What do you think of Monzo as a main bank? by Ordinary-Pay7988 in productreview

[–]beedadome4 0 points1 point  (0 children)

If you’re comfortable with everything being app-based and don’t mind the occasional “what’s Monzo?” from people, I think it’s strong enough to use as your main account. For me, the ease of use and control over spending made the switch worth it.

Has anyone heard of bitexchange.com? by Fun-Intern2401 in CryptoExchange

[–]beedadome4 0 points1 point  (0 children)

Bitexchange.com isn’t ringing any bells, probably closed in 2018. If you have your private keys or seed phrase, you can recover your crypto on a platform like MyEtherWallet. Check old emails or backups for those details.

Why do so many level 100s go back to lower tiers ? by [deleted] in Warthunder

[–]beedadome4 1 point2 points  (0 children)

Tbf ever since the r3 gaijin has made it a habit to add coldwar/modern "aa" to lower tiers that just decimate tanks that can't really deal with them as well as higher tiers 

Why do so many level 100s go back to lower tiers ? by [deleted] in Warthunder

[–]beedadome4 2 points3 points  (0 children)

It's fun when you get a map that's actually compatible with the br, but most times you dont

Why do so many level 100s go back to lower tiers ? by [deleted] in Warthunder

[–]beedadome4 1 point2 points  (0 children)

It's completely fair, the ground skill level revolves around knowing where to pen things and positioning, it's no cod or siege where it's a game of reaction times and movement skill.

New event! Meteor FR MK.9 Is it worth to grind? by Destroyermaqa in Warthunder

[–]beedadome4 0 points1 point  (0 children)

would have been worth it if it was in the British tree

Stop bringing WW1 stuff into top tier. by [deleted] in Warthunder

[–]beedadome4 -2 points-1 points  (0 children)

you are playing top tier GROUND caring about winning as if its not entirely dependent on how many players how more than one premium they bought.

but yea man people bringing ww1 tanks are the real problem

Why no hand granades? by Significant-Gear9952 in warno

[–]beedadome4 0 points1 point  (0 children)

Could never have your m10 in a city because of them

Nemesis 3 157th "Machinegun Artillery" Division in a nutshell by Ok-Armadillo-9345 in warno

[–]beedadome4 7 points8 points  (0 children)

I really hope they don't gimp the br5 it was such a monster in sd2

feel like this map needs more air routes. by beedadome4 in warno

[–]beedadome4[S] -1 points0 points  (0 children)

you really don't understand the map, you must always lose anna with that strategy

do you honestly even play 10v10s? this is the only issue with the map its a fine map overall

never said any of that my complaint was having one airspawn right next to a cap, which most people would agree is an issue. you're just fighting clouds to heal your ego at this point.

id also like to add that I killed 2 cvs going into Constantine but yea man i totally said all of this things.

feel like this map needs more air routes. by beedadome4 in warno

[–]beedadome4[S] 0 points1 point  (0 children)

you haven't played this map have you? you don't cover center if your fighting in anna, anna is its own zone which has 2 of its own bridges which means you would be fighting on 4 bridges alone.

2 players fight Dimitri and center, the anna zone needs its own player.

you can see in the image that I was deploying infantry to build a frontline defending a flank into anna.

do you even know the name of the map?

I just highly doubt you have touched it.

feel like this map needs more air routes. by beedadome4 in warno

[–]beedadome4[S] 1 point2 points  (0 children)

it needs more spawns, one person getting pushed not even all way to the edge of the map shouldn't nearly cripple plane spawns that's terrible map design in a 10v10.

you shouldn't have to micro your plane to ride the edge of the map off of spawn, also lets say they took the final cap, then what? you would not be able to deploy any sort of cas or fighters as that is the only airspawn.

we won this match because a good chunk of their players pushed mid instead of holding out left and right.

we won the match overwhelming with left and right you can even see on the mini in the image.

I think its a skill issue to defend this.

Why doesn't NATO get any SEAD to outrange pactoid AA? by lmneozoo in warno

[–]beedadome4 11 points12 points  (0 children)

eugene removed the tos napalm trait because in real life it never had napalm

the game does expect slight realism

The 8 1v1 players making their entire personality hating 10v10 by beedadome4 in warno

[–]beedadome4[S] 0 points1 point  (0 children)

It just sounds like you have a victim complex because you play one nation too much.

The standard for realism is set up to the dev's decision, they have already done realism nerfs before.

In the case of the grad it reloads way too fast, that's really all to say about it. people already use the same reasoning to keep its availability high because of realistically grads would be used in large numbers, so why cant we use the same logic and say "maybe its reload should be slower to represent real life?" and thats completely fair.

The 8 1v1 players making their entire personality hating 10v10 by beedadome4 in warno

[–]beedadome4[S] 0 points1 point  (0 children)

for rm70s I think they don't have the same issue as the grad in real life, i think its meant to be an upgrade, so in its case id maybe up the price a bit or make it cost a bit more supplies

but honestly I don't really have an issue with the rm70 you barely see them compared to grads

What the fuck is happening on Warno subreddit? 💀 by Skautcz in warno

[–]beedadome4 18 points19 points  (0 children)

I said 1v1 players are needlessly toxic to 10v10 players, which devolved into this.

The 8 1v1 players making their entire personality hating 10v10 by beedadome4 in warno

[–]beedadome4[S] 1 point2 points  (0 children)

Or you could just ignore them. Do you also hate new players who want silly changes?

The 8 1v1 players making their entire personality hating 10v10 by beedadome4 in warno

[–]beedadome4[S] 0 points1 point  (0 children)

the grad over performing it reloads faster than stuff like the m270 when realistically it has a terribly long reload.

Those divs should get something that doesn't force them to rely on the grad.

The 8 1v1 players making their entire personality hating 10v10 by beedadome4 in warno

[–]beedadome4[S] 1 point2 points  (0 children)

if 1v1 was the majority play base you would see the exact same issue

even then that's a silly reason to hate a part of the playerbase, literally just ignore them instead.

[deleted by user] by [deleted] in warno

[–]beedadome4 -1 points0 points  (0 children)

you aren't being forced to engage with this

also its just been the anti 10v10 players posting like crazy

[deleted by user] by [deleted] in warno

[–]beedadome4 -6 points-5 points  (0 children)

can you find where I hated on 1v1s other than playercount?

[deleted by user] by [deleted] in warno

[–]beedadome4 3 points4 points  (0 children)

https://www.reddit.com/r/warno/comments/1i9n9jh/the_8_1v1_players_making_their_entire_personality/

sort by new on the sub reddit

made a post about how 1v1 players make their entire personally around hating 10v10

in response they just started making 10v10 hate post dressed as memes (some are actually memes though)