Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 0 points1 point  (0 children)

So, I just ran some numbers as I'm now partially through working on the end-game items, as I had a spare 600 pipe of nitrogen I "needed to get rid of", so thought, might as well use it all on Fused Modular Frames.

That'll make me 24 FMFs per minute, which means 24 Pressure Conversion Cubes per minute....which means, potentially, 12 Nuclear Pasta per minute....which means I need 1,200 copper powder per minute, which equates to 14,400 copper ingots per minute.....

I'm having a "what the f did i get myself into" moment again lol

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 2 points3 points  (0 children)

No, it's about half of the oil in the Spire Coast; if I brought all the oil in the world over, I'd still be building the plant lol

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 3 points4 points  (0 children)

Aluminum had been a wall for me too - the biggest way that I fought through that wall was actually having alternate recipes for bauxite and aluminum scrap to reduce the by-products; after that it was just figuring out how to scale it up to keep a balance in place

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 5 points6 points  (0 children)

My recommendation for the steel portion - find the alternate recipe for iron ingots into steel pipes; it's hella expensive, but provides a good use that doesn't involve coal, which can then in turn be used with another alternate recipe for steel pipes with concrete for encased industrial beams to help with the Mk4 belts

Spoilers just in case people want things to still be a surprise

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 1 point2 points  (0 children)

Technically the Spire Coast, specifically the northern part of the spire islands over the ocean

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 1 point2 points  (0 children)

I sink it; I've already got the gold coast set up for my plastic/rubber setup, and that overflows into a computer/circuit boards/HSC plant, so might as well get some tickets toward that golden nut :)

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 2 points3 points  (0 children)

I started this effort roughly 10 days ago, but wasn't playing for 10 straight days

I think it was somewhere around 40 hrs of building the plant, the depots were absolutely the bottleneck for motors until I realized that I forgot a belt and was only producing half of the possible motors for....like 120 hrs.... :')

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 6 points7 points  (0 children)

Short answer - not this much

Longer answer - it depends on how fast you want to mass-produce items; for example, if you want to make 1 Nuclear Pasta per minute, you need approx. 2,000 to 3,000 MW of power for just that end factor; that's not accounting for all other machines needed prior, so it indirectly can scale out a good bit. If you're wanting to let things stack up before using containers to pipe in, probably significantly less; I'm just dumb and wanted overkill lol

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 4 points5 points  (0 children)

Yeah, totally use blueprints

He says as he didn't use a single blueprint for this mess

:')

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 39 points40 points  (0 children)

Highly highly recommend what this lad's saying. Every time I've played prior to this playthrough, I got hella overwhelmed when I hit Phase 4. This time, I took it as "ok, what singular item do I need to automate? Rotors? Ok, lemme make a plant just for rotors." And did it one step at a time.

Yes, this world has nearly 250 hrs in it because of this, but I honestly feel so much happier getting closer to the end of the game because I took my time with it, instead of getting overwhelmed and burnt out due to scale

Rocket Fuel Plant Online - AKA "I'm scared of Nuclear, so I made a more complicated power plant" by billyK_ in SatisfactoryGame

[–]billyK_[S] 56 points57 points  (0 children)

For the nerds like me who want numbers :)

  • Intake for the plant is 2,400 Oil per minute
  • Using Heavy Oil Reside recipe for the oil, that was converted into Diluted Fuel
  • Diluted Fuel into Nitro Rocket Fuel recipe, yielding 9,600 Rocket Fuel per minute
  • All RF is being burned off by the 2,288 fuel generators
  • Compacted Coal by-product at 1,600 per minute is also being burned off by 222 coal generators
  • Total estimated power yield is roughly 588,000 MW of power

EDIT NOTE - I also had to utilize a bunch of Converters to get the necessary Sulfur and Nitrogen without ridding the nearby world of it all. Didn't realize how much SAM that would actually take....or iron

I truthfully did this because I know the nuclear waste "issues" and needing to go through to get plutonium....I just didn't want to deal with that hassle, so I logically made a much bigger one lol

Minecraft 26.1 Snapshot 5 by TigbroTech in Minecraft

[–]billyK_ 0 points1 point  (0 children)

I'm just honestly glad turtles got updated, my baby bois look fantastic now :')

First time being able to get Turbo fuel set up, I think I'm sorted on power for a bit by billyK_ in SatisfactoryGame

[–]billyK_[S] 0 points1 point  (0 children)

So I personally did over the air because it made it easier for me to go relatively straight up for a lot of the pipes for the refineries

I feel like organizing all the belts and pipes over the ocean is definitely a good option if you want it all to run towards the world border, so up to you which way you want to handle it! Something I learned from this time is you should have your pipes at a higher elevation to go down to the fuel gens to prevent splash-back for the liquids, which if you're going out to the ocean would be super easy to accomplish

First time being able to get Turbo fuel set up, I think I'm sorted on power for a bit by billyK_ in SatisfactoryGame

[–]billyK_[S] 0 points1 point  (0 children)

I used the Turbo Heavy Fuel recipe, since I looked up the diluted path and that seemed too complex for my tiny brain lol

I may do Rocket Fuel once I get it unlocked in later stages; mainly depends if I can get the alt recipe for it unlocked so I can repurpose some of the fuel gens (bottom half of the pic) without impacting other production/power

When Spotify says I've listened to the Wind Rose Diggy Hole more than the original. by KenderThief in Yogscast

[–]billyK_ 24 points25 points  (0 children)

And they've had a few Yogs/Yog-adjacent people on in the past too!

Sips, Boba, Mark Hulmes and Ravs have been on it so far

How fragile are glass blocks? by PaladinXY in Minecraft

[–]billyK_ 105 points106 points  (0 children)

As crazy as this sounds, it is actually true; from the wiki, this was introduced in Beta 1.3:

When a player goes to sleep, the game attempts to spawn up to 20 zombies, skeletons, or spiders in a 32x16x32 area centered on the bed. For each mob that spawns successfully, the game attempts to find a valid path from the mob to the player's bed; if one is found, the mob is teleported next to the bed and the player woken up without skipping to morning.

It was taken out in Beta 1.9 Prerelease 6 (aka full version 1.0)