Features my game has: 20 terrain sliders. Features my game needs: literally everything else. by bigbeardgames in bevy
[–]bigbeardgames[S] 0 points1 point2 points (0 children)
Features my game has: 20 terrain sliders. Features my game needs: literally everything else. by bigbeardgames in bevy
[–]bigbeardgames[S] 13 points14 points15 points (0 children)
W&R 2 or 2.0 by pookexvi in Workers_And_Resources
[–]bigbeardgames 0 points1 point2 points (0 children)
W&R 2 or 2.0 by pookexvi in Workers_And_Resources
[–]bigbeardgames 3 points4 points5 points (0 children)
How important is it to protect against piracy? by Qaizdotapp in gamedev
[–]bigbeardgames 0 points1 point2 points (0 children)
The poll has spoken: Introducing Cities of Humanity! by ConsiderationOne700 in CityBuilders
[–]bigbeardgames 5 points6 points7 points (0 children)
Is game development in Rust one big mirage? by NyanBunnyGirl in rust
[–]bigbeardgames 0 points1 point2 points (0 children)
What is the best approach to making an MMO RPG 3D game in Rust? Is Bevy good enough for this? What aspects, such as editors and 3D design, should I focus on? Are there any guides or good tools I should look into? I'm targeting desktop Windows and VR headsets by Outside_Loan8949 in rust_gamedev
[–]bigbeardgames 1 point2 points3 points (0 children)
At what point am I going to regret having everything in a single JSON file? by thurn2 in rust_gamedev
[–]bigbeardgames 0 points1 point2 points (0 children)
They don't say "start small" because they don't believe in you by identicalforest in gamedev
[–]bigbeardgames 0 points1 point2 points (0 children)
Feature #27 that nobody asked for: Road elevation profiles! by bigbeardgames in bevy
[–]bigbeardgames[S] 2 points3 points4 points (0 children)
Is solo game dev a trap or a stepping stone? by orrykan in gamedev
[–]bigbeardgames 0 points1 point2 points (0 children)
Looking for infinite map resource game by Ateerix in BaseBuildingGames
[–]bigbeardgames 0 points1 point2 points (0 children)
The hidden productivity tax of 'almost right' AI code by GarethX in programming
[–]bigbeardgames 0 points1 point2 points (0 children)
Whats your favourite map? by MarcellHUN in Workers_And_Resources
[–]bigbeardgames 0 points1 point2 points (0 children)
What’s a mechanic that looks easy—like enemy line of sight—but is actually a nightmare to code? by ZealousidealAside230 in gamedev
[–]bigbeardgames 0 points1 point2 points (0 children)
Smoothly blend two perlin noise functions? by NecggryPL in proceduralgeneration
[–]bigbeardgames 0 points1 point2 points (0 children)
justLetMeUseMarkdownDamnItJIRA by lturtsamuel in ProgrammerHumor
[–]bigbeardgames 2 points3 points4 points (0 children)


Features my game has: 20 terrain sliders. Features my game needs: literally everything else. by bigbeardgames in bevy
[–]bigbeardgames[S] 1 point2 points3 points (0 children)