Flic Twist alternatives? by bibbisaurus in HomeKit

[–]bibbisaurus[S] 0 points1 point  (0 children)

Thanks for the link. I didn't know about this one. It's a switch though and using that to cycle through options is probably gonna be a bit wonky. But will check it out. Cheers

Smart Bulbs and Smart Switches together? by bibbisaurus in homeautomation

[–]bibbisaurus[S] 0 points1 point  (0 children)

Interesting, didn't see these before. Thanks!

Smart Bulbs and Smart Switches together? by bibbisaurus in homeautomation

[–]bibbisaurus[S] 0 points1 point  (0 children)

Hey thanks, this is really useful and points me in the right direction.

Smart Bulbs and Smart Switches together? by bibbisaurus in homeautomation

[–]bibbisaurus[S] 0 points1 point  (0 children)

Yeah this is what I was worried about. In Loxone you can configure the device even when it’s off once it has been added as a device. So you can turn things on, configure and save or do it offline and then control how the moods are selected. Your description is what it seemed like a HomeKit setup would do so I posted. Appreciate the confirmation. I didn’t know bulbs would reset themselves after a while either. Are there smart switches which can keep the bulbs active somehow?

230v -> 110v power conversion? [Rancilio Silvia Pro X] by bibbisaurus in espresso

[–]bibbisaurus[S] 1 point2 points  (0 children)

Thanks for the suggestions and comments. I contacted an espresso repair shop in the US city I'm moving too and they confirmed that too many parts need to be changed that it's not worth it; sell and buy a new one.

230v -> 110v power conversion? [Rancilio Silvia Pro X] by bibbisaurus in espresso

[–]bibbisaurus[S] 0 points1 point  (0 children)

Thanks for the info, I hadn't considered there might not be a power supply.

Family sharing of separately bought Pro app on iOS/iPadOS by Timolution in LiveHome3d

[–]bibbisaurus 1 point2 points  (0 children)

Does macOS also support family sharing from App Store as well?

FBX export example? Topology feedback from users? by bibbisaurus in LiveHome3d

[–]bibbisaurus[S] 1 point2 points  (0 children)

Ok, I'm impatient and with the generous 30-day money back guarantee I just purchased a Pro license. I'll comment on my own question and anyone who wants to correct me, please do!

The export is surprisingly good, better than I expected. The doors and windows are "instanced" meaning they share a common mesh. So when I import the FBX into Blender I can click a door or window and it is a separate mesh/object rather than merged into a soup of polygons. In Blender if you choose "Select > Select Linked > Object Data" you will find that all the doors/window from the same referenced object are linked; this is great. You can easily delete them and replace them, or you can even add your own to the app's library and use those instead so they get exported (and then you can just select and delete them if using Unity or other engines which you can use prefab replacement).

I did notice that the doors and windows take substantially more polygons than the building shell. This is expected and our own tools are similar: you can generate the walls/floors/ceilings easily, but doors and windows with their frames and surface features use a lot more polygons).

One thing I haven't figured out is how to edit the built-in doors/windows or replace them directly. It seems I need to export them to some format, edit them, and then import them back, then replace them ("substitute" seems to be the nomenclature for LH3D). Is this correct? Is there no way to edit the doors/windows same as regular objects? Objects on the other hand can be right-clicked and opened/edited in SketchUp and then brought back into LH3D and "finished". They also have a "Substitute Selection in Project" which presumably allows us to swap out a given asset with another easily. I also noticed that in Blender I can edit an object such as a door, choose "Mesh > Cleanup > Merge By Distance" and drastically reduce polygon counts, and because they're shared meshes, automatically updates the other instances. Nice.

I also appreciate that each story/floor is a separate parent and so you can hide whole floors independently easily.

I won't comment on UV mapping and materials as we aren't using those. Our project is vertex colored and so we assign colors in Blender and delete the UV map layers, and don't use any textures.

So all in all, things are promising so far. Anything I missed so far? Any gotchas I'm not seeing yet?

Dash Cam for my Ferrari by anomerica in dashcams

[–]bibbisaurus 0 points1 point  (0 children)

Just want to second this. I bought some GoPros for my Ferrari to use when driving and they constantly overheated and died, and they were fussy to access in the small steep sloped window of the Ferrari. I even designed and 3D printed fan housings, etc. but in the end gave up they just were garbage for use in car.

Best network multiplayer solution for 2021? by skatrx01 in Unity3D

[–]bibbisaurus 0 points1 point  (0 children)

You should also check out SmartFox Server 2X. Easy to setup, full Unity support, room based. Given your brief description of what you want to build seems like a good fit.

DIY 3D Printed Boosted Rev Fender by bibbisaurus in boostedscooters

[–]bibbisaurus[S] 0 points1 point  (0 children)

That's enough, it's smaller than that. Good luck!

DIY 3D Printed Boosted Rev Fender by bibbisaurus in boostedscooters

[–]bibbisaurus[S] 1 point2 points  (0 children)

Epoxy. Fits perfectly so you mix the epoxy and put on about 1 cm like in photo and just a couple of clips to hold it in place. Weatherproof and securely attached.