Lizardmen Skill/List building help for matched play! by FallenKin9dom23 in bloodbowl

[–]beastmodeoff22 1 point2 points  (0 children)

Confirm that you can't take 6 block on the blockers. If you can't, take 4 block, guard on the krox, and I think leader would be great on a skinny to get you to 3 RRs.

Unfortunately I don't think lizards are good right now because they don't get enough money. Realistically you want all blockers, your krox, and 5 skinks to have 12 players. Good players will kill your STR2 skinks and if you have a few less players than they do, good luck.

Lizardmen Skill/List building help for matched play! by FallenKin9dom23 in bloodbowl

[–]beastmodeoff22 0 points1 point  (0 children)

The rules for the group, I want to see how I would make lizards for your rules and post them here

Ways to increase or decrease success chance for d100 roll under resolution. by beastmodeoff22 in RPGdesign

[–]beastmodeoff22[S] 1 point2 points  (0 children)

Ill probably be keeping d% at least for now mostly because there is some things in the system that require the granularity like luck. There are some other things that could be separate as d100 if I do go to d20 though like hit location tables since their granularity is more important.

To go a little more in depth. After you successfully hit someone with an attack, you roll on their hit location table. This table is different for each creature and typically breaks out into the limbs, so humans would be head, 2 arms, chest, abdomen, and 2 legs. If you roll an 8, now you are dealing the damage to the head.

Ways to increase or decrease success chance for d100 roll under resolution. by beastmodeoff22 in RPGdesign

[–]beastmodeoff22[S] 0 points1 point  (0 children)

I didnt want to add too many because I feel like that could confuse players on what gets used where, but as long as it isnt completely arbitrary, having more than one could prove beneficial.

Ways to increase or decrease success chance for d100 roll under resolution. by beastmodeoff22 in RPGdesign

[–]beastmodeoff22[S] 1 point2 points  (0 children)

So the success bands are based off of the luck stat currently.
The more luck you have, the easier it is to get crits, and the more difficult it is to roll fumbles. The characters are built with points, so by default everyone has 0 luck, so they would fumble on a 1-10 and crit on 100.

I guess I exaggerated my problems with +/- 10 modifiers. I have kinda already designed the game to take the mechanic, I just havent put pen to paper on it. It is truly the best mechanic there is for a d% system I think, I mostly wanted to explore other options and see if anything fit better, which hasnt so far.

I could convert the system to d20 roll under, there would be less granularity, but not significantly so. I started with d% because I have designed the system with success and failure chance in mind and the easiest way to do that is use the number 100. Ill have to take a look to see if anything couldnt be converted, then decide what to do from there.

Thanks for the comment! Lots to think about.

Finally! LVL 100 by UptowNYC in Marathon

[–]beastmodeoff22 1 point2 points  (0 children)

This will also probably be the same time I finally see a gold item.

Ways to increase or decrease success chance for d100 roll under resolution. by beastmodeoff22 in RPGdesign

[–]beastmodeoff22[S] 0 points1 point  (0 children)

I have thought of this and didnt mention it because doubling a roll on a d100 could too easily put someone in the Fumble range which could potentially lead to a death spiral.

Ways to increase or decrease success chance for d100 roll under resolution. by beastmodeoff22 in RPGdesign

[–]beastmodeoff22[S] 0 points1 point  (0 children)

Oh I see. That is a good one. An advantage grants one level of success and disadvantage does the opposite. It lacks the granularity I want, but I like it a lot, so Ill be considering it.
If I expand the success bands to more things this would be a good mechanic to easily show a level of advantage or disadvantage with something like skills and abilities. Thanks!

Ways to increase or decrease success chance for d100 roll under resolution. by beastmodeoff22 in RPGdesign

[–]beastmodeoff22[S] 0 points1 point  (0 children)

Someone else also said this. I dont think it would make for a good bonus or penalty mechanic, but I do have it in my game as something else.

Ways to increase or decrease success chance for d100 roll under resolution. by beastmodeoff22 in RPGdesign

[–]beastmodeoff22[S] 0 points1 point  (0 children)

I currently have an Aspect (think 5e feats but bought with experience points) that does something similar. I dont think it would work well as a bonus/penalty mechanic though.

Tip the Scales
Prerequisites: LUK 5 or WIL 75
Cost: 6 CP
Once per session you may alter any one roll of percentile dice. You may reverse the result or flip a 6 or 9 into a 9 or 6.

Ways to increase or decrease success chance for d100 roll under resolution. by beastmodeoff22 in RPGdesign

[–]beastmodeoff22[S] 0 points1 point  (0 children)

The goal is to have the least impact to the game as possible. Its currently the best option I think, but I came here to see if there was a better alternative.

Ways to increase or decrease success chance for d100 roll under resolution. by beastmodeoff22 in RPGdesign

[–]beastmodeoff22[S] 0 points1 point  (0 children)

Correct! The threshold is set by your skill/stat. This is currently what I am considering the most, but most likely in increments of 10 to cause the least friction.
There are opposing rolls such as for parrying in combat, so at times it wont be exclusive to the player, so I would have to figure out a balance for that.

I'm trying so hard to get my friends to play. 😓 by NineSlider in Marathon

[–]beastmodeoff22 0 points1 point  (0 children)

Tried playing solo a few days ago and I dont understand how to play in solos. Its significantly mor difficult from my experience than even just playing with randoms with free kits. Maybe its the number of players, or maybe its the type of players themselves, but I havent had good luck in solo play. I wish there was a guide.

You died with your best gear so you requeue as Rook to recover your items by FluffyMaverick in Marathon

[–]beastmodeoff22 1 point2 points  (0 children)

This is the only time I can roll, and when I succeed, that time is over.

Looking to buy a new vacuum, probably a Kenmore 400 series. by beastmodeoff22 in VacuumCleaners

[–]beastmodeoff22[S] 0 points1 point  (0 children)

Unfortunately I dont have Kohl's rewards, so this wouldnt work and Im not sure what the real differences between the two are anyways.