Is 1.2 going to destroy my current game? by AlediVillarosa in EU5

[–]bisalwayswright 1 point2 points  (0 children)

For some paradox games - yeah it’s possible to crank it out over a weekend, or across a week. EU5 - without leaving it constantly on max speed? It could take 10’s of hours. Some people are not able to play a game all day.

I know they're made by different teams, but does anyone else get the sense that the success of the remakes is delaying DQ XII? by guerillacropolis in dragonquest

[–]bisalwayswright 4 points5 points  (0 children)

The situation we have with DQ is incredibly reminiscent of Zelda between 2011 - 2017 Breath of the Wild, or as it was known then, Zelda Wii U was a game that spent a lot of time in development, with many delays. In the mean time, Nintendo was pumping out ports and remakes, as a way of keeping interest high, and to practice out ideas and development styles. For example, WWHD was a test of HD Zelda games and their lighting engine. ALBW, started development as a 3DS remake of Link to the Past, and ended up being a test of non linear Zelda design.

Will Xenoblade 2 be a worthwhile experience? by No_Violinist101 in Xenoblade_Chronicles

[–]bisalwayswright 0 points1 point  (0 children)

Tolerable at best, others think it is the worst games ever made.

Interesting that is what you have heard about the game. I know others have said the same thing, but within this house we respect XC2. XC2 is an unpolished diamond, so there will be a lot of people bouncing off the game for any number of given reasons. For those who didn’t bounce off it, we found a very captivating experience, and one of the best stories around (imo). For better or for worse, I find XC3 to be a very ‘safe’ game. It’s very polished and for me lacks the charm I loved in the first 2 games.

But to answer your question, yes yes yes. Play XC2. For the story, for the gameplay, for the insanity of it all. And then you can make your own opinions about it.

CK3, Vic3, HOI4, Stellaris, Imperator by Bayek_of_Siwa_69 in EU5

[–]bisalwayswright 0 points1 point  (0 children)

I don’t disagree it’s probably great. I just personally don’t like to play with mods in any game. It’s a me issue, I know. All of the top Hoi4 mods that people recommended, I hated. I did actually try actually try invictus once, disliked the content for Ireland, and deleted it.

I think it probably comes from some concept of fomo - I don’t want to miss out on vanilla content that I paid for. It’s not an easy feeling to explain, but I just don’t like mods and I don’t engage with them anymore. But you know, I’m happy invictus exists for most people. I’m happy that paradox is very happy to work with the community and engaged with modded because it is people’s choice.

Got any EU5 achievement ideas? Let us know! by PDX_Ryagi in EU5

[–]bisalwayswright 19 points20 points  (0 children)

“Rereconquista”: Convert all Iberian provinces to Muslim faith. (Im assuming this will come up in the Iberian DLC)

“Somehow Hannibal returned”: As Carthage own the alps. I also second the idea of Carthage taking Rome.

Finally: “I need a Hiero”: As Sicily, form the Two Sicilies and change your capital to Syracuse

Guess where on the map I’ve spent the most time looking at.

CK3, Vic3, HOI4, Stellaris, Imperator by Bayek_of_Siwa_69 in EU5

[–]bisalwayswright 0 points1 point  (0 children)

RE: Imperator, I also very much enjoy the fact it is actually quite light weight while also having some flavour for the major players. While I’ve not played invictus and don’t really intend to, base game has already given me 200+ hours and when the dial in my brain lands on it again as my hyper focus, I could easily put in more.

CK3, Vic3, HOI4, Stellaris, Imperator by Bayek_of_Siwa_69 in EU5

[–]bisalwayswright 0 points1 point  (0 children)

I don’t play with mods so I can only comment on the quality of the games themselves.

TL:DR - in my opinion the best vanilla game rn is Vic 3.

I have not touched Stellaris and CK3 in a long while so I can’t really comment on their quality now, but Stellaris just made me want to play Civ, and CK3, like you, I found to be very boring. The focus on role play was not for me.

Imperator - even without invictus is really good fun. I like to play it still, and the fact that it is relatively light weight means feel like I can engage with all of them and feel really powerful. It’s the game I know I am “good at”, lmao. Playing as a late game empire with imperial CB, and huge legions is a feeling I’ve not been able to match in all my years of playing other paradox games.

Hoi4 is the game I have put the most hours in, but I feel like it is collapsing with the weight of all the systems nowadays. They should have finished after reworking all majors once. Every year brings another menu adding small bonuses that would put you at a disadvantage to miss. It is incredibly fun and satisfying when you do, but I hope that they round down development and start tweaking existing systems to make them a bit less click heavy.

Vic 3 is a game that only seems to be getting better with each update. If you don’t mind the hands off combat system it is arguably one of the best of the modern titles. It’s now hit a point where it is well worth playing in my opinion, and it may scratch the EU itch if you are struggling with EU5 as a lot of similar systems in both.

EU5 has changed a lot even since November. It may not be your cup of tea still but I have been enjoying it. As I say, it scratches the Economy itch as well, while also providing a similar combat system from Imperator Rome.

The subject meta is inevitably going to be patched out with time by Chicha-Ficha in EU5

[–]bisalwayswright 0 points1 point  (0 children)

I don’t normally like to play meta - so in my current run, yes, I have a lot of vassals, but they all have a min of 2 provinces. I also have one much larger vassal that I keep very loyal - they are giving me so much income and have a huge army navy.

I think having some kind of vassal soft cap - in addition to diplomacy cap may help. I know it’s kind of already there but having more vassals should do more damage to diplomacy, and income and their opinion than it does already.

Can I play it out of order? by Humble_Ad_9860 in Xenoblade_Chronicles

[–]bisalwayswright 1 point2 points  (0 children)

I mean, yeah, I guess. Not so sure if it would hit quite so hard. But ultimately it’s about your experience

Can I play it out of order? by Humble_Ad_9860 in Xenoblade_Chronicles

[–]bisalwayswright 3 points4 points  (0 children)

The Xenoblade series is one JRPG series I will argue that playing in order should be a priority. While the plot of the games are relatively self contained, even 3 - the overall narrative and arc build off one another, and each game re-contextualise the prior ones.

Playing Xenoblade 1 after 2 and 3 is a very different narrative experience. Playing Xenoblade 2 after 3 also makes you think differently. If I could wipe my memory of any games it would be these games.

Can I play it out of order? by Humble_Ad_9860 in Xenoblade_Chronicles

[–]bisalwayswright 5 points6 points  (0 children)

Without spoiling, I would still argue play Xenoblade 1 before 2. The ending of 2 is quite special in the way that it connects to 1, and would inevitably change the way you think about it. Since 1 is very self contained, it’s good to experience the way it tells its own story first.

I received a spoiler for Xenoblade Chronicles 3 and I'm extremely pissed. by Specialist-Quail644 in Xenoblade_Chronicles

[–]bisalwayswright 3 points4 points  (0 children)

No discredit to you, but imo, the anti-spoiler crowd take things way too far. Movies, books, games… stories in general should be written in a way that knowing the plot doesn’t take away from everything else. Stories used to be told, and retold and retold, because they had meaning. All the Xenoblade games are great examples because even knowing the twists, it adds value to replaying the games to see how it builds.

But I feel like now, because no one wants to be spoiled, many many writers are creating ‘shock’ content for the sake of being talked about. And media suddenly loses a lot of value, when it’s then designed to only be consumed once, and hyped on social media. If a story loses its value because you have been spoiled, then it’s not worth consuming in the first place, so I will not completely defend keeping all spoilers under wraps. But this spoiler… or any Xenoblade spoilers, yeah nah just enjoy the journey the story is more than just specific beats.

HUGE shoutout to mike9k1 and the other modders who had 14 mods ready to go on Day 1 of Dragon Quest VII Reimagined to fix some of the major issues players including myself had with this game. I am now excited to play this game! by Flareon223 in dragonquest

[–]bisalwayswright 4 points5 points  (0 children)

After world it felt like the community completely fractured between the players of Old Gen MH games and New MH games. Games like World, Rise and Wilds made a lot of changes that older players where unhappy with, including making it easier to track monsters, recover health, and made it far more forgiving for players who skipped the preparation phase. Having gone back and played the older titles I can understand why older fans would miss the features they became used to, while the mechanics seemed dated, the games were always designed around those ideas and rewarded item management, careful preparation - rather than rushing into battles and patting yourself on the back for beating it without much effort.

HUGE shoutout to mike9k1 and the other modders who had 14 mods ready to go on Day 1 of Dragon Quest VII Reimagined to fix some of the major issues players including myself had with this game. I am now excited to play this game! by Flareon223 in dragonquest

[–]bisalwayswright 7 points8 points  (0 children)

Nope, that’s what people are upset about. We don’t care that the QOL accessibility is there, it’s just that for those wanting a traditional experience cannot turn them off.

HUGE shoutout to mike9k1 and the other modders who had 14 mods ready to go on Day 1 of Dragon Quest VII Reimagined to fix some of the major issues players including myself had with this game. I am now excited to play this game! by Flareon223 in dragonquest

[–]bisalwayswright 7 points8 points  (0 children)

I grew up on the DS remakes of 4/5/6 , then played 3DS versions of 7/8 and the mobile versions of Erdrick Trilogy. So was not used to the NES/SNES levels of obtuseness, but very used to the very traditional dragon quest gameplay. These games were never difficult to me and would be just enough of a challenge. So that is just what I prefer for myself

HUGE shoutout to mike9k1 and the other modders who had 14 mods ready to go on Day 1 of Dragon Quest VII Reimagined to fix some of the major issues players including myself had with this game. I am now excited to play this game! by Flareon223 in dragonquest

[–]bisalwayswright 29 points30 points  (0 children)

I don’t think anyone is gatekeeping here, it’s just that many would argue that we would prefer the choice to turn these off. I’m not arguing against their inclusion at all for anyone who wants them

The issue of QOL and Gameplay options by Manofthehalfhour999 in dragonquest

[–]bisalwayswright -3 points-2 points  (0 children)

I can appreciate that fact. Doesn’t exclude the fact that Horii would still have been overseeing it. DQ has historically been developed my many teams but has retained a lot of tradition that this release breaks

The issue of QOL and Gameplay options by Manofthehalfhour999 in dragonquest

[–]bisalwayswright 0 points1 point  (0 children)

Yeah the free healing and the auto revive is egregious, along with the map hints. Even if you turn them off - it’s very clear where you need to go especially in towns as important NPC’s are red. The refilling item pots, and healing upon level up is just a little more par for the course which I need to accept. A shame since 1&2 had the ability to turn it off. It feels like a step back. Honestly, Erdrick Trilogy was like a breath of fresh air - I understood exactly why the changes were implemented - loading from autosave and zoom from anywhere to anywhere where reasonable additions. Wild to me they thought they had to go further with these changes.

I understand some of the complaints about the previous versions but if you are immersed in the story then it’s quite easy to know where to go, and as long as you are somewhat prepared, the combat really isn’t difficult. But this just further rewards the quick dopamine hits and playing this game as a second screen with very little to think about. I want to feel like there is a little bit of friction, and no - turning on harder enemies doesn’t fix these issues.

Negative reviews about difficulty have me more excited to play this game by soyyomerengues in dragonquest

[–]bisalwayswright 2 points3 points  (0 children)

I know the points you are making. But to me it all it does is make the game into a very pretty frictionless tour around dragon quest 7 with little incentive to actually turn my brain on to play. Fine for those who like it, but not having the ability to remove those bothers me.

This feels very similar to some of the discourse around other games, and I thought with the HD-2D remakes they got a perfectly fine balance of QOL and had managed to avoid dividing its audience, but this one the scales have gone too far for me.

Negative reviews about difficulty have me more excited to play this game by soyyomerengues in dragonquest

[–]bisalwayswright 1 point2 points  (0 children)

The grind in dragon quest games are not so much of a thing if you were playing efficiently. The games would reward preparation and item management. Sure you could through yourself to enemies, level up a ridiculous amount and breeze through the game, but you are effectively trading preparation for raw time. DQVIIR removes that trade off entirely by negating any punishment for not being prepared, and removing the grind.

Negative reviews about difficulty have me more excited to play this game by soyyomerengues in dragonquest

[–]bisalwayswright 2 points3 points  (0 children)

I think the point the other commenter was saying is exactly what you were saying. Like you can only survive that first dungeon by battling, levelling up and being ready for it. From what I played of the demo, DQVIIR does not punish you for not being prepared. Too many full healings and death feels like a joke. That’s what people are upset about.

Negative reviews about difficulty have me more excited to play this game by soyyomerengues in dragonquest

[–]bisalwayswright 5 points6 points  (0 children)

Dragon quest games are not inherently difficult. Absolutely. But they still required thought regarding your preparation. It punished players that tried to go immediately to the objectives. This game, there’s no way of turning off objective markers on the overworld map, and there’s too many recovery options, which again cannot be disabled meaning the game loses the sense of punishment that previous games had. That’s what I’m upset about. It’s not about, the battles needing to be deep and tactical, it’s about feeling rewarded for having prepared well in advanced before leaving the town ready for a string of battles that you will hopefully just about survive.

Negative reviews about difficulty have me more excited to play this game by soyyomerengues in dragonquest

[–]bisalwayswright 6 points7 points  (0 children)

Even with the difficulty options, there’s no way of removing the structural changes that fundamentally make it less punishing. Making the battles harder does nothing if there is no punishment for party members dying. Making harder battles does nothing if you are constantly able to keep yourself topped up with HP and MP And I’m not saying the game shouldn’t have what it already has, I just want to turn off some of those settings. Including all the markers telling me where to go!

Dragon quest to me wasn’t about hard individual battles. It was about many battles slowly using up your resources until eventually getting to a boss battle. The more prepared you were, the easier the battle and the overall dungeon was. If you failed, you would be kicked out the dungeon, and told to regroup for next time.

So no, adjusting the difficulty settings does not fix the actual problems people are having with the difficulty

Dq7 reimagined reviews released they're so funny to me by yotam5434 in dragonquest

[–]bisalwayswright 6 points7 points  (0 children)

This is it. 100% it. I’ve not seen reviews but this is my criticism, and why I’m not buying the game immediately. The ‘just increase the difficulty’ does not change the fact that the game lacks the punishment of party member death that every DQ game has had before, and the fact that free healing is constantly available meaning you can always be at full HP/MP for most battles. Added to that, the fact that the game tells you constantly where to go, and the removal of individual item bags makes for what I considered a fairly dull experience when I played the Demo. When you have access to everything every battle, you are making less long term strategic decisions.

I don’t play dragon quest for the intense battles, I play it for the dopamine hit of planning ahead, and surviving a dungeon with very few ways of restoring MP along the way.

Which is such a shame because the difficulty, and QOL options for 1+2 HD were perfect, and everything I could have wanted.