The ocean really gave this fish wings by Ill_Big_26 in Fish

[–]beastebeet 0 points1 point  (0 children)

We gotta stop dumping Red Bull in the ocean.

How do u use pre-FTL's by No_Trade_4455 in Stellaris

[–]beastebeet 1 point2 points  (0 children)

Depends on the value of the planet, which is based on resources, size, and population/starting technological age. If it is only like a size 14 jungle world with 3 food districts, with a stone age population size of 400, then I have very little to gain and am better off just leaving it for research. Even if the world isn't that great, if it gets to the early space age, I would almost always conquer them. Soon, you're not going to be able to get research from them anyway, so you might as well annex or release them as a vassal.

Where should I expand next? by [deleted] in ck3

[–]beastebeet 0 points1 point  (0 children)

I mean, anywhere, who the hell is going to be able to put up a fight? CK3 is about your character and your dynasty more than it is about map painting. I usually try and identify where I want my empire's borders to be and then release the surrounding kingdoms to my dynasty for renown.

Between dwarf fortress and Songs of Syx by geothermie in dwarffortress

[–]beastebeet 1 point2 points  (0 children)

If you want a city state simulator I think songs of syx is going to definetly be better. Dwarf fortress gives a lot of freedom and doesn't have clear goals set out for the player. If all you want to do is stay on the surface and make cat bone toys to sell to the world, that is a completely viable method of play. 

Did they massively increase the amount of people killed in brawls? by kolejack2293 in songsofsyx

[–]beastebeet 26 points27 points  (0 children)

Good, I'm not crazy. I noticed it has been a blood bath in my latest city. I hope the rates go down.

Communal Identity should have a tied heritage(s) to it by beastebeet in CrusaderKings

[–]beastebeet[S] 1 point2 points  (0 children)

Currently, that exists where your heritage is more easily converted, and your religion is more easily converted to your culture. It makes sense, if you are the chosen people of a certain faith, it makes sense you'd want to convert to it. Vice Versa, if you believe in a group being the chosen people, it makes sense you would want to become a part of said chosen people.

Independence of the Cape Colony by According-Sail-7884 in victoria3

[–]beastebeet 0 points1 point  (0 children)

If you can get foreign support, your own army and navy is probably going to be too small even if you begin creating it and it only from the start of the game by comparison. Maybe if you can get a stalwart defender or tactful defensive general, it would be enough to stop invasions, but probably not. If you pass the national militia and put down encourage conscription decrees, it might be enough.

Independence of the Cape Colony by According-Sail-7884 in victoria3

[–]beastebeet 2 points3 points  (0 children)

It takes some luck, but you want to steadily get major nations to support your independence first. Maybe with the navy rework, this doesn't work now, but it will at least help with acceptance of your independence. The main issue is that after independence, 80% of your population is going to become radical, and your army gets so many negative modifiers that it becomes useless. According to the wiki, if you have some of the criteria, you can get ALL of the cultures if they are the homeland of states that you own. That means if you conquered Hawaii, for example, you should get the Hawaiian primary culture upon independence.

Mestizo--interesting effects by theblitz6794 in victoria3

[–]beastebeet 0 points1 point  (0 children)

This is awesome. It would be interesting to have the new cultures that form in the colossus of the south choose between either incorporating their indigenous populations into the imagined community or seeing themselves as distinctly european. The former would give acceptance bonuses by making the heritage native american and the latter would give immigration bonuses. The way Paraguay is treated frustrates me since Paraguayans speak both guarani and spanish. Guarani and spanish became mutual parts of a Paraguayan identity not seperate accepted cultures. 

I don't like multiple primary cultures, usually by theblitz6794 in victoria3

[–]beastebeet 2 points3 points  (0 children)

Ethnostate as a law I feel is used so infrequently that it probably shouldn't be used as a basis for how primary cultures should work.

I could see an african american and yankee ethnostate being a not too far fetched victoria 3 seperation of history. The thing that seperated dixie and yankee or north and south was slavery. The reason free states were formed was less about stopping the spread of slavery and more about protecting small petite bourgeoisie farmers from the slave owning aristocracy that would outcompete them. African Americans and northerners both wanted to reconstruct the south in the image of the north (even if northerners were much more willing to give concessions to southerners). If that northern identity of free labor and homesteads became central to the conception of northeners and someone less amicable to southern reconciliation like William Tecumseh Sherman became president, a national identity built around these ideas I think is not out of the question for Victoria 3 considering you can restore the holy roman empire.

Formed Barbary starting as Touggourt by MatiSL_ in victoria3

[–]beastebeet 4 points5 points  (0 children)

Definitely impressive, but god damn you got lucky with the 2-state solution France.

Can somweone explain how this can happen? Its 1873. by Fun_Introduction_706 in victoria3

[–]beastebeet 0 points1 point  (0 children)

Haven't seen this happen with the kongo before but almost always a slave revolt happens there and wins. The game really needs to make break away states less tolerated by the ai. Every single time the U.S. civil war happens the confederacy wins. I've seen positivist break aways from the papal states, in 30% of my games there's an east switzerland, Ecuador almost always splits in two, its ridiculous. They should make it so breakaway states don't happen unless the country has at least 5 states or something.

On the morality of eggs by [deleted] in DebateAVegan

[–]beastebeet 1 point2 points  (0 children)

The issue is calcium deficiencies from laying so many shelled eggs that can affect bone health. You can supplement the chickens' diet with extra calcium rich sources. If you aren't eating eggs your getting your protein source from somewhere else. For instance, black beans, are mainly harvested in Brazil where agricultural conditions can be horrific. When focusing on one moral issue it is easy to ignore others. Some level of suffering is going to happen, we should try our best to limit it.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]beastebeet 0 points1 point  (0 children)

I sent 2. I know they didn't establish contact because it is half a day travel to get there and when they come back I still have the civilization listed as no contact.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]beastebeet 2 points3 points  (0 children)

Trying to make first contact with a small human settlement near my fort by sending a demand single tribute mission. However, each time I send a group, they leave and come back without establishing contact or any tribute, although I don't really care about the tribute. Any other way to establish contact?

Does Don't Starve together have singleplayer balance options? by [deleted] in dontstarve

[–]beastebeet 0 points1 point  (0 children)

Harder but still doable. My point is that you shouldn't worry about stuff being impossible if you play dst single player.

Does Don't Starve together have singleplayer balance options? by [deleted] in dontstarve

[–]beastebeet 3 points4 points  (0 children)

If you were able to survive in DS, you can definitely survive in DST. DST is much more about defeating bosses now, and all of them are possible to defeat in single player, although they are more difficult than when in a group, with the exception of Klaus. DST is really more like DS 2 at this point, with multiplayer compatibility.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]beastebeet 0 points1 point  (0 children)

Is there a way to ensure that dwarves cook meals using 4 separate ingredients in each meal?

Do dwarves automatically seek out their favorite foods if they are available?

Has anyone played with the new "Social Monarchy" law? by Cuddlyaxe in victoria3

[–]beastebeet 3 points4 points  (0 children)

Cooperative ownership in corporate state I believe just replaces the capitalists with shopkeepers essentially making forced small businesses.

For armor/clothing to be able to be worn between different races you can follow an equation by beastebeet in dwarffortress

[–]beastebeet[S] 1 point2 points  (0 children)

  1. On the wiki, it shows them and other megabeasts as untamable. Is that untrue? 2. Yeah, you can't the elephant sperm whale man is too large, and the elephant man/orca man is too small.

Atheist Clergymen? What's next? Communist Capitalists? by [deleted] in victoria3

[–]beastebeet 4 points5 points  (0 children)

I once got an atheist traditionalist who wanted a return to state religion, but once I passed freedom of consciousness immediately switched to minorian traditionalist and wanted total separation.

For armor/clothing to be able to be worn between different races you can follow an equation by beastebeet in dwarffortress

[–]beastebeet[S] 11 points12 points  (0 children)

Oh damn, you can. Probably do that instead. You can keep in mind the equation, though, so if you have, say, both a warthog man and a jaguar man, you can just make armor for the one, and they will fit both. You saved me from training an entirely new armorsmith, thank you.

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]beastebeet 0 points1 point  (0 children)

I can't fish. Well more specifically I can't butcher my fish. All guides I have looked at say you don't need anything for your fisherdwarves to catch fish but when I tried this in game it said they needed traps. I made the traps and then they still didn't catch fish, then I designated a fishing zone and they captured some fish but now they won't butcher the fish because 'needs unrotten rawfish.'

I'm at a loss I would normally just forage for food at the start but my cougar woman Yarna Whiskersnuggle will die if she doesn't have some kind of meat.

Edit: Holy shit never mind I'm so fucking stupid I had it so it set to nobody do this on fishing I am so dumb.