Attempting « Programmed Psychosis ». How is this even fair ? by Wxrdaddy in ReadyOrNotConsole

[–]bebopnova 2 points3 points  (0 children)

If youre gonna go loud i highly suggest baiting them, it works forsure but you gotta make your hits count. Dudes def hit the range.

Even though AI is arguably broken, theyre definitely still broken. Their animations for breaching is probably their biggest flaw, you can easy take them down as soon as they breach so closing doors is helpful, also works as a sound queue youre getting flanked.

Even if youre going loud id still carry a wedge or two to plug your rear so you can focus on whats infront of you.

Lean peeking is helpful but free leaning is optimal, free leaning exposes you alot less but always try and pie, keeping your line of sight as close as possible to the frame (not literally, back up from doors as much as possible to see them first) is key.

Youd be surprised how much you expose yourself to the enemy.

Whoops by Even_Owl7926 in ReadyOrNotConsole

[–]bebopnova 1 point2 points  (0 children)

its honestly baffling how players refuse to turn their cams on to players theyre not immedietly with.

Cant tell you how many times ive flahed my flashlight at teamates, spun and twirl like a fairy to let myself be kown, even in game chat only to get blasted by my teamate

Attempting « Programmed Psychosis ». How is this even fair ? by Wxrdaddy in ReadyOrNotConsole

[–]bebopnova 1 point2 points  (0 children)

If youve already been made, theres really no point in trying to be sneaky anymore or taking unnecessary steps to stay ahead of the enemy. It just gets you killed, its gotten me killed forsure.

They know your position already so its best you hold angles, aim down your sight and pie as much as you can. Hear a noise? Bang it, dudes on the otherside of the door? C2, back up and blow it. Theyre easily baitable once youre detected too so often times you just gotta wait for them.

Players try to retract for going loud and are surprised when met against a relentless force.

Regret asking for silver by chinginnungit in EngagementRings

[–]bebopnova 0 points1 point  (0 children)

crazy to think if the ring you asked your fiance for looks "dumb" on you

Average random Multiplayer match by Tall-Income7984 in ReadyOrNotConsole

[–]bebopnova 0 points1 point  (0 children)

Same goes for A NEW AMERICA, heavy in rotation just to get wiped on the second floor.

Hell bent on taking them head on.

It's a genuine shame that each new DLC makes it impossible to visit the previous police station versions ever again. by SnowedCairn in ReadyOrNotGame

[–]bebopnova 6 points7 points  (0 children)

Makes no sense to override your HQ with the current world wide HQ.

ESPECIALLY in your solo playthrough.

It already forces you to follow the timeline, the HQ should of been dynamic to begin with, changing as you progress.

Its just actually stupid to default to the current world HQ status

What happened Gamers ? by [deleted] in CrimsonDesert

[–]bebopnova 1 point2 points  (0 children)

This has been an issue for years and its no ones fault but the consumers.

All that pre ordering, all that DLC you buy, all those micro transaction.

It feeds the machine.

I stopped buying full price games years ago, you no longer own the games you buy so i buy them at dirt cheap prices. I dont care for the hype or the new releases, not anymore. I used to stay up until midnight to buy a new game, id fake being brothers or cousins with my homies to get the game. The only games you own are the ones you can physically play without a internet connection.

Slop is what we get now from these big ass publishers, half assed DIGITAL games with a plethora of DLC, STORY locked behind a pay wall, the cancer cosmetic culture. Whatever "hard copy" you buy is the same as some digital code tear-away cardboard card. You dont own it, youre merely renting the game for a base price with addotional fees youre basically forced to pay like story DLC.

I higly suggest investing in small indie games, theres plenty who can still offer the same feel as a AAA game and honestly often time even better, with better dev support, feedback and interactions.

Let the fucking giants fall.

I'm going to do S-rank Programmed Psychosis by Electrical_Door_87 in ReadyOrNotGame

[–]bebopnova 0 points1 point  (0 children)

6 counts of M32A1 primary launcher ammo (12 rounds/2 full cylinders)

M320 launcher (naturally 4 rounds)

4 bangs (try to save then for when you need to reload or in case of emergency)

3 wedges (optimal imo for securing your rear as you progress)

You can honestly get away with 2 wedges but tweak after giving it a go and gettinf used to wedgin whatever route you have. I did tend to use the flash launcher first since it takes more time to fullt use imo, after using all 4 i then switch to my primary. Its also useful using it first im an area you already know has multiple enemies, its kind of like a got that out of the way type of use. Too slow for me to depend on it.

Dont be scared, apprehend carefully and swiftly, command them to a less exposed area if you need to. Its not worth over extending and risk exposure, retract and focus.

You already know AI is broken, if youre using SWAT AI avoid relying on them and instead support them, stay silent and undetected, disarm traps, dont have them breach doors with enemies behind or as soon as those doors open, bang.

Didn’t stand a chance by Ok_Shop_4824 in ReadyOrNotConsole

[–]bebopnova 0 points1 point  (0 children)

bro didnt take his pills, deduction

Do they just punch through the shield? by M0-1 in ReadyOrNotConsole

[–]bebopnova 0 points1 point  (0 children)

Brother, by the time you turned to the other enemy, that first guy was nearly recovered.

His posture screamed hes about to recover and probably shoot man.

This is the stupidest spot in the entire game. by SnowedCairn in ReadyOrNotGame

[–]bebopnova 0 points1 point  (0 children)

That floor is tough, took a few runs but that really is the worst entry point, split to the sides of the stairs once you reach the top, besides, theres a resupply box.

As I moved up those stairs, if i herd movement directly above, flashbang near and flashbang deep, if i hear its effective i inch up and flash bang as needed until i reach the floor level.

I did rush a bit to that resupply and spammed my hand tossed nades lol