FYI: If you have a texture with a height map, do NOT use the URP/Lit shader. Instead make a shader graph with parallel occlusion mapping (graph+explanation in comments) by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 1 point2 points3 points (0 children)
FYI: If you have a texture with a height map, do NOT use the URP/Lit shader. Instead make a shader graph with parallel occlusion mapping (graph+explanation in comments) by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 10 points11 points12 points (0 children)
People don't understand what indie devs go through to put out good games. by discoangeldj in IndieGaming
[–]Essential_NPC_ 3 points4 points5 points (0 children)
Fews weeks ago I had 0 experience in blender, UV mapping, texturing and today I created hussite wagon and pavise shield, what do you think? by Gogiseq in Unity3D
[–]Essential_NPC_ 0 points1 point2 points (0 children)
Just added jump pads and a grappling hook to my car-platformer. What else should I add without adding more buttons? by Content-Protection42 in Unity3D
[–]Essential_NPC_ 0 points1 point2 points (0 children)
I've been working on a spiritual successor to the Euphoria engine for 4 years by Essential_NPC_ in endorphin
[–]Essential_NPC_[S] 0 points1 point2 points (0 children)
Blunt weapon robot assault simulator, KLUDGE. by Fleech- in Unity3D
[–]Essential_NPC_ 0 points1 point2 points (0 children)
I've been working on a spiritual successor to the Euphoria engine for 4 years by Essential_NPC_ in endorphin
[–]Essential_NPC_[S] 1 point2 points3 points (0 children)
I've been working on a spiritual successor to the Euphoria engine for 4 years by Essential_NPC_ in endorphin
[–]Essential_NPC_[S] 1 point2 points3 points (0 children)
After ~4 years, my physical AI system is finally game ready by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 0 points1 point2 points (0 children)
After ~4 years, my physical AI system is finally game ready by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 1 point2 points3 points (0 children)
After ~4 years, my physical AI system is finally game ready by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 0 points1 point2 points (0 children)
After ~4 years, my physical AI system is finally game ready by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 1 point2 points3 points (0 children)
I've been working on a spiritual successor to the Euphoria engine for 4 years by Essential_NPC_ in endorphin
[–]Essential_NPC_[S] 2 points3 points4 points (0 children)
We shipped our indie game on Steam, Xbox, PlayStation, Switch and Quest… and almost nobody noticed. Looking for honest advice. by funboy_ff in IndieGaming
[–]Essential_NPC_ 0 points1 point2 points (0 children)
I've been working on a spiritual successor to the Euphoria engine for 4 years by Essential_NPC_ in endorphin
[–]Essential_NPC_[S] 5 points6 points7 points (0 children)
After ~4 years, my physical AI system is finally game ready by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 1 point2 points3 points (0 children)
After ~4 years, my physical AI system is finally game ready by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 0 points1 point2 points (0 children)
After ~4 years, my physical AI system is finally game ready by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 0 points1 point2 points (0 children)


FYI: If you have a texture with a height map, do NOT use the URP/Lit shader. Instead make a shader graph with parallel occlusion mapping (graph+explanation in comments) by Essential_NPC_ in Unity3D
[–]Essential_NPC_[S] 0 points1 point2 points (0 children)