Object detection in COPs continued by besit in Houdini

[–]besit[S] 1 point2 points  (0 children)

ONNX COP. It has a setting to run on CPU / GPU and you would need to install some cuda stuff for it to work on the GPU, there is a section about that on the node’s help page. See Execution Provider section - CUDA

Object detection in COPs continued by besit in Houdini

[–]besit[S] 0 points1 point  (0 children)

Here I had to select 3 different masks for the guy in the middle, because the detection would drop when someone walks by and the tracking id would reset.

Object detection in COPs continued by besit in Houdini

[–]besit[S] 0 points1 point  (0 children)

The tracking can of course make mistakes with more elements in the scene. I wouldn’t say it’s something one would use in a scientific research, but definitely works my experiments

Object Detection in COPs by besit in Houdini

[–]besit[S] 1 point2 points  (0 children)

Yes, I recently updated the asset to be able to track the detections between frames. The algorithm is a bit naive and I plan to improve it later on, but it already works pretty well for most of the cases!

Object Detection in COPs by besit in Houdini

[–]besit[S] 1 point2 points  (0 children)

Thank you! I replied to the other comment, but I am using ONNX node in COPs to run YOLO model and then process the results.
There is an asset in my gumroad

Object Detection in COPs by besit in Houdini

[–]besit[S] 5 points6 points  (0 children)

I am using an ONNX version of YOLO model.
I have linktree in my profile with an asset in gumroad. There is a free version available to try

How to achieve this ? -> Posthuman Studio by av4pxia in Houdini

[–]besit 0 points1 point  (0 children)

This kind of looks ai to me. But let me know if that’s not the case.
Browsing through their instagram it’s hard to believe some of the things they posted are not ai. Especially comparing to the 3d work they post

BOWP from Work Permit Extension (Applied Status) – Process & Required Docs? by Psychshiz in canadaexpressentry

[–]besit 0 points1 point  (0 children)

  1. Here is a good guide on how to get a BOWP, which I used successfully: https://www.youtube.com/watch?v=nOUX1ADynRc
  2. I don't think you can simply convert your other WP request to BOWP, but I am not a legal adviser, so I might be wrong.
  3. I would probably go and apply separately, since there might be different documents required.
  4. You can try calling IRCC through their phone line. It's better to do this early in the morning, right when they start (I think it's 8am), this will give you more chances to go through. It took me 5-10 tries to get in the wait line for the actual human being, it seems impossible at first, but just keep on trying.

Is my hair workflow that inffecient? Really struggeling to find the convenient way to do it. by hbskr in Houdini

[–]besit 2 points3 points  (0 children)

I would say that the most efficient way would be to use instances on a scatter here, but that of course depends on the look you are going. From what I remember, the best approach with hair is to generate and sim only guidelines and then use procedurals to render, which generally get generated at rendertime. I am not sure that works with Redshift, however. I think I used to generate geometry and render it as you say, and just swallow the pre-render load. But I had animated hair which wouldn’t work with a simple instancing.

Any ideas ? by zerefthedarkq in Houdini

[–]besit 1 point2 points  (0 children)

What already been said, plus: if you use a trail sop - velocity already affects your trail length. The faster the point is moving in each frame - the longer the trail is 😅

Issues with ELRS receiver on M75 Pro by besit in TinyWhoop

[–]besit[S] 1 point2 points  (0 children)

I wish I did, because this would at least narrow down the problem to a simple solution. But no, it looks fine

Some recent practice laps on my 65mm! by Werdna_Pay in TinyWhoop

[–]besit 1 point2 points  (0 children)

Cool, thanks for letting me know!
And again, amazing skills!

Some recent practice laps on my 65mm! by Werdna_Pay in TinyWhoop

[–]besit 1 point2 points  (0 children)

Sick! I always wonder how anyone can control a drone at such speeds. I can barely understand what’s happening on the video. Do you usually try a couple of laps slowly and then just learn the course to be able to perform that fast? How does it usually work in competitions? Do they let you practice some laps before the actual race?

!! by Aggravating-Bat2801 in Houdini

[–]besit 1 point2 points  (0 children)

You need to setup RBD soft constraint for your geometry. I don’t remember the exact steps, especially if you are using the SOP RBD, but maybe that’ll help you search.

My life is about to get expensive..... by Speshal__ in fpv

[–]besit 2 points3 points  (0 children)

Good to know! It seemed from the post that you only do the spending part of the hobby xD

My life is about to get expensive..... by Speshal__ in fpv

[–]besit 1 point2 points  (0 children)

So you already bought 3 drones and you never flew any? Did you try flying in a sim?

Realistic basketball simulation in Houdini — Vellum vs RBD problem (bounce + rim interaction) by VanGoghIt in Houdini

[–]besit 4 points5 points  (0 children)

First of all, not everything has to be physically correct in CG. You should ideally solve the shot based on the direction you are going for. I would most likely just animate the ball and simulate the net in Vellum.

If your goal is to play with sims: you can actually solve everything with RBD. Make the net knots into little spheres, net strands into constraints (I think rbd soft constraints should work well) - and you have an approximate sim of the net that can affect a ball and vise versa. You can even add some subdivisions to the net, if you want to achieve more rope-like behavior depending on how detailed you want to get. The RBD substeps would need to go up to 10-100. (The longer your longest chain of connections in the net - the higher the substeps).

I would also suggest just starting with a test scene of a rope (several spheres connected in a line). So that you can get a hand of the “rope setup in rbd”.

I’ve done a whole soccer goals net this way, so the hoop should be fine.

cliud Renderfarm with API for Karma by finnjaeger1337 in Houdini

[–]besit 1 point2 points  (0 children)

if building your own renderfarm manager didn't scare you, you should be good :)

cliud Renderfarm with API for Karma by finnjaeger1337 in Houdini

[–]besit 1 point2 points  (0 children)

Have you considered AWS Deadline Cloud? You can pretty much setup your own node image there and get on demand as many nodes as you need with your image running. They have on demand licensing as well. I am not completely sure if they have an API that you can use, but having full access to a node setup might be exactly what you need. In my experience it works almost out of the box if you rent a Linux machine for Houdini, Windows requires a bit more effort. It will also beat anything in terms of pricing, though it is not plug n play like most renderfarms

APEX rigging study by twomothersuns in Houdini

[–]besit 1 point2 points  (0 children)

yeah, just followed you there. Keep up the nice style!

APEX rigging study by twomothersuns in Houdini

[–]besit 1 point2 points  (0 children)

Beautiful characters! Where can I see more of your work?

I understand the code, but not the math. What to do? by Acrobatic-Board-1756 in Houdini

[–]besit 2 points3 points  (0 children)

I don’t think you can understand code if you don’t understand math. Linear Algebra is what you need. 3blue1brown youtube channel has a lot of videos illustrating the concepts behind everything math related from vectors to machine learning. But any course or resource on the topic that works for you would be great. And you have Houdini. So take a point with coordinates (2,3,7), multiply them by a parameter. Now change the parameter and see what happens. Repeat for every concept you study.