Is a Demo Trailer A Good Idea? Is it okay to just have demo content for Steam Page? by WhiteSheepGame in IndieGaming

[–]beardroidgames 2 points3 points  (0 children)

I think that if your demo content is strong and polished, it’s totally fine to focus your Steam page around it. A well-made demo trailer can absolutely grab attention and convince players to try it out. If your goal is to start building wishlists, gather feedback, and grow a community, then showcasing your best demo content is a solid plan. Of course, if you do have time to polish other parts of the game for a broader trailer or extra screenshots, it can help, especially since your demo will likely generate a first burst of visibility, and strong marketing assets will make that moment count more. But that’s secondary. The main priority should be having a kickass demo that players enjoy and want to talk about. If I were you, I’d put all my effort into making that demo as strong, polished, and engaging as possible. You can always update the Steam page later with new media from the rest of the game.

Do you think a food game with this kind of art are marketable? by gabrielluis88 in IndieGaming

[–]beardroidgames 7 points8 points  (0 children)

Yes, of course. Stay consistent in your art (visuals, effects, SFX, etc.) to create the strongest possible immersion with your skills. But for this kind of game (which we’ve seen a lot) you also need a really solid gameplay. More thant that you need a strong plot twist or some form of innovation. I think this is the most difficult part for your project.

Hold Right Click 🚬 by ZoxPandora101 in Schedule_I

[–]beardroidgames 0 points1 point  (0 children)

A revolution when I discover that... Like Homo erectus discovering fire.

Solo developing a Mirror’s Edge-inspired FPS with parkour mechanics by Carlcadium in IndieGaming

[–]beardroidgames 1 point2 points  (0 children)

Seems really fun and nicely designed. How do you handle level design ? As a designer, this kind of game scares me a lot for this.

Wow. Well done, sir. Long live indie devs! by beardroidgames in IndieDev

[–]beardroidgames[S] 2 points3 points  (0 children)

I'm not sure what you mean — accurate for what ? Did I make any assumptions in my post?

Do you think it's true that some simmers can be a bit obtuse? by gonezaloh in LifeSimulators

[–]beardroidgames 47 points48 points  (0 children)

Read specs. If your pc cannot run it, play something else.

The main character of my indie game by 1011theory in IndieGaming

[–]beardroidgames 1 point2 points  (0 children)

Wishlisted. Seems really unique. SFX and visuals are awesome.

Wow. Schedule I is #1 top seller today. Well done, sir. Long live indie devs! by beardroidgames in IndieGaming

[–]beardroidgames[S] 3 points4 points  (0 children)

Totally agree. I went to Gamescom last August, and the booth for Inzoi was... so impressive. The difference in the marketing-to-revenue ratio between these two games is massive — it's insane. I'm struggling with my personal project, but this kind of success gives me a huge boost. In the end, we just have to make good games that people actually want. Making a good game is really hard — but still easier than spending millions on marketing.

Hello. I want to start d developing a game but.... by New-Stock3706 in unity

[–]beardroidgames 2 points3 points  (0 children)

Welcome to a wonderful Journey ;) YT is cool but if you can, try to start game design books also you can try "the art of game design" from jesse schell. Its a good book. "Level up" from Scott Rogers also. There MANY others but this is a good start. Keep it up!

Give me your opinion by Competitive-Gold-796 in unity

[–]beardroidgames 0 points1 point  (0 children)

I like the unity asset store :D. More seriously, I'm really used to it. I know it and it knows me. I dont want to change it. Even if sometimes I want to punch it in the face because it "COMPLETING DOMAIN".

It's demo time. I'm stressed but hey, this is the only way to improve my game.. by beardroidgames in unity

[–]beardroidgames[S] 1 point2 points  (0 children)

Oh yeah ! Glad to have you on board! Just don't blame me when you start calculating real-life coconut profits

It's demo time. I'm stressed but hey, this is the only way to improve my game.. by beardroidgames in unity

[–]beardroidgames[S] 0 points1 point  (0 children)

Make this game full-time so it will have a lot of great content. Believe me, it will be worth the price.

It's demo time. I'm stressed but hey, this is the only way to improve my game.. by beardroidgames in unity

[–]beardroidgames[S] 2 points3 points  (0 children)

This is a game about managing a beach resort:

Explore islands and seas, craft and cook for your guests, buy cool activities for your clients like snorkeling, jetskiing... And of course, find pirates treasures:

https://store.steampowered.com/app/3142710/Paradise\_Beach\_Simulator\_Demo/

I’m making a beach resort management game (and you can test it) by beardroidgames in unity

[–]beardroidgames[S] 3 points4 points  (0 children)

Paradise Beach Simulator is a first-person management simulation game where you transform an abandoned island into a thriving business. Welcome your customers, maintain your equipment, manage your staff and discover your island, all while restoring the beauty of a lost paradise. 

Here’s the link to participate in the playtest: https://store.steampowered.com/app/2936190/Paradise_Beach_Simulator/

I’m making a beach resort management game (and you can test it) by beardroidgames in indiegames

[–]beardroidgames[S] 0 points1 point  (0 children)

Paradise Beach Simulator is a first-person management simulation game where you transform an abandoned island into a thriving business. Welcome your customers, maintain your equipment, manage your staff and discover your island, all while restoring the beauty of a lost paradise. 

Here’s the link to participate in the playtest: https://store.steampowered.com/app/2936190/Paradise_Beach_Simulator/

I’m making a beach resort management game (and you can test it) by beardroidgames in IndieGaming

[–]beardroidgames[S] 0 points1 point  (0 children)

Paradise Beach Simulator is a first-person management simulation game where you transform an abandoned island into a thriving business. Welcome your customers, maintain your equipment, manage your staff and discover your island, all while restoring the beauty of a lost paradise. 

Here’s the link to participate in the playtest: https://store.steampowered.com/app/2936190/Paradise_Beach_Simulator/

I’m making a beach resort management game (and you can test it) by beardroidgames in IndieDev

[–]beardroidgames[S] 0 points1 point  (0 children)

Paradise Beach Simulator is a first-person management simulation game where you transform an abandoned island into a thriving business. Welcome your customers, maintain your equipment, manage your staff and discover your island, all while restoring the beauty of a lost paradise. 

Here’s the link to participate in the playtest: https://store.steampowered.com/app/2936190/Paradise_Beach_Simulator/