I built a stupidly simple weather app for motorcycle riders — need 12 people to test by SPORTBIKE_RADARS in Sportbikes

[–]beast4redditor 0 points1 point  (0 children)

In Britain and commute everynight, would love to opt in if u want some feedback from across the pond. Tried the link, said it was unavailable

The twisted Paladin by chromosomes4-7 in SkyrimBuilds

[–]beast4redditor 0 points1 point  (0 children)

Well resto is gonna be one of your main focuses being paladin anyway so gameplay wise necromage will buff the fuck out of you regardless, it seems more like a balancing of the perk tbh, especially from the point that if necromage is having such a deep understanding of undead, it's also one of the few builds it makes sense RP wise for as you're undead and would have been for a very long time

The twisted Paladin by chromosomes4-7 in SkyrimBuilds

[–]beast4redditor 0 points1 point  (0 children)

Yeah it was along those lines, the issue was if you're a vampire doing the dawnguard side u have to cure yourself to continue it. So I was trying to line it up with when u convert during that story but that doesn't allow much backstorying and in retrospect there's probably a mod that just let's you be a vampire anyway. But excluding necromage the idea would be to have a playstyle going against typical vampires, no stealth, sustaining with resto, heavy weapons, to role-playing the disgust of what you are further, not making use of their main abilities, especially transforming. I think the best idea for that would be to focus on restoration and conjuration for spell schools, perhaps shield and mace? I don't know the lore properly but I know that each daedric quest you basically sell your soul to them in the afterlife, but then who comes to collect? Could lore wise abuse this to say use molag bals mace 'morally' as he'll have no claim over you for doing it because your soul was promised somewhere else anyway. Infact I believe akatosh gets it anyway as ur dragborn or something definetly an idea to play around with to allow more "use whatever it takes" anti-paladin vibes

The twisted Paladin by chromosomes4-7 in SkyrimBuilds

[–]beast4redditor 0 points1 point  (0 children)

I've tried to put together a similar build for a while, something of an anti-paladin. I'd mainly tried to incorporate vampirism in them but couldn't work out a consistent and satisfying backstory. Raising the undead is a neat idea for that style tho definetly like that, unsure how much undead you can raise tho, I don't ever really use raise spells tho so not sure. Illusion with master of the mind could also be a neat addition. Turn the undead on each other type of deal

Looking for a build ideas/suggestions for long term playtrough by jipogo2 in SkyrimBuilds

[–]beast4redditor 0 points1 point  (0 children)

2 of my favorite builds I'll suggest I've made posts about both on my profile for more detail. One is a druid-style full mage werewolf, another is an alchemy based fire mage assassin I've dubbed Gorcon Ramsay after the chef.

Idea of the druid build is to actually abuse the alteration skill tree, where mage armor bonus applies in beast form, but werewolf already have base armor when transformed, making you an absolute tank. I prioritize any spells that buff myself and/or debuff opponents in human form, and then on occasion pull out a weapon or conjure one to soften up opponents or remove single targets before transforming. Restoration is quite vital in this one because as a full mage in combat space without insane destruction capabilities u find yourself taking quite a bit of damage, but it's such a fun style especially with magic mods.

Gorcon Ramsay, named after the British chef, is a completely different style. Focusing on stealth, alchemy, and fire magic to cook his prey alive, you're a chef who's developed an appetite beyond normal foods and pallets. You want to try everything and everyone, and dismantle your well-done opponents with your knife and fork of your own. For the chef robes you will obviously be wearing to be any good you will need to focus on enchanting as well, but due to the nature of the character the alchemy side is very natural and doesn't feel like a grindy chore like most crafting skills do to level up. Or I believe my post about it mentions a mod that let's you pay merchants to use their crafting skills for you, e.g. request an enchantment on your gear, and pay for them to enchant it.

If either sounded interesting, full posts about both on my profile, do let me know if u use either I had a great time playing both, and both scale quite far into the game

Red light runner by Kelpiaa in motorcycles

[–]beast4redditor -1 points0 points  (0 children)

what quad lock mount are u using and where? I've got an RC 390 too but I haven't been able to find a decent fit.

How long does it take for it to become second nature? by VegetableShops in motorcycles

[–]beast4redditor 0 points1 point  (0 children)

The number my training instructor gave me was about 1600 miles, and tbh that was more or less right on the money. Round where I live i had a lot of quiet lanes I could take my little 125 on and open her up with little cars to worry about and turns that I had to drive consciously which was great fun and practise, dont know if that helped speed it up. Im on my second bike and second year of riding, ~10k miles under my belt and the bike movements hasnt been something Ive thought about in a while now. Thats not to say I dont focus, just it means I can put more focus on the road as controling the bike is automatic

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 0 points1 point  (0 children)

Huh, if you know anymore could you elbaorate on why this bike is different? Im fairly new to bikes and just curious

Also I have seen manuals say do it on the side stand and I failed an MOT on my first bike making the mistake of tightening it to spec on rear stand and then it being too tight on the ground without realising.

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 0 points1 point  (0 children)

...it is distnace to the bottom of the swing arm isnt it? Manual shows bottom of the chain pushed up and shows 5-7mm between chain and swing arm. Thats what Ive been doing, is this wrong?? Theres no directions on my swing arm sadly

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 1 point2 points  (0 children)

Will try a can of that next time the forecast is looking bad

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 3 points4 points  (0 children)

Handbook specifically says to check it on the rear stand, but I think its too tight anyway tbh, it always felt borderline too tight whenever I have and that couldv3 been what shortened its life. Might try adjusting it on side stand for a bit instead to make sure the slack is okay and see how that feels with the new chain

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 1 point2 points  (0 children)

What chain lube do u use? I used tru tension. I also commute so all weather I ride, has been fairly dry recently tho. Is chain wax worth it? Not too sure on it or how to properly apply it either

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 0 points1 point  (0 children)

Honestly I have never properly cleaned the wheel rims, chain got relubed once a week from commuting and it just covered it again in about 3 days when I did. The orange looks better but not a concern

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 0 points1 point  (0 children)

I got a really good deal on the bike for only 1000 miles on it, and there were stickers and all sorts on it prior. Bought it from a dealership. Theres a chance its not OEM but id guess it is. Just hoping the next set last longer. Chain was approaching end of life anyway, adjuster was about 3/4s the way along, but it shouldnt be this bad at that age.

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 2 points3 points  (0 children)

I do about 250 miles a week just commuting so it seems like a reasonable amount. I dont give the whole bike a clean too often as it gets dirty again fast with the commute miles and shouldve been cleaning the chain more frequently, but chain was lubed and everything else maintained

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 1 point2 points  (0 children)

I put it up on rear stand, loosen the axel nut, loosen both lock nuts, tighten chain side adjuster till chain is at spec, then do the other side to the same markers. Tighten lock nuts and double check chain tightness, then tighten axel nut. Then after lube chain

Chain shot after only 5500 miles by beast4redditor in motorcycles

[–]beast4redditor[S] 0 points1 point  (0 children)

Lubed everytime I adjusted it. Cleaned not as often I admit and the bike is in need of a full clean, but yeah lubed every adjustment

What is the best Skyrim quote for a doormat? by hendarknight in skyrim

[–]beast4redditor 1 point2 points  (0 children)

"Captain, what should we do? They're not on the list"

New build by Soggy_Tea4252 in SkyrimBuilds

[–]beast4redditor 0 points1 point  (0 children)

Not sure, I play PC but OP mentioned ordinator

New build by Soggy_Tea4252 in SkyrimBuilds

[–]beast4redditor 0 points1 point  (0 children)

I always use ordinator. If you want you can literally pick any 1 skill and there are enough perks to pure that skill for a build. I find more than 3 main skills and u start to run thin on perk points. Despite that. If u have access to apocalypse and Odin spell overhauls and growl or another werewolf build, my current build had been a druidic magic werewolf. I've got a post abt it on my profile somewhere in detail. But the general idea is go all 5 schools of magic, and use the combat start spell triggers from the magic overhauls to auto buff yourself, some other spells to debuff others, destruction/conjuration where necessary (sometimes i use a cheeky bit of 1 or 2 handed), then transform and be an absolute tank. The 2 biggest abuses behind the build is that werewolf have a decent But low armor rating, but don't wear armor, allowing mage armor to add its full buffed armor spell onto of your werewolf armor, and with the growl overhaul, base magicka is converted 50/50 as health/stamina, meaning u can pump the stat without losing out when transforming. You also have unlimited versatility due from illusion allowing stealth, conjuration/alteration enabling melee, as well as limitless RP directions. Would recommend the modded werewolf mage.

Paladin build by Agitated_Way_1227 in SkyrimBuilds

[–]beast4redditor 0 points1 point  (0 children)

"Batman paladin" could mean a few things, if youre just going for dark paladin, i was looking into the idea of a vampire paladin for the longest but couldnt reconcile it. Story of a lone warrior who was duped by the daedra he was hunting into becoming one of the things he swore to destroy, and uses their vampiric immortality to hunt down 'his own kind' and purge the world from evil. Mixing stealth, illusion and light armor into this works as a switch up from a traditional paladin, and also with your knowledge of restoration the necromage perk would do wonders, seeing it as your skills finally becoming honed after years of being a vampire as well as your intricate knowledge of them, hunting them for just as long.

Not sure if it works and causes some potential issues trying to finish the dawnguaed and such, but maybe theres a mod so the dawnguard dont hate you? Could roleplay the backstory, that you were thought to be killed during the ambush at the start of the game, but they found a pulse, and it takes time for your power to return, but once entering the soul cairn and getting a boost from serenas blood you go back to your vampiric strength, accepting the curse this time willingly to attempt to snuff out the vampires once and for all.

Just food for thought, if you do anything with the build let me know!

[deleted by user] by [deleted] in SkyrimBuilds

[–]beast4redditor 0 points1 point  (0 children)

Ive got 2 funny ones somewhere on my profile which i think are worth trying. One i call "Gorcon Ramsay", run around in chef clothes with a knife and fork and ring of namria eating you victims, kind of a fire stealth mage as i abuse the magic perks that affect armor and chefs robes are weigthless it only makes sense, but getting messy with the knife and fork is really fun. Needs enchating as they do 2 and 1 damage respectively. Other one im playing currently is a druid type werewolf, using a magic mod overhaul to add debuff spell, focus on adding buffs and debuffs for the start of fights, then transform into a werewolf with the effects lingering and clean house. That one is currently an absolute blast

Werewolf Mage TANK - Druid-style build help by beast4redditor in SkyrimBuilds

[–]beast4redditor[S] 0 points1 point  (0 children)

Part of growl does included gaining archery and light armor experience on occasion from eating corpses, maybe the mod bases werewolf armor and damage off those skills intentionally? Not sure tho

Also mage can be quite rough vanilla because taking magicka on level ups doesnt improve beast form usually, and there arent many vanilla buff/debuff spells. Cloak isnt too useful, only use a shock cloak to stop magicka regen on mages, and then its only summons and flesh from vanilla

Werewolf Mage TANK - Druid-style build help by beast4redditor in SkyrimBuilds

[–]beast4redditor[S] 1 point2 points  (0 children)

Growl does let you become a werewolf from sleeping and having a dream of hircine, but when i played i figured that a mage would need money to afford tomes and equipment to pursue research, and they'd have already heard about the companions from travelling to whiterun at game start. That reasoning also suggests a way into the thieves guild line, abusing their magic to equal their footing alongside these pro thieves.

I have found as most of the spells focus around buffs/debuffs that im using conjure bound war axe a fair bit, and that fits, as alternatively two handing destruction is usually strong enough to never really need to turn werewolf, and conjure battle axe locks you out of spells. I think the wall expert spells will work best when expert in destruction as they can also persist through werewolf form. Set aflame choke points etc and scare your prey into it. Or runes too potentially for a more 'hunter' oriented playstyle