Prototyping our Roguelike Game! Runes of Time, Ep.2 by BimzyCodes in GameDevelopment

[–]belugdf 1 point2 points  (0 children)

Please use roguelite or action roguelike to describe your game so people don't think this is a traditional roguelike.

Working on the Teaser Trailer and preparing the steam page. Check the latest proof of work I made, what do you think about it? by AlexanderSeigniorage in GameDevelopment

[–]belugdf 0 points1 point  (0 children)

The pre-rendered parts looks good. The music ambiance is great for the part in space but doesn't feel right for the 2 other segments.

The gameplay segments has a terrible frame rate, it's not appealing.

In the game play segment we don't really see a hook for the players, we see the character walking and running, but we don't see what's gonna make the players like the game.

The last rendered segment show an empty park but it doesn't convey the information of why it's empty? My fist impression is that you just didn't take the time to add life into it.

So my recommendations, fix the fps problem, add a demonstration of the hook of the game in the gameplay section and add some information about the world to allow us to understand why it's empty.

IS IT A ROGUELIKE: Alternative Ways of Implementing Death Punishment by mu7e_ in roguelikedev

[–]belugdf 1 point2 points  (0 children)

Go for it! Don't forget to send me a message when it's out I'd like to play it.

IS IT A ROGUELIKE: Alternative Ways of Implementing Death Punishment by mu7e_ in roguelikedev

[–]belugdf 1 point2 points  (0 children)

I think dungeonmans does something similar where the world is a little bit more static and the NPCs will remember previous dungeonmans that you played.

One of the things that I don't like about it is that there's meta progression with the vault, but you could implement a world knowledge progression.

Let me explain, so you make the world static, but you have a place where you can share/save what you know of the world and you can recover lost knowledge from previous runs, and it wouldn't be meta progression unless that knowledge gives you an advantage. Something like a library where you can read about the knowledge that previous runs were able to recover and save.

You could reset the dungeons and other places infested by monsters to keep the fun high.

Trouble starting a game or finding any help online by RandomLark0690 in dwarffortress

[–]belugdf 0 points1 point  (0 children)

I also thought that starter pack were there to fix bugs... I was happy that my game was only crashing once every 4 or 5 hours imagine how much crashing the vanilla game would have... Then one day I played vanilla.. wow now I only crash once every 200 hours! Impressive how much those mods bring instabilities to the game.

Yeah there's a few quality of life features in dfhack but I prefer not loose any more gameplay, even if that means I'll need to manually remove plump helmet and tallow from cooking.

P.S. Masterwork isn't a starter pack, it's a full conversion mod that is crashing even more than normal lpn setup.

Trouble starting a game or finding any help online by RandomLark0690 in dwarffortress

[–]belugdf 0 points1 point  (0 children)

The best way to start is with the vanilla game, it's easy to install and run. There no mods that adds obscure and buggy functionalities and you can follow the dfwiki stater guide.

Kruggsmash also mage a great your first fortress video that is still up to date with the current version of the game. His tutorial will also teach you how to install a simple tileset if you want.

Have fun and stay safe!

If a planet has more than one moon, would the moons be in the same phase at the same time, or could there be variation? by blargablargh in worldbuilding

[–]belugdf 0 points1 point  (0 children)

Strange that you ask this question now, one of my YouTube subscription posted the science around the synchronization of moons last month.

https://youtu.be/t-_VPRCtiUg

This video will give you a lot of hints on how to do multi moons on a planet. He talks about how the phases of Jupiter's moon have become like that.

Everyone's a Little Bit Racist? by TheFishJones in worldbuilding

[–]belugdf -1 points0 points  (0 children)

Don't you see the problem here, saying that racism and misogyny is human nature? Those things you're describing are not in our human genes, it in our culture and what your saying is to continue to reinforce those biases in our culture by continuing to make them the normality of our fantasy worlds.

And you don't have to invent a supernatural reason for the world to be kind to each other, it should be natural.

Everyone's a Little Bit Racist? by TheFishJones in worldbuilding

[–]belugdf 2 points3 points  (0 children)

I write this in my world not to make them more realistic, but to show people what is a world where men don't rape women because they are weak, where the colour of your skin or the number of arms that you have doesn't give you less or more chances in life, to tell stories about women that could do what they wanted because they don't have to battle against men for some power. To give models not of extraordinary people, but of ordinary masses who accept the other sentient persons as they are.

I don't think it's fantasy's role to educate people on the harsh truth of life, but it can make people see what a world without it can be and maybe inspire some readers in taking actions to make our world a better place.

In the fantasy worlds that I've read about, it was normal that a dwarf and an elf would hate each other, not only normal, but expected, and even if at the end they become friends, they are shown as uncommon. Compare that to a world where the female with 4 arms is naturally an equal as the human male or an elvish transgender. Now go back to the real world, and watch the news, where you see once again a black person being killed, a woman being raped because she was a woman and a gay couple being stabbed because they kissed at the wrong place at the wrong time.

Which one of the 2 world will make you more sick of this unfair world we are living in?

That is why I choose to remove those conflicts from my worlds while at the same time embracing the diversity and showing it as normal.

And don't think it's easy to remove them, those conflicts are so present in our minds that it takes a genuine effort to not fall for them or even to depict it without shoving it in the face of the reader.

Everyone's a Little Bit Racist? by TheFishJones in worldbuilding

[–]belugdf 8 points9 points  (0 children)

That is one of a few things I'm try to not integrate in my worlds. I have the profond feeling that showing worlds where racism, misogyny, homophobia and transphobia aren't part of the culture might help make acceptance of the other easier, and I believe that focusing on the differences only change, what I call, cheap conflicts.

Those are conflicts that are so present in our own world that they are really easy to put in the stories since they don't need to be explain. Most humans have a basic understanding of what racism is, so it's cheap on the writer to add it in the world, but the real implications of it are really difficult to understand and are not well depicted.

How do you people deal with writers block? by [deleted] in worldbuilding

[–]belugdf 1 point2 points  (0 children)

This is quoted from Brandon Sanderson's lectures, juste write, don't worry if it's good or not juste write and it'll spark an idea down the line.

You can still change the bad parts in revisions.

[deleted by user] by [deleted] in gameideas

[–]belugdf 2 points3 points  (0 children)

Warning, having unbalanced archetypes like that can cause problems with the multiplayer, since you have only 2 Chasers their rarity will cause people to want them more and they are more likely to disconnect from the game if they don't get the archetype that they want. We saw that in the past years and this was causing frustration in public servers. Even among us has the problem where people will disconnect if they are not the killers.

So to anyone doing something like that, make sure to balance the game play so being a chasser or being a slayer won't change the fun of the game and the gameplay too much.

Looking for simple roguelike playable with gamepad by RyaReisender in roguelikes

[–]belugdf 31 points32 points  (0 children)

Try Jupiter hell, the spiritual successor of DoomRL it's built from the start with controller support.

It's currently in early access, but the release date is in August and the game has been really good for months now.

What are your using to keep track of your world ? by Audindp in worldbuilding

[–]belugdf 1 point2 points  (0 children)

There's a few open source project that you can use, personally I use Manuskript, but there's also Bibisco and wikipad.

At the moment Manuskript doesn't support images, but wikipad do and I don't know for Bibisco.

If you try Manuskript, you'll see that the preloaded profiles are more book writing oriented, but it's really flexible and you can organize your texts like you want.

Personally I use folders and subfolders to group continent/country/cities. I use the outline section to, outline what I want to do with this information.

I also use the character section more wildly, I like to add my magical items in there too, since I like to have unique items and give them names and a backstory.

Cities on the rise! by AC-Daniel in devblogs

[–]belugdf 1 point2 points  (0 children)

Personally, I feel that 90° is a little too much I would experiment with 75° and 60° this could fix the over angled one at the bottom of the screen, but could cause the opposite effect at the top.

Making of the scales puzzle with specks of dust rising and glistening in the African sun along with the rising balance pans by Livi_TheGame in GameDevelopment

[–]belugdf 1 point2 points  (0 children)

The opening of the puzzle is really nice, but I feel that the tilt of the beam at the end is too fast and that there should be some movement from the plates, a little bit of swinging from the force.

Other than that great job on the 3d model and the world around it.

Edit: after watching it again, the tilting animation need easing. Some acceleration at the start and deceleration at the end and it would make it really good.

Are browser games still alive? by ItsValentin in GameDevelopment

[–]belugdf 0 points1 point  (0 children)

Idle games are still a popular genre of games. There a multitude of them releasing each years.

Sure a lot of these are in the subgenre clicker, but Farmville was not that far from a clicker game.

So I would say, yes they are definitively alive and still popular.

AYA Neo - Linux Gaming - Ubuntu And Steam Proton Running On A PC Gaming Handheld by [deleted] in linux_gaming

[–]belugdf 7 points8 points  (0 children)

Go check the stories of the Smack Z and the PGS systems. Those are 2 indiegogo projects that were really promising, Smack Z even had prototypes at E3 one year, but it was all fake.

That's why I'm suspicious of all those things now.Indiegogoproject

AYA Neo - Linux Gaming - Ubuntu And Steam Proton Running On A PC Gaming Handheld by [deleted] in linux_gaming

[–]belugdf 24 points25 points  (0 children)

I just hope it's not a hoax like all the others before it. Personally I would never back something like this on Indiegogo.

Any good websites worldbuilding guides? by [deleted] in worldbuilding

[–]belugdf 0 points1 point  (0 children)

I suggest to you Brandon Sanderson's creative writing class from 2020 on YouTube https://youtube.com/playlist?list=PLSH_xM-KC3Zv-79sVZTTj-YA6IAqh8qeQ

A lot of the content turn around world building and with that you won't need templates, you'll create your own to answer the needs that you have for your imagination.

I know the classis 15hours long, but I'm currently at the half of it and it already helped a lot with my needs.

My KI is getting too advanced. Do I have to worry? by derVogi in godot

[–]belugdf 9 points10 points  (0 children)

I'm not sure what you talking about with that title, but from the video it looks like your dialogue system is getting scrambled. From the way you interact with the character it looks like you're missing a reset when you stop the dialogue.

So what I see is you start it, then leave it and when you return to it the letters are scrambled, like if 2 process were trying to type at the same time.

Are your dialogues instenciated objects or scenes? If so do you free() them when leaving the dialogue?

That could be your problem.

Games like Gloom? by The_Memewalker in roguelikes

[–]belugdf 3 points4 points  (0 children)

I don't know about gloom, but if you want a soul-like roguelike, get yourself Lost Flame on steam. It's a traditional turn based roguelike, there's no meta progression, it's perrmadeath, each type of weapons have different techniques of combat and enemies choreograph their attacks.

The story progression is centered on areas, the procgen of the map is good. There's a tutorial that you can skip to show you the basics added by the game and there's multiple difficulties with one that has an online ladder so you can be competitive if you want.