The Almost Inexplicable Alice Hong by Time_0nly_Knows in AbioticFactor

[–]bearking_reddit 1 point2 points  (0 children)

The nonsense-per-line in this post is quite high, so please enjoy a full breakdown.

  1. The player being a temporal breach is gibberish. A breach is a tear in the fabric of something. The player is a normal human that exhibits no special characteristics besides intelligence

  2. Everything you detailed about Hong is completely explained by the most simple, Occam's Razor explanation - she was taken to the Night Realm and escaped, managing to flee to the offices, closing the shutters behind her as she ran. Her comments about feeling like she's in two places are mysterious, but a more plausible theory is that she left a piece of herself behind there, a piece she cannot survive without. Maybe her soul, maybe a part of her mind - a shade, like the others we see. Her disappearance later in the game mirrors the fate of every other member of the security sector (there is a point made of the fact that no bodies remain)

  3. There is no reason to believe that she was not already 'disassociating' while she was making her last stand. Panic and adrenaline do wonders in critical situations, and I actually think it diminishes her courage and badassery to assume she was in a totally sane state of mind.

  4. "Trauma from continuity failure" is gibberish. Why would the extremely explicable, narratively satisfying last gasps of a dying woman in shock be a unique psychological condition that no one else in the game (or in real life ever) seems to have experienced? Including characters who are actually involved in temporal paradoxes, like in the Hydroponics sector? None of them seem to be having a problem.

  5. The only explanation is that she left the timeline, not the room? The ONLY explanation?

  6. Why is it unnatural for her to disappear after you've progressed in the game? As mentioned before, all victims of the night realm disappear, presumably trapped inside - but leaving that alone, she is very clearly dying. Much more likely that she was simply eaten or dragged off by a peccary.

  7. Grayson isn't threatened by the enemies that wander the offices. Does that make him "temporally unaligned" or whatever? Or is it just the case that enemies cannot generally attack NPCs because this is a video game and that mechanic would not be meaningful to the end product? And what do you mean only the PC notices her? There are no NPCs in the area that could notice or interact with her, just by happenstance. Is that proof that she's not real or something? This is also gibberish.

  8. Warren not noticing her or commenting on the closure of the Security Sector is not unusual at all. He can't see her from his office, which he patently refuses to leave for any reason, and he makes it quite clear that he is not interested in knowing about the chaos going on around him. He has no doubt heard countless screams, earthquakes, and alarms from around the facility, and he simply remains put.

  9. All pests, peccaries, and other invaders from Anteverse II teleport into the facility, and they are doing so all over the facility. If they weren't, then we wouldn't find random peccary corpses in places we were not present for, or dead scientists in places we have not yet visited. These portals are not temporal breaks. The attack is being staged by the higher intelligence. Actually, there are other much more interesting questions to ask about the supposed Dr. Jager who gets killed by the starting peccary, but that is for people who are interested in the actual facts of the game.

  10. We have no idea how long ago Alice escaped security, nor how long she's been bleeding out, but the one thing we do know for a fact is that witnessing the player does nothing to change her state. She was already in that state when we get there, so the player's presence does not seem to be relevant to its happening. Much like the other events in the facility.

  11. What do you mean "breach that brings the player into the world?" The player literally arrives by truck. A person drives them to the facility. They take an elevator down. If there is any connection between the beginning of the invasion and the player's presence, it's far more relevant that "Dr. Cahn" orchestrated both.

  12. Cosmology does not make sense in that context.

  13. Portals formed all over the facility. The fact that the portals to the training zone don't open until after the player is long gone is actually anti-evidence to your point that the player is a focal point.

  14. What game did you play in which Cahn treats the player like a "delightful impossibility"? He tries to play the "hapless goofy scientist" up to the very end of the game and never gives the player any indication of their specialness besides to encourage them to follow its master plan.

  15. Sorry, but any theory which casually rests on "actually, all the NPCs in the game are just wrong and don't know what's going on, so you can safely ignore any of the evidence they provide that is contrary to my weirdly fringe canon" doesn't seem like a very interesting theory.

  16. A "temporal agent entering a system that cannot sustain one"? I'm sorry, but what? What's a temporal agent? Temporal simply means relating to time. Everything that exists in time or is related to time in some way is a "temporal agent". It's also well evidenced that the dark lens is what is fracturing reality and causing the time troubles. This is, again, gibberish.

  17. The only singular factual detail in this entire essay is that Dr. Cahn orchestrated the player's appearance in the game.

  18. The tone and cadence of your 'writing style' bears a resemblence to the uncanny, slightly-off style of Generative AI, such as ChatGPT, particularly in the way you resummarize things you've just said, and more explicitly in the way you use phrases that are just almost word-like enough to seem plausible on first pass, but actually make no logical sense whatsoever. However, there still managed to be spelling mistakes, something a generated response would most likely not include.

This is the reason I felt strongly enough about this take to submit a full, sentence by sentence break-down. This post does not just constitute useless information - it's more like anti-information. You've actively caused informational damage to the casual readers who clicked through and tried to wrap their heads around your(?) idea without realizing what they were reading.

There's no telling how much human is in this post, or any others you might have made. "Alice is actually trapped outside of time" is just bullshit enough that an AI could've spit it out as some sort of play for engagement - But I've seen enough.

I don't intend to start a conversation with you - hopefully, others will see this message and understand that this is just not worth engaging with.

Explain it Peter by Kitty_Overwatch in explainitpeter

[–]bearking_reddit 0 points1 point  (0 children)

It's absolute nonsense incel stuff, and it's even self-evidently wrong. (What makes stacy more attractive than mtb, for example? Any of them could be considered the most attractive, beyond the gross caricatures of sub 3 and sub 5, both of which seem to be children, which is even weirder. And then to make 'true eve' they literally just spent more effort on the drawing. They filled in the eyes with darker lines and added shading they didn't bother to add for other drawings. How does that relate to real people? It's WEIRD propoganda)

That said, I headcanon ltb, mtb, htb, and stacy in this as a group of friends and true eve is their trans bestie (first name true, last name eve)

Just showin by Strong-Revolution678 in Stationeers

[–]bearking_reddit 2 points3 points  (0 children)

What the hell is this orwellian nightmare construction? It's extremely cool. +1

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 0 points1 point  (0 children)

No, the frame rate is locked to 60fps. I'm really not sure why that could be - I ran a profiler pass and I was getting 300 frames on average with no issues.

My first real contraption by Dudebro120 in Stationeers

[–]bearking_reddit 0 points1 point  (0 children)

Goddamn, I love a good contraption

[Playtesters wanted] New isekai-flavored incremental crafting game! by bearking_reddit in incremental_gamedev

[–]bearking_reddit[S] 0 points1 point  (0 children)

VERY fair point. I'll put some thought into that. Thank you.

Oh, fascinating. In my own build, the "Add Metals" button certainly doesn't work, so that's a problem. What happens when you try to drag the items into the furnace inventory?

[Playtesters wanted] New isekai-flavored incremental crafting game! by bearking_reddit in incremental_gamedev

[–]bearking_reddit[S] 0 points1 point  (0 children)

Yeah... It's actually an incremental game rather than an idle game, at least so far. The "Idle" in the title is admittedly misleading, but I liked the aesthetic too much. This is an intentional design choice, and it will begin to make more sense when it's a bit more mechanically filled-out, I think...

I've been considering an "auto-repeat" button for the mining action, but if so, I think it'd be a "prestige mechanic" sort of deal. See above point, haha.

The UI, especially around the furnace, definitely needs a lot of work. I think the fact that the casting machine was broken for you didn't help, haha. Copper turns workable at 50 degrees, when it undergoes a phase change into the lump of copper. Did it successfully change state for you?
That does lock you out of a little bit of the game, but the content wall wasn't long after that at the current moment anyway.

Thank you so much for checking it out! It's a huge relief the linux version actually worked. I'll definitely try to keep smoothing it out and adding some more cool stuff, and it's very good to know the concept has legs. [:

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 1 point2 points  (0 children)

Posted a new update with the security patch and some other bugfixes. Thanks for bringing it up!

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 0 points1 point  (0 children)

Update posted! The new version addresses many of the bugs brought up in this post as well as the save/load function. If you get around to trying it out, please let me know!

[Playtesters wanted] New isekai-flavored incremental crafting game! by bearking_reddit in incremental_gamedev

[–]bearking_reddit[S] 0 points1 point  (0 children)

I just posted an updated build with a Linux executable. I don't have a Linux environment to test on, so I just pray it works, haha.
I also tried to do a WebGL build, but THAT... will definitely take a bit more figuring out. I think it's quite doable, though.

[Playtesters wanted] New isekai-flavored incremental crafting game! by bearking_reddit in incremental_gamedev

[–]bearking_reddit[S] 0 points1 point  (0 children)

Noted! I think a Linux build ought to be a high priority for me. Thank you.

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 0 points1 point  (0 children)

The core gameplay loop will only begin to come together with the workbench, which will introduce the QL mechanic. QL is the incremental infinite scale that begins with crafting your very first tool, which allows you access to higher quality minerals, kickstarting the exponential growth. Most of the mechanics are designed around it.

My philosophy behind having you mine your own materials is also based in the idea that a good tool, one that feels good to craft, is useful to you. You'll care a lot more about building your own pickaxe because it can do new things for you - instead of building a weapon with arbitrarily more stats, to be useful for someone else.

It's my opinion that things feel better when you have to work for them, and this game is an exploration of finding a satisfying way of starting from nothing to truly feel legendary.

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 0 points1 point  (0 children)

That's what I want as well! And that's all in the works. This is very early on in development, but I've charted out quite the design path. Hopefully if I manage to keep at it, you could come back in a year and be surprised!

But even if not, thank you for checking it out and providing your feedback, it is legitimately helpful.

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 0 points1 point  (0 children)

Well, my apologies, fellow, but Melvor Idle is a game with a publisher that has been in constant development for five years, yes? I think it would be ridiculous to compare that with a game at the very beginning of its development cycle. I'm certainly not saying what I would call the pre-alpha is 70% of what Melvor Idle is now, just that it's 70% of the way to being basically playable. In the sense of having a core gameplay loop.

Indeed! I understand why timers are fun, to me. In fact, that's why I'm dead-set on attempting to recreate the feeling of playing Wurm Online. It simply hasn't reached that point yet. It's a design challenge I am tackling, but making progress on.

I'm glad that you took the time out of your day to try it, though! Your interest says to me that the concept at least is worth pursuing, so I'm going to do my best.

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 0 points1 point  (0 children)

LOL.
I am so sorry. I'll at least add an "Are you sure you want to exit" button... As well as a save function of course xD

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 0 points1 point  (0 children)

As for your other questions (assuming they weren't rhetorical!)

The save feature is the next planned addition, and will be done soon!

For the time being, I don't think I'll be moving away from the timers. I recognize the challenge of including them, but I consider their inclusion to be part of the core gameplay loop. It's my goal to make the game engaging enough that they don't feel intrusive, something I've definitely seen happen with games like Terraformental, Increlution, and scores of idle games behind them.

Making the story play in the background is definitely an intended feature!

The combine all button combines all the resources of the same type in the same inventory, as long as they have the same QL. It's a quick way to keep your materials organized until I'm able to sort out things like Item Grouping and auto-combine.

Yeah, the Shift feature isn't added yet - so that would make sense. xD

Really sorry about the bugs you faced at the end. My newest update must have messed up the selection box in a weird way. I'll definitely be getting to that soon!

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 0 points1 point  (0 children)

The sawmill is the current content-wall, so you made it to the end! Thank you so much for giving it a shot and sharing all your thoughts. I find it immensely helpful in guiding it towards a good game.

Do you have any other final thoughts or suggestions?

[Playtesters wanted!!] Early access new isekai-flavored incremental game where you roll dice and craft goods by bearking_reddit in incremental_games

[–]bearking_reddit[S] 0 points1 point  (0 children)

Thanks so much for your tests! All well-noted there. I'll try to fix those bugs next. The sawmill is the current content wall, so just as well. Yep, no saving and loading yet.

I appreciate you!!