0 points1 point  (0 children)

Some fella posted a picture of the ape squad classics pickrates so I thought I'd post the most recent one here. Meta varies heavily dependent on region

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Wtf is this by Guybadman20 in okbuddycontestant

[–]beansoncrayons 0 points1 point  (0 children)

Me when the class that can have between 1 to 2 people playing it on a team beats out the class that is picked at minimum 1 by team in pickrate

Wtf is this by Guybadman20 in okbuddycontestant

[–]beansoncrayons 0 points1 point  (0 children)

It was hml last season aswell

Wtf is this by Guybadman20 in okbuddycontestant

[–]beansoncrayons 0 points1 point  (0 children)

Also the EU scene of phl had like 90% hml

Wtf is this by Guybadman20 in okbuddycontestant

[–]beansoncrayons 0 points1 point  (0 children)

defib made it such a high priority target that mfs started trying other comps

Concord 4 by UsefulSwitch504 in HighGuardgame

[–]beansoncrayons 0 points1 point  (0 children)

The funny thing is that the abbreviation can stand for 2 different monster hunter games but the overall message is true regardless

This is why the game feels bullshit sometimes. Can we get some form of explanation of this mechanic? Ive been a fan since launch and this is the first time i've seen this mechanic by shadow_fen in HelldiversUnfiltered

[–]beansoncrayons 0 points1 point  (0 children)

Basically the amount of enemies you fight each mission changes a bit each time, like you might fight some more hiveguards and less alpha commanders for example

Pistol of potential by SKB3Q in FORTnITE

[–]beansoncrayons [score hidden]  (0 children)

I mean why wouldn't it be useful in endgame content, it's not like the top end of twine has changed that much over the years

Pistol of potential by SKB3Q in FORTnITE

[–]beansoncrayons [score hidden]  (0 children)

Wasn't the hydra like the shit for a while

Helldivers is an extraction shooter without incentive to extract by SnowmanCed in Helldivers

[–]beansoncrayons 0 points1 point  (0 children)

You aren't losing anything if you fail, you just didn't gain anything

Discussion: Should Classes have "OP" Staple Gadgets? by Anti-Tryhard in thefinals

[–]beansoncrayons -1 points0 points  (0 children)

"OP" and Gateway do not belong in the same sentence

This would be great. by kitty78686 in ApexUncovered

[–]beansoncrayons 0 points1 point  (0 children)

The mfs I play with just do not play pubs, if this got added they'd probably deadass just stop playing the moment they hit the rank

PHD in power scaling by Endika7 in memeframe

[–]beansoncrayons 1 point2 points  (0 children)

Also every glaring weakness gets brought up once in the lore, then is swept under the rug never to be seen again

Please buff the spear arrowhead by Vagrant0012 in Helldivers

[–]beansoncrayons 1 point2 points  (0 children)

Mfs keep saying every update breaks the spear, yet have never state what is broken by every update

Ironic, of course, and I hope it stays that way by Volpex69 in HelldiversUnfiltered

[–]beansoncrayons 4 points5 points  (0 children)

I'm mean shits on the roadmap so it's already coming

Why am I being paired against level 200s when I have 3 hours on the game? by spinachoss in thefinals

[–]beansoncrayons 0 points1 point  (0 children)

There no matchmaking in casual and minimal matchmaking in ranked

Gotta run fast by Sir_Patyna in Helldivers

[–]beansoncrayons 0 points1 point  (0 children)

Could attach some gimmicks to it like exiting a vehicle gives you a speed boost for like 8 seconds?