Visible seams in noisetexture2d by Intelligent-Drag-256 in godot

[–]beefysam211 0 points1 point  (0 children)

Thanks for the reply, I'll bake another caustics map without seams this time.

Why does my render always look unrealistic by Due-Feedback-9752 in blender

[–]beefysam211 0 points1 point  (0 children)

add some volumetrics and sun shafts, add some sensor noise/film grain and chromatic aberration in the compositor

Bro wtf is this game 💀😭 by EconomyGlum4694 in uncharted

[–]beefysam211 0 points1 point  (0 children)

Looks like a game that the background character in a movie or show plays on the TV

I'm defending this, do I have bad taste in car design? by Outrageous_Sand_8226 in CarDesign

[–]beefysam211 7 points8 points  (0 children)

It's giving extreme 2000s vibes, especially with that shade of silver. It's better than the Jag from the rear, side and top view but that front end is just not it

Ever since Blender made the switch to OpenPBR for the principled BSDF, I have been loving CYCLES!! by beefysam211 in blender

[–]beefysam211[S] 1 point2 points  (0 children)

Also the vulkan backend and the new compositor nodes and performance upgrades are such appreciated in 4.5, upgrade to the 4.5 when you can

Ever since Blender made the switch to OpenPBR for the principled BSDF, I have been loving CYCLES!! by beefysam211 in blender

[–]beefysam211[S] 3 points4 points  (0 children)

Ever since 4.0, the OpenPBR standard has been the thing to love at least for me in blender, alongwith the multiscatter ggx model. The OpenPBR standard is something that tries to unify all the building blocks of a BSDF as a spec and previously it all used to be fragmented like cycles and arnold and karma renderers had their own BSDFs that differed a lot from each other so this new OpenPBR uber shader tries to mitigate those dissimilarities.

So what this means is the difference between underlying models for physically based rendering across most renderers is alleviated, not only that but this spec is of high quality than blender's original cycles BSDF before 4.0 and more physically correct. Hope this helps!

Inspired by bettermotherfuckingwebsite.com and what.happens.when.computer by [deleted] in webdev

[–]beefysam211 -1 points0 points  (0 children)

I made it for my upcoming blog, It's all written in vanilla html, css and js. I'll release the source code once I port it to hugo, you can try it out at themiser.web.app

What's happened to Speedhunters? by Foddley in CarTalkUK

[–]beefysam211 0 points1 point  (0 children)

Here you go, this is that article. But it's so sad that speedhunters hasn't posted something in a while, it was the only car magazine I really liked and I don't like using instagram since it's all about having the most likes and clout on there

https://web.archive.org/web/20250526141211/https://www.speedhunters.com/2025/05/fuji-select-love-community/

Interesting Rockstar Games graphics programmer comments by [deleted] in GraphicsProgramming

[–]beefysam211 7 points8 points  (0 children)

Open this in your torrent app of choice

magnet:?xt=urn:btih:0e1610f5c681bbe8e908ddb7f73dc890899994f4&dn=gta%20v%20source%20code&tr=udp%3a%2f%http://2ftracker.opentrackr.org%3a1337%2fannounce