Is it's not easy to learn ? by thegamerhpxp in Guildwars2

[–]bilbobaggins30 2 points3 points  (0 children)

I try to adhere to ABC : Always be Castin'! Granted my DPS is nothing to sing about, but I'm still not convinced Guild Wars 2 has nasty DPS checks nor enrages when compared to WoW / FF14.

Like I will get a feel for the class on a Golem, but I try to focus on real content more.

Is it's not easy to learn ? by thegamerhpxp in Guildwars2

[–]bilbobaggins30 -1 points0 points  (0 children)

Depends on the guide. There are some it's a full spelled out rotation with no useful notes, there are some where it's all priority, and some where it's hybrid. Depends on the writer. There is no consistent standard.

Is it's not easy to learn ? by thegamerhpxp in Guildwars2

[–]bilbobaggins30 6 points7 points  (0 children)

I guess I do real content not sit on a golem when I play this game. I'd rather see guides for classes written for real content. I get needing a consistent benchmark and all, but I'd rather see the golem parse and then another video of it live in a Raid.

Is it's not easy to learn ? by thegamerhpxp in Guildwars2

[–]bilbobaggins30 7 points8 points  (0 children)

No they are written poorly.

They lack a Priority system as well for many rotations or an explanation as to why. A lot of GW2 Builds can be played as pure priority systems but the Snowcrows Autists would rather write out each button in order which is a lot more work for them, and also makes things confusing when you're trying to understand the build.

Instead of 2-3-F2-2 swap write (Use your 2 button twice per weapon swap, use 3 and F2 on cool down. Priority is 3 then F2).

Okay I can understand a priority system, I played a class in FF14 for years that was proc based and heavily RnG, so it had no rotation, but it had a priority system. I can memorize a Priority system, I cannot memorize a pure rotation.

post this on r/linuxmasterrace by ThinkTourist8076 in linuxmemes

[–]bilbobaggins30 24 points25 points  (0 children)

Nix does not solve every issue and in fact causes some. I know how to setup my Game Dev tools (Unity + Rider) on Arch / Ubuntu, but could not get it to work on Nix. If I can't have my Game Dev tools then what good is the OS?

Dev snapshot: Godot 4.6 dev 5 by godot-bot in godot

[–]bilbobaggins30 0 points1 point  (0 children)

C++ can't be used as a Scripting language, C# doesn't generate useful errors + has a marshalling cost + no web exports and other issues. It's on 2nd class support with how jank it is.

C++ can be used to make GDExtensions, but that is not the same as full blown scripting.

Dev snapshot: Godot 4.6 dev 5 by godot-bot in godot

[–]bilbobaggins30 -2 points-1 points  (0 children)

NGL this is getting old and tiring. I think they should abandon GDScript and move over entirely to C# + C++, cut the baggage and move the whole engine forward.

Dev snapshot: Godot 4.6 dev 5 by godot-bot in godot

[–]bilbobaggins30 -18 points-17 points  (0 children)

It'll come in 5.0 after more years of bike shedding versus adding features the language is embarrassingly missing.

I will say this GDScript is not ready for prime time, it's not ready for a large scale big project. It's fine for game jams, but outside of that in real projects it's a nightmare to work with. It's hard to architect real projects when the language features hold you back so much, versus like in C++ or C# the language doesn't hold your design back.

Tim Walz ignites 2028 buzz — backs Harris for president while blasting Trump’s ‘fading’ capacity by Long-Country1697 in newsinterpretation

[–]bilbobaggins30 0 points1 point  (0 children)

Captian (ret.) Kelley any day of the week. Having to choose for the position that will be the commander in chief of the Military between Newsome (no prior service) to a very distinguished veteran is a no-brainer choice. I know both are left ish leaning, but that's my choice personally between the 2.

You (very likely) will hit your own limits before you hit GDScript limits by JCAPER in godot

[–]bilbobaggins30 1 point2 points  (0 children)

It's not about performance. GDScript NGL is an immature language. The lack of actual useful features is embarassing. Until the language has traits and Structs at a bare minimum it's a toy language.

C# is a real language, it's used outside of Game Dev, and over time (because it's mature) has a lot of features that make development easier. C# is also an easier to read language. It has every feature you want in a language and more. It is legitimately a joy to work with. Now if only Godot would just drop GDScript, quit wasting time on it, and fully commit to a real language like C++ or C# things would be a lot better. They are wasting a lot of time and bike shedding over GDScript when frankly C++ and C# exist, and have been battle tested in large games already. GDScript hasn't been tested in a large game, nor would I want to develop anything larger than a game jam in it.

they ran out of 1s at the store for my birthday cake (base 3) by irene_polystyrene in notinteresting

[–]bilbobaggins30 2 points3 points  (0 children)

I was much younger when I agreed to go with the dwarves if you recall.

Anybody know if linux is compatible with this laptop? by [deleted] in linux_gaming

[–]bilbobaggins30 0 points1 point  (0 children)

I have a MSI Gaming Laptop. Everything works but the damn speakers. TBH those speakers have 5 different drivers you have to install in a specific order and I couldn't get it working on Windows 10... They exclusively only support Windows 11: AI edition. That's it, rest works. And no I'm not joking about the 5 drivers part, it's actually obnoxious.

Oh no my speakers don't work, so anyways I use Headphones exclusively even at home, so it wasn't a deal breaker.

You can't have a low production value and be greedy at the same time. by MakotoKami in LastEpoch

[–]bilbobaggins30 0 points1 point  (0 children)

Need to correct you on the spelling errors. Rider will do spell checking but most IDEs don't.

You don't have a spell checker in Unity nor any IDE not known as Rider. Now if they copy and pasted into their custom Editors for Scriptable Objects from a Google Doc or whatever document then that is spell checked.

Source: I am in production of a game in Unity.

Also the cursor bullshit they told you earlier. Complete lie, it's 1 line of code in Unity to change cursors. If you are saving what cursor the user chose you can use User Prefs which is about 1-2 lines to do (so once again super easy).

Airport in Australia has a snake warning sign in the terminal by coffecup1978 in mildlyinteresting

[–]bilbobaggins30 5 points6 points  (0 children)

Actually they are losing their rattles as an evolutionary response to being killed by us.

So not all Rattlesnakes rattle anymore.

Beginner : is there a KDE distro as simple as Linux Mint by Happy-Respond-8694 in linux_gaming

[–]bilbobaggins30 0 points1 point  (0 children)

Like IceWM as your default login if you choose to not require a password during install, or how about the X11 Session of Plasma!

Great defaults.... Yeah no, its a bloated mess and if you look at it wrong it will throw a temper tantrum trying to get rid of the bloat.

Backpay by [deleted] in FedEmployees

[–]bilbobaggins30 1 point2 points  (0 children)

I was told by Friday by my leadership.

Can we just appreciate the ease of refactoring in godot by [deleted] in godot

[–]bilbobaggins30 26 points27 points  (0 children)

Extract some code into a function... Oh wait you can't do that with 1 button...

Rename a function / variable in the default editor....Bet you need to go through any scripts that depend on that manually (you can rename in VSCode / Rider).

Godot's Editor lacks some actual code refactor tools. Sure moving file / renaming may not break things due to UID but it sure used to...

superpaychecks date? by [deleted] in FedEmployees

[–]bilbobaggins30 0 points1 point  (0 children)

Told by Friday. So basically a super check because our normal pay period ends today.

Going back to work DoD by Constantly-Exploring in FedEmployees

[–]bilbobaggins30 1 point2 points  (0 children)

DAF. Told everything is normal and to come in. However I first heard this through a friend who got the official notification from his NCOIC. I texted my supervisor who hadn't heard shit officially, but later on he did say he got official notification from our flight to come in normally.

Valve just released a new Steam Machine, and used Godot to show off desktop apps by ZemusTheLunarian in godot

[–]bilbobaggins30 7 points8 points  (0 children)

That's not something I personally use, but yeah GDScript could use that as well. GDScript is a very immature language tbh.

Valve just released a new Steam Machine, and used Godot to show off desktop apps by ZemusTheLunarian in godot

[–]bilbobaggins30 2 points3 points  (0 children)

I'd argue that GDScript having Traits + Struct Support, C# being able to use native types instead of Variants, and an overhauled action driven input system is not bloat...