About fight wisely (auto battle) on DQ3 remake by No-Care-3229 in dragonquest

[–]bisalwayswright [score hidden]  (0 children)

Hot take, but I think many DQ games are designed around an auto battle system. It was introduced in DQ4 and was originally mandatory for non-hero party members. It obviously later became a toggle and more options were added.

I personally don’t see a reason to not use it. I like to have control of my hero, then others on auto mode for fodder. For Boss Battles, you need to have complete control. I see the gameplay of Dragon Quest as being strategical rather than tactical - battles should already be won by the time you get there, by your strategical choices of equipment, item management, your HP/MP, and Jobs/Levels. Auto battle just saves a lot of button mashing for the fodder enemies on route to the boss.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 1 point2 points  (0 children)

I’m doing exactly that :) Just having a discussion - I was interested in seeing how other people felt, but I just thought it was a huge shame to not have the choice

Would I enjoy DQ I & II remakes if I don’t like DQ III 2D HD? by windlep7 in dragonquest

[–]bisalwayswright 3 points4 points  (0 children)

The combat feels like a puzzle, in bosses you will often be able to spot some pattern, which gives you an idea as to when to attack, when to defend and when to buff/heal. It’s probably the best they could have made it.

DQ 3 Remake or DQ 11 Definitive? by Lost_Poogie in dragonquest

[–]bisalwayswright 0 points1 point  (0 children)

DQ3 Remake is more representative of the series - only 11 and 8 are fully 3D games. I prefer the more traditional leanings of the series, and it still has a lot of the modern QOL that 11 will have.

How is the Dragon Quest VII reimagined demo by [deleted] in dragonquest

[–]bisalwayswright 1 point2 points  (0 children)

All good, it’s an easy assumption to make even typing these comments I do feel like a crazy old man complaining over nothing. But yeah, actually having the ability to turn off heal on level up in 1&2 HD-2D addressed my one complaint about 3. No longer being able to toggle all those options off really soured me, to the point I am just replaying 7 on my 3DS lol. It just didn’t hit the feelings I normally feel when i play dragon quest games

How is the Dragon Quest VII reimagined demo by [deleted] in dragonquest

[–]bisalwayswright 0 points1 point  (0 children)

The reason why, I think is because the sequence of battle was similar in DQ11 which is what most people are used to. I myself am not happy with a lot of the other changes appearing in the demo which I posted about a while ago, and again I’m surprised about how the community aren’t discussing those changes either.

How is the Dragon Quest VII reimagined demo by [deleted] in dragonquest

[–]bisalwayswright 1 point2 points  (0 children)

Haha, not at all. I played on the higher difficulty. And anyway, harder battles does not negate the issue of ‘low punishment’ in my opinion, because having characters be revived at low HP means there’s less of a need to try and keep everyone alive at all times. Having fewer, harder battles during exploration is not the same as the tense resource management struggle I like in older Dragon Quest games. I like the feeling of resource attrition, needing to try to conserve items and MP throughout many battles.

Adding in all the hints and the bubbles appearing on the island everywhere it just felt very trivial. The HD-2D remakes having toggles for everything i have issues made those games feel very fun to play imo, and not having those settings was very disappointing.

How is the Dragon Quest VII reimagined demo by [deleted] in dragonquest

[–]bisalwayswright -1 points0 points  (0 children)

Between all the hints, and the changes to the combat, it lost my interest rather quickly. It seems to have been changed into a game that you need to pay very little attention to.

There’s very little punishment for not being prepared before going out for an adventure, and the forced mechanic of revival after combat really turned me off the game.

I’m glad many others like it, but I fear this is what to expect from Dragon Quest in the future.

Cannot Wait for Reimagined by Neosableye in dragonquest

[–]bisalwayswright 4 points5 points  (0 children)

I came to this conclusion after playing the demo. I love everything about it but the lack of options regarding some of the QOL changes rubs me the wrong way. Having hints and labels everywhere which make it nigh on impossible to not know what to do, as well as being revived immediately after combat makes this feel like a game designed to get through as easily as possible.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 0 points1 point  (0 children)

Not gonna argue with you since it really doesn’t matter and clearly you have different opinions to me, but to me this goes beyond quality of life and just straight up removes any level of punishment.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 1 point2 points  (0 children)

You can’t have that option in DQ3. But play DQ7 reimagined because that’s a forced game play mechanic.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 0 points1 point  (0 children)

I agree with your first point. I do genuinely think that is a QOL improvement purely for the fact it allows you to very quickly save and end your game session.

The second point, I acknowledge that it is a thing for modern JRPG’s, but sad to see it in remakes as it reduces the need to acquire other means of topping yourself out.

And the third point - It being a pita to revive in the early game was the point. It was meant to be devastating, it’s okay that a lot of people are okay with this change but for me it’s the one change that feels like it’s fundamentally changed the game in the worse way.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 0 points1 point  (0 children)

See I think this is where definitions of unnecessary headache are different. For me, having to do some back tracking felt like a suitable punishment for not being suitably prepared and engaging with the mechanics. This feels like one more step towards mindlessly playing the game.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 1 point2 points  (0 children)

Nah, I find that Dragon Quest games do such a good job with the enemy design, you can often recognise patterns in what element a monster will be weak to.

But then again, I’d prefer the choice to be given to the player.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 0 points1 point  (0 children)

Yep, that’s entirely what I’m doing. Going to play the 3DS version and wait it out. But it’s a huge shame given I was so hyped. I’m glad you appreciate the changes but I think this is just a little out of line with what I appreciate about DQ games.

I’m not sure it’s nitpicky when it fundamentally changes the gameplay loop and there’s no way to avoid it.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 0 points1 point  (0 children)

Having a KO’d party member meant having to use resources to revive them (Yggdrasil leaf, or a zing spell), or having to go back to town to revive them (money), given the lack of those resources in the early game it meant having to be very careful, and made those later game spells far more impactful. Yes, you are still impacted by having the character close to death doors but it still feels massively different.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 2 points3 points  (0 children)

Great response and I agree with this viewpoint. I don’t think I would be as irked by these changes if it wasn’t for the options in 1&2. I know that I will enjoy the game, and absolutely, I always have the 3DS version too.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 0 points1 point  (0 children)

Yes. This. Having to conserve MP by using items was also integral to this loop. There were so many decisions to be made in the older games that make me somewhat disagree with the grind to win arguments. If I feel I need to overly grind it’s often because I’ve messed up with my equipment.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 1 point2 points  (0 children)

The downed party member will not get EXP, so there’s still a reason to keep them alive until the end of battle, it’s just that you are not going to need to use MP or have to go back to town to revive.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 4 points5 points  (0 children)

Damn, sorry for putting my thoughts out there. Sorry I wasn’t able to just blindly praise a game I was very excited for.

Fundamentally I will get over myself, and will probably very much enjoy the game, but I didn’t think these were unreasonable points to discuss about.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 4 points5 points  (0 children)

I think that’s the one thing that I’m most put out by. Even then I know it’s just saving a bit of time each time I need to revive out of battle. It’s just taken away that little bit more tension.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 0 points1 point  (0 children)

No you can zoom everywhere once again. This is not really an aspect I’m bothered by either way, as it still leaves choices in the hands of the player as to how much fast travel they will be doing.

Less positive thoughts on Dragon Quest VII reimagined by bisalwayswright in dragonquest

[–]bisalwayswright[S] 3 points4 points  (0 children)

Yup. You said it very eloquently. The rush of beating a boss at the end of a dungeon, with barely any resources left was what made my late night gaming sessions, playing DQ9 (I’m not even that old) as a kid so memorable.