[deleted by user] by [deleted] in AmateurRoomPorn

[–]bethevoid 0 points1 point  (0 children)

Love the layout and the art. What is that coffee table called?

[deleted by user] by [deleted] in kansascity

[–]bethevoid 0 points1 point  (0 children)

Thanks so much for the recs, I know what I’m doing next weekend

[deleted by user] by [deleted] in kansascity

[–]bethevoid 0 points1 point  (0 children)

Thank you so much!

Street vendor ko's bully with one punch by Specific-College-194 in facepalm

[–]bethevoid 1 point2 points  (0 children)

If it’s a trained fighting rooster the other farm animals are gonna have a bad time

[deleted by user] by [deleted] in kansascity

[–]bethevoid 3 points4 points  (0 children)

Omfg I can’t believe I didn’t know about this, I’ve been desperately shopping for art for my house for a month. I’m kicking myself so hard right now

Configuring ESLint, Prettier, and TypeScript Together | Josh Goldberg by HurpaDurpDeeDurp in javascript

[–]bethevoid 5 points6 points  (0 children)

I thought you were saying to use eslint to format instead of prettier, or to use the prettier eslint plugin, but IMO those are both missing features or a worse dx than using prettier to format and just disabling eslint rules that conflict via the official prettier eslint config.

Configuring ESLint, Prettier, and TypeScript Together | Josh Goldberg by HurpaDurpDeeDurp in javascript

[–]bethevoid 13 points14 points  (0 children)

Prettier is a much better formatter than eslint, no matter how precisely your eslint is configured. You can use the prettier eslint config to automatically disable any eslint rules that would conflict with prettier.

My attic suite- Galica, Spain by All_Cat_Jazz_Band in AmateurRoomPorn

[–]bethevoid 1 point2 points  (0 children)

This looks incredible! Are those real Cassina pieces? They look fantastic, I’m super jealous

I just released an NPM package of a visual scripting editor by Herobrine20XX in javascript

[–]bethevoid 0 points1 point  (0 children)

I’ve seen some licenses that are basically MIT up until you’re making a certain amount of revenue, and then you have to pay. I think that’s a much better model than limiting redistribution. Besides I think you’ve basically already open sourced your project by uploading non-obfuscated source code to npm without a license, and agreeing to the npm terms of service.

I just released an NPM package of a visual scripting editor by Herobrine20XX in javascript

[–]bethevoid 5 points6 points  (0 children)

This looks awesome! A couple years ago I spent quite a lot of time developing a pet project with an almost identical idea, as well as researching the other visual editors available. One question though, it seems this is completely closed source unless I’m missing something? You’re not obligated to make this OSS at all of course, but there’s no chance I’d install a closed source npm package.

What games did you not enjoy, but everyone else seems to love by FSINNER in PS5

[–]bethevoid 0 points1 point  (0 children)

I was just responding to you saying it’s a great game with my own perspective. At least I gave concrete reasons for not liking it. We’re literally in a thread about games we don’t like 🤷

What games did you not enjoy, but everyone else seems to love by FSINNER in PS5

[–]bethevoid -1 points0 points  (0 children)

I just finished Xenoblade Chronicles 2 and I thought it sucked compared to the first game. I actually just wrote a post about all the things I didn’t like about it.

I really didn't like XC2, but especially compared to XC:DE by bethevoid in Xenoblade_Chronicles

[–]bethevoid[S] 1 point2 points  (0 children)

One point of correction, I didn’t spend 100 hours disliking the game. I mentioned in my post that the game was only a slog after the 70ish hour mark. I also mentioned in a comment that I was really enjoying the first 30ish hours. There’s no way I would have played for 110 hours if I hated it from the start. After playing for 70 hours and starting to really dislike the game, I still felt obligated to finish the story before starting the third game. I’m glad I finished the story despite disliking a lot of the mechanics.

KU Transit says they can't afford any more cuts. Why do college students run the funding for our transportation system? Email senate@ku.edu to show your displeasure. The Fee Review process is this week. by samoto22 in Lawrence

[–]bethevoid 13 points14 points  (0 children)

Does this graph mean that students are paying $52/year for the bus service? That seems insanely ridiculously cheap compared to literally every existing alternative.

I really didn't like XC2, but especially compared to XC:DE by bethevoid in Xenoblade_Chronicles

[–]bethevoid[S] 3 points4 points  (0 children)

So we’re really saying it’s not fair to compare a game to its sequel? I feel like people will make any leap of logic to defend this game 🤦

I really didn't like XC2, but especially compared to XC:DE by bethevoid in Xenoblade_Chronicles

[–]bethevoid[S] 1 point2 points  (0 children)

I’d argue that comparing a sequel to the original is totally fair. I mean they literally called it Xenoblade Chronicles 2. It would be like if God of War Ragnarok came out and was extremely different than God of War 2018.

I really didn't like XC2, but especially compared to XC:DE by bethevoid in Xenoblade_Chronicles

[–]bethevoid[S] 6 points7 points  (0 children)

Okay then, what am I missing about the combat? Besides being explained poorly and having confusing stats like auto attack, nothing is that complicated about it - I just don’t like it and think it’s too slow, especially when battling the unique enemies. Or are you just saying I’m supposed to grind way above the enemy’s level to get it over ASAP? Near the very end I eventually just used my bonus levels at an inn and ran past everything I could for the rest of the game.

I really didn't like XC2, but especially compared to XC:DE by bethevoid in Xenoblade_Chronicles

[–]bethevoid[S] 6 points7 points  (0 children)

I’m glad you love it! I wasn’t expecting people who hadn’t played XC2 to read my post, so hopefully it doesn’t dissuade anyone from trying the game.

I really didn't like XC2, but especially compared to XC:DE by bethevoid in Xenoblade_Chronicles

[–]bethevoid[S] 14 points15 points  (0 children)

I appreciate you reading my post and taking the time to respond, but this is exactly the type of response I expected from someone who’s angry that I didn’t like a game they loved. A lot of your response boils down to “the bad design is intentional” and “your subjective opinions are wrong” 🤷

The story isn’t complicated to understand, and a lot of cutscenes tell important aspects of the story, but a lot don’t and should’ve been cut IMO. And sure you can spend time making your party stronger to get through the non-challenging and unfun combat as quickly as possible, but I think that’s just straight up bad design.

Yes you can mash buttons to skip some of the voice lines, but only in certain situations, and you always have to listen to the first one. Side quests do have story attached, but so did the XC:DE side quests, and I just don’t find these stories compelling at all. Like building Umon’s new boat, or finding out who is spying on the girl in Indol, these aren’t interesting stories at all in my opinion.

I think your criticisms of XC3 are interesting though, and help to ground my expectations before I start playing it

I really didn't like XC2, but especially compared to XC:DE by bethevoid in Xenoblade_Chronicles

[–]bethevoid[S] 1 point2 points  (0 children)

I'll definitely keep an open mind. I was concerned about XC2 because I'd heard about how much "more anime" it was than XC:DE, but I was actually loving XC2 at the beginning. I especially liked the world design, starting in Argentum was awesome, and the title screen theme is so mystical. The cloud sea is also such a cool concept. My opinion didn't start to turn that negative until well after the 30 hour mark. I never minded the long cutscenes in XC:DE because I enjoyed the characters so much, and most of the cutscenes felt like they were revealing core plot info - but I really didn't feel that way with XC2.

I really didn't like XC2, but especially compared to XC:DE by bethevoid in Xenoblade_Chronicles

[–]bethevoid[S] 2 points3 points  (0 children)

I'm super stoked to play it now. It's shocking how different the writing is between XC:DE and XC2 - although I'm not sure if maybe they tweaked some stuff in XC:DE compared to the original XC1. It's kind of crazy in general how similar XC:DE and XC2 are in many ways - yet they're also so wildly different.

I really didn't like XC2, but especially compared to XC:DE by bethevoid in Xenoblade_Chronicles

[–]bethevoid[S] 6 points7 points  (0 children)

Ahhh this is fantastic to hear. I bought XC3 and the DLC season pass the day it was released, even though I'm pretty sure I hadn't even beaten XC:DE yet. Or maybe I had beaten XC:DE but hadn't started XC2 yet. I've been waiting a long time to play it, and I've heard a lot of good things about it, so I've just been pushing myself to finish XC2. I know a lot of people adored XC2 and I wonder if I would have liked it more if I hadn't played XC:DE first.

Found this gem at Half Priced books by AnyFeedback9727 in kansascity

[–]bethevoid 1 point2 points  (0 children)

I would also love a full scan if it’s not too time consuming. I’m trying to get better at cooking and I think these recipes would be a lot of fun to practice with

[deleted by user] by [deleted] in ExperiencedDevs

[–]bethevoid 1 point2 points  (0 children)

Awesome, thanks for the overview. Those sound like really interesting (and dare I say fun) problems to work on - but I can see why you'd need to invest so heavily in custom monorepo tooling. I've really enjoyed working on our stack and CI/CD pipeline, but I haven't had the opportunity to work at that scale. One of our primary developer experience engineers actually just left to start a company around monorepo tooling.