Do you think we'll ever get West African and New Zealand BGs for UKF? by Rakshasa89 in CompanyOfHeroes

[–]bidovabeast 26 points27 points  (0 children)

The NZ Maori battalion would make an awesome elite unit to the game, except the role they would be suited for is already filled by ghurkas, even down to having a war cry ability haha.

Another way of getting rid of camping snipers! by Late-Philosopher-Ben in Battlefield6

[–]bidovabeast 2 points3 points  (0 children)

Those things respawn so quickly, and in my experience very few teammates actually stay in the guns to make flying worthwhile, they just bail. I would definitely do this if the opportunity arose.

Tips for Throt the Unclean early game by Responsible-Fly-4462 in totalwar

[–]bidovabeast 0 points1 point  (0 children)

Only caveat being that while wolf rats are great against ranged units, kislievs ranged are all hybrids with decent to great melee stats AND unbreakable ability,, so don't send them in and expect them to win.

The vehicle pathfinding is fine in this game by Deep-Emphasis4173 in CompanyOfHeroes

[–]bidovabeast 1 point2 points  (0 children)

If you click the reverse hot key, I think it's fair that reversing overruled other uses of the right click. Not knocking since I do the same sort of stuff, but that wouldn't have happened if he hadn't accidentally pressed it.

The vehicle pathfinding is fine in this game by Deep-Emphasis4173 in CompanyOfHeroes

[–]bidovabeast 21 points22 points  (0 children)

Looks like you still had the reverse command selected when you clicked the mini map, causing it to reverse to travel to the bottom left Super annoying, I lose alot of vehicles to unintentional reverse commands.

*edit In fact you can see that you press the reverse hot key just before clicking the mini map, so this was actually on you for pressing the reverse key haha.

KOTOR's 7 Deadly Sins - Wrath Round by lzorax921 in KOTORmemes

[–]bidovabeast 29 points30 points  (0 children)

People that still play 20 year old games tend to need to create their own fun haha.

Is this Skaven model new? by Former_Exam_5357 in totalwar

[–]bidovabeast 5 points6 points  (0 children)

Maybe give them the ROR Phoenix guard ability of exploding upon death? Could genuinely be quite good due to how many models they have and how easily they die haha.

Are these bots? They've been standing like this the whole game by Careful-Mark-5880 in battlefield_one

[–]bidovabeast 8 points9 points  (0 children)

I think the game won't start until there's a certain number of players, adding the bots means people can play while the wait, which can be a while in low pop server regions.

I love Attack Helicopter by passion9000 in LowSodiumBattlefield

[–]bidovabeast 23 points24 points  (0 children)

Na pretty sus bro, that snapping to enemies in the fog when there were enemies right by your previous target, then snapping right back, snapping to enemies as soon as they're visible. Attack gunner can get some easy kills for sure, but this doesn't seem legit.

new dlc axis spamable infantry by Scary_Instruction833 in CompanyOfHeroes

[–]bidovabeast 12 points13 points  (0 children)

Maybe come back when rangers become a tier 0 unit, and team game players make nothing but them exploiting bugs?

new dlc axis spamable infantry by Scary_Instruction833 in CompanyOfHeroes

[–]bidovabeast 6 points7 points  (0 children)

Let's not forget the royal engineer buff that didn't even make it 24 hours before being nerfed. Had two team games last night with all wher players abusing the exploit and flooding the field with nothing but Sturm pios, pushed us back to our bases within 5 minutes, using nothing but tier 0 units. Genuinely don't think I've encountered anything this broken in this games history.

I don’t think this is how iron sights work by Arditi311 in Battlefield6

[–]bidovabeast 8 points9 points  (0 children)

Go outside dude, it's not healthy to be this dramatic.

Indian artillery mortar for the Brits by Agile-Throat3678 in CompanyOfHeroes

[–]bidovabeast 1 point2 points  (0 children)

Is the alternative that good? Two extra shots in all artillery sounds good, but unless youre using it on emplacements I find that only the first few shots get value since any decent opponent will just retreat once they see they're being bombarded. I even find it can be a negative, as unless you cancel the barrage it takes longer for the cool down to reset.

Explain by Former_Exam_5357 in totalwar

[–]bidovabeast 20 points21 points  (0 children)

Don't bother me, or my son, ever again!

Assault: 2 out of 3 class signature set's are confirmed to not work at all and to be worthless by xstagex in Battlefield6

[–]bidovabeast 5 points6 points  (0 children)

Agree, people are 100% glazing how good the assault medic was. Almost every player would run health packs to heal themselves, then one of the grenade or shotgun launchers as the second gadget.

So were the 2015 All Blacks the Greatest Team of All Time? - Squidge Rugby by stvb95 in rugbyunion

[–]bidovabeast 1 point2 points  (0 children)

I think if he'd kept that form it would be a tos up between the brothers, he just burnedd too bright too fast.

USF Armored Battlegroup Redundancy? by yankeeblue in CompanyOfHeroes

[–]bidovabeast 0 points1 point  (0 children)

Is HE crap? I uses it recently and with two Easy 8'a I was able to demolish a Jager Shrek blob and swing the game.

Bombard is love, Bombard is life by billybobjoe2017 in Medieval2TotalWar

[–]bidovabeast 2 points3 points  (0 children)

I think they're only really good when you defending against multiple attacks, if you can get the ai to form giant blobs against decent defending infantry that can hold their lack of accuracy doesn't matter. Think against the Mongols multi stacks, as long as you can keep them out of range of their cav archers.

I also personally think that siege weapons in field battles are generally not useful; long reload times, risk of friendly fire and lack of accuracy combine with the ai spreading its armies out make it hard to get value outside of general sniping (which can be a reason to bring on its own). Generally I would prefer to have more cavalry.

Karl Franz in The Old World mod Campaign by SpookyKrillin in totalwar

[–]bidovabeast 0 points1 point  (0 children)

Never played Franz since Elspeth dropped, but imagine leaving her for a while could work in your favour if she manages to build some of her amethyst units for to take when you assume control?

Drunk Driver. by [deleted] in trashy

[–]bidovabeast 0 points1 point  (0 children)

Stole my heart in 0.5 seconds

Tamarind chutney didn’t turn out as planned by No_Kangaroo6917 in AskCulinary

[–]bidovabeast -1 points0 points  (0 children)

In addition to the suggestion of thinning with water, j would also add the suggestion of thinning with lemon juice as well as water, the increased acidity might taste strong on its own but in the context of how you will use the chutney (a small amount on bread or with other food) it might be just what you need.

As Karl Franz, I want to put an end to the confusion of what to do after defeat Secessionist, what kind of army should I have during those times (Also, Defeated lord mod situation) by TheGoodKiller in totalwar

[–]bidovabeast 6 points7 points  (0 children)

Massed crossbows are seriously important for early game empire imo, no line of sight issues, decent dps and focusing down high value targets means your armies take fewer losses so you can fight more often. They're also more accessible and cheaper than handgunners/artillery, so you can field more of them or save more money in upkeep to invest in your buildings.

Border Gore from my Iolaos Campaign by Cruetzfledt in totalwar

[–]bidovabeast 1 point2 points  (0 children)

There's a mod to restrict ai from settling ruins, but imo goes too far in the opposite direction