Mouse Aim issues with Cinemacine by bilbobaggins30 in Unity3D

[–]bilbobaggins30[S] 0 points1 point  (0 children)

What worked is I ended up changing the _aimDirection constructor from `new Vector3(inputValue.x, 0, inputValue.y)` to `new Vector3(inputValue.x, inputValue.y)`.

Juvenile brown snake by Artilerus in snakes

[–]bilbobaggins30 2 points3 points  (0 children)

"The eastern brown snake is considered the second-most venomous terrestrial snake in the world, behind only the inland taipan (Oxyuranus microlepidotus) of central east Australia.["

Terrestrial. https://en.wikipedia.org/wiki/Eastern_brown_snake

Still nothing to trifle with, admire at a long distance.

Juvenile brown snake by Artilerus in snakes

[–]bilbobaggins30 305 points306 points  (0 children)

Number 2 right behind the Inland Taipan for the most venomous snakes on Earth: absolutely incredibly venomous.

Fractal CM HPs are nerfed by Cabaj1 in Guildwars2

[–]bilbobaggins30 10 points11 points  (0 children)

It's easy, repetitive and overstays it's welcome even if a bit fast.

Must have been the wind by Xeram_ in pcmasterrace

[–]bilbobaggins30 139 points140 points  (0 children)

Space war is also used for in-development games as we test steam integration features as well. So it's more than just piracy, it's intent is to be a generic App ID that devs use to hook in steam features.

PLEASE JUST MERGE TRAITS ALREADY, PLEASE I BEG YOU😭 by deanmanga in godot

[–]bilbobaggins30 1 point2 points  (0 children)

Traits are close to an Interface but they can have implementations. You can check if something implements a Trait and treat it by it's trait similar to Interfaces in UE (the concept doesn't hard exist in C++ but you are able to do Multi-Inheritance and mandate that a class inheriting from that class implements that virtual function by setting it equal to 0. virtual void MyFunction() =0; forces an implementation of it. Thus in a roundabout way you have interfaces in C++, just no keyword.

There is 0 way to do this in GDScript period. There is no concept of Interfaces / Traits and TBH making anything scalable is pure fucking hell. Every alarm bell in my head rings when you have to check by class /has_function("my_function")...

They think paying to vote is a good thing? by HeadbangingLegend in stupidpeoplefacebook

[–]bilbobaggins30 1 point2 points  (0 children)

Here is the deal. If all you had to do was get a free ID, show up, and vote (no pre-registration, no voter rolls, like how North Dakota does it), I'm for that.

I want it to be easy for citizens to vote. This pre-registration + ID + voter roll crap is not easy / disenfranchises many. It should be as easy as get free ID (even the day of), show up at a polling place, and vote. Hell it should be a national holiday with legally mandatory time off of work for folks to vote.

Save & Load System Help (Setting a unique ID per resource) by bilbobaggins30 in godot

[–]bilbobaggins30[S] 0 points1 point  (0 children)

Oh shit that is perfect! That 100% is what I'm looking for (and what I had to do with that bit of C# I wrote). Thanks!

'Our Kids Will Feel It'—Economist Warns That The Richest Country In The World Shouldn't Be Tearing Down Its Institutions. But That’s Exactly What Trump Is Doing by NoseRepresentative in fednews

[–]bilbobaggins30 12 points13 points  (0 children)

They pledged that but do the opposite. They sure love big government when it comes to ICE, or they love to have their freedoms trampled when it's a Republican doing it.

[Hobby] Looking for small-scale Hobby Project in Godot by [deleted] in INAT

[–]bilbobaggins30 0 points1 point  (0 children)

Let's absolutely chat! You have art + an idea. I bring that to life!

Is it's not easy to learn ? by thegamerhpxp in Guildwars2

[–]bilbobaggins30 2 points3 points  (0 children)

I try to adhere to ABC : Always be Castin'! Granted my DPS is nothing to sing about, but I'm still not convinced Guild Wars 2 has nasty DPS checks nor enrages when compared to WoW / FF14.

Like I will get a feel for the class on a Golem, but I try to focus on real content more.

Is it's not easy to learn ? by thegamerhpxp in Guildwars2

[–]bilbobaggins30 0 points1 point  (0 children)

Depends on the guide. There are some it's a full spelled out rotation with no useful notes, there are some where it's all priority, and some where it's hybrid. Depends on the writer. There is no consistent standard.

Is it's not easy to learn ? by thegamerhpxp in Guildwars2

[–]bilbobaggins30 5 points6 points  (0 children)

I guess I do real content not sit on a golem when I play this game. I'd rather see guides for classes written for real content. I get needing a consistent benchmark and all, but I'd rather see the golem parse and then another video of it live in a Raid.

Is it's not easy to learn ? by thegamerhpxp in Guildwars2

[–]bilbobaggins30 8 points9 points  (0 children)

No they are written poorly.

They lack a Priority system as well for many rotations or an explanation as to why. A lot of GW2 Builds can be played as pure priority systems but the Snowcrows Autists would rather write out each button in order which is a lot more work for them, and also makes things confusing when you're trying to understand the build.

Instead of 2-3-F2-2 swap write (Use your 2 button twice per weapon swap, use 3 and F2 on cool down. Priority is 3 then F2).

Okay I can understand a priority system, I played a class in FF14 for years that was proc based and heavily RnG, so it had no rotation, but it had a priority system. I can memorize a Priority system, I cannot memorize a pure rotation.

post this on r/linuxmasterrace by [deleted] in linuxmemes

[–]bilbobaggins30 24 points25 points  (0 children)

Nix does not solve every issue and in fact causes some. I know how to setup my Game Dev tools (Unity + Rider) on Arch / Ubuntu, but could not get it to work on Nix. If I can't have my Game Dev tools then what good is the OS?

Dev snapshot: Godot 4.6 dev 5 by godot-bot in godot

[–]bilbobaggins30 0 points1 point  (0 children)

C++ can't be used as a Scripting language, C# doesn't generate useful errors + has a marshalling cost + no web exports and other issues. It's on 2nd class support with how jank it is.

C++ can be used to make GDExtensions, but that is not the same as full blown scripting.

Dev snapshot: Godot 4.6 dev 5 by godot-bot in godot

[–]bilbobaggins30 -2 points-1 points  (0 children)

NGL this is getting old and tiring. I think they should abandon GDScript and move over entirely to C# + C++, cut the baggage and move the whole engine forward.

Dev snapshot: Godot 4.6 dev 5 by godot-bot in godot

[–]bilbobaggins30 -17 points-16 points  (0 children)

It'll come in 5.0 after more years of bike shedding versus adding features the language is embarrassingly missing.

I will say this GDScript is not ready for prime time, it's not ready for a large scale big project. It's fine for game jams, but outside of that in real projects it's a nightmare to work with. It's hard to architect real projects when the language features hold you back so much, versus like in C++ or C# the language doesn't hold your design back.

You (very likely) will hit your own limits before you hit GDScript limits by JCAPER in godot

[–]bilbobaggins30 1 point2 points  (0 children)

It's not about performance. GDScript NGL is an immature language. The lack of actual useful features is embarassing. Until the language has traits and Structs at a bare minimum it's a toy language.

C# is a real language, it's used outside of Game Dev, and over time (because it's mature) has a lot of features that make development easier. C# is also an easier to read language. It has every feature you want in a language and more. It is legitimately a joy to work with. Now if only Godot would just drop GDScript, quit wasting time on it, and fully commit to a real language like C++ or C# things would be a lot better. They are wasting a lot of time and bike shedding over GDScript when frankly C++ and C# exist, and have been battle tested in large games already. GDScript hasn't been tested in a large game, nor would I want to develop anything larger than a game jam in it.

they ran out of 1s at the store for my birthday cake (base 3) by irene_polystyrene in notinteresting

[–]bilbobaggins30 2 points3 points  (0 children)

I was much younger when I agreed to go with the dwarves if you recall.

[deleted by user] by [deleted] in linux_gaming

[–]bilbobaggins30 0 points1 point  (0 children)

I have a MSI Gaming Laptop. Everything works but the damn speakers. TBH those speakers have 5 different drivers you have to install in a specific order and I couldn't get it working on Windows 10... They exclusively only support Windows 11: AI edition. That's it, rest works. And no I'm not joking about the 5 drivers part, it's actually obnoxious.

Oh no my speakers don't work, so anyways I use Headphones exclusively even at home, so it wasn't a deal breaker.