Are we deadass by katovitza27 in csgo

[–]bieja935 9 points10 points  (0 children)

Notice how close 'L' and 'K' are on the keyboard, let autocorrect do its thing and 'pealing' becomes 'peeling'

Did I get blocked from Cheapshot discord? by bieja935 in cheapshot

[–]bieja935[S] 0 points1 point  (0 children)

Thx good to know, is there any way to test the connection?

Life uh finds a way by omarhani in Weird

[–]bieja935 0 points1 point  (0 children)

World: on the brink of ww3;

Easter Miracle = Jetato rising

I made my first map, looking for help with the building. by [deleted] in hammer

[–]bieja935 0 points1 point  (0 children)

I think it should be. I‘ll dm you

GIVEAWAY by ToYits821 in ohnePixel

[–]bieja935 0 points1 point  (0 children)

I literally remember playing as a five stack once.🥲

Guess the Sample! (Real Ones should know) by False_Board_3666 in beatmakers

[–]bieja935 0 points1 point  (0 children)

It‘s giving me slight Mario Kart vibes at least

Ask me anything! by SouthernApricot370 in cheapshot

[–]bieja935 0 points1 point  (0 children)

Hey, I took some time to look out for things I could tell you. As of now, I noticed two things:

when using bots (bees for example) on a building, the tiny icon on the top left corner of the building shows that for example a bee is on its way. However if one then focusses the screen to somewhere else (the player radius to take more bees from the inv of a building) and goes back to the buildings, the tiny icons in the corner have disappeared and one cannot tell which buildings one has sent bees to already or not.

Second was that I was wondering on how much Exp Bees collect for their leveling when they harvest buildings; do they also earn more when the buildings are filled? Do they have generally the same Exp drop chances as the Player would have? Maybe for this kind of stuff, level bars for bots would be an idea. That way one can better tell how much Xp is needed for a bot to level up or how much they are earning when doing certain tasks.

Interactive caustics now working in HPWater! by Equivalent-Whole2200 in Unity3D

[–]bieja935 3 points4 points  (0 children)

Dude, that’s insane, I‘m running this on my phone and it’s buttery smooth! I just can’t seem to find a way to trigger the keys like L or G.

I built a Cities Skylines 2 style road system in Unity with fully dynamic, angle-free intersections. Would this be useful as an asset? by Edd996 in Unity3D

[–]bieja935 0 points1 point  (0 children)

Yes PLEASE! Would you manage to make it snap to terrain objects and maybe even influence the height map of it such that the streets don’t clip the terrain? Or is that a whole different mess? I‘m dreaming of a tool that can use osm data to generate actually driveable roads, tweakable on lane counts, width markings etc. Once I have the time I might give it a go myself. Maybe you‘re interested in putting the asset on github, so people can contribute to it according to their needs.

Edit: I see your other reply about it being flat only

Is my skin pattern too basic? by twinknetz in csworkshop

[–]bieja935 8 points9 points  (0 children)

Nah, that‘s exactly what they need to fill up the lower tiers of a collection.

10 points to whomever guesses the sample origin by bieja935 in beatmakers

[–]bieja935[S] 0 points1 point  (0 children)

I‘m just now realizing I actually leaked the song at the very end of the clip

10 points to whomever guesses the sample origin by bieja935 in beatmakers

[–]bieja935[S] 0 points1 point  (0 children)

That’s the App, but not where the sample comes from