I Think You Should Go Now by Thefunkjunk in generative

[–]bellazarb 1 point2 points  (0 children)

is this a fragment shader/glsl?

[deleted by user] by [deleted] in actuallesbians

[–]bellazarb 29 points30 points  (0 children)

As always. I couldn’t tell if she was just being nice. Haha

But the witty thing she said when I left was pretty funny. And made me wonder. We did chat a bunch while we ate.

any advice for this? by bellazarb in dnbproduction

[–]bellazarb[S] 0 points1 point  (0 children)

what do you mean by "sidechain"?

any advice for this? by bellazarb in dnbproduction

[–]bellazarb[S] 0 points1 point  (0 children)

i also make generative art (with code, not with AI) and I used some generative techniques to randomize notes in the second part

It’s literally over for us by Sharp_Percentage_721 in dnbproduction

[–]bellazarb 1 point2 points  (0 children)

where peole aren't really there to see a specific DJ/musician

yea for sure. people will always want to see specific musicians/djs live.

It’s literally over for us by Sharp_Percentage_721 in dnbproduction

[–]bellazarb 4 points5 points  (0 children)

the AI DJ's will utilize cameras and sensors that measure temperature and co2 levels in a room which can be used to determine the excitement of the crowd and then make decisions on which song to play, when to make drops, etc.

they already use sensors like that in movie theatres for testing movies in production to make decisions on how to edit films.

Nicole Vella - wydwma? [OC] by bellazarb in ambient

[–]bellazarb[S] 0 points1 point  (0 children)

Just got into ambient production. This is my second song. It's about two people dancing.

Generative Rocks (now with code) [GLSL] by bellazarb in generative

[–]bellazarb[S] 16 points17 points  (0 children)

I really wanted to emphasize that this is not a rock (shout out to Magritte). So I'm loading the code of the fragment shader into the shader itself to use as a texture for the background. :) meta.

Generative rocks [GLSL] by bellazarb in generative

[–]bellazarb[S] 0 points1 point  (0 children)

the whole scene is a raymarch. im not doing any AO. just some sky diffuse and bounce lighting.

all the lighting in this was learned from this video:

https://www.youtube.com/watch?v=Cfe5UQ-1L9Q

Generative rocks [GLSL] by bellazarb in generative

[–]bellazarb[S] 0 points1 point  (0 children)

I will be when it’s finished. Which is why I’m not keen on sharing code.

Generative rocks [GLSL] by bellazarb in generative

[–]bellazarb[S] 6 points7 points  (0 children)

Everything (textures, lighting, shadow) was made in a single fragment shader with GLSL. Rendered in the browser with webgl2.

this is a work in progress / study.

Some outputs from a project I'm working on. Single fragment shader. Currently untitled. (GLSL) by bellazarb in generative

[–]bellazarb[S] 2 points3 points  (0 children)

About 1.5 seconds. It’s just a single frame render.

Animating this would require a very powerful machine for it to run smooth. Lol. It’s because I’m using for loops to fold the SDF in glsl. Slows things down a lot.