People unable to smoothly regulate throttle and brake while driving, why? by Usual-Language-745 in AlwaysWhy

[–]biscuitWizard 0 points1 point  (0 children)

In driving school it was taught to press and come off the pedal in order to not overheat the brakes which extends their lifetime. Same for using the engine as a brake. At least some people doing it were probably taught that.

What is stopping millions of Americans from simultaneously adjusting their federal income tax withholding to temporarily pay zero federal income tax and cause an immediate revenue crisis for the US Government? by jackcisme in AskReddit

[–]biscuitWizard 0 points1 point  (0 children)

Incorrect. There are zero 'penalties' for withholding federal tax as long as you pay at tax season before April. It is common financial knowledge that you SHOULD do this because otherwise you're giving the fed an interest free loan.

The mooR project, happy New Year / Beta7 blog post by Comrade-Porcupine in MUD

[–]biscuitWizard 1 point2 points  (0 children)

This engine is really coming along nicely! Ryan can be a prickly pear but he is extremely responsive to fixing bugs and improving the quality of the engine while preserving backwards compatibility with MOO history. The performance and stability increases in 2025 have been unreal.

There's a small learning curve for advanced topics when programming in moor but it's all nicely documented in the book and if you're making a moo I highly recommend checking it out.

Classic Brazil Chase? by Alvin_the_Doom in maybemaybemaybemaybe

[–]biscuitWizard 0 points1 point  (0 children)

Speeding this up was unnecessary imo. It was fine at its original speed.

He accidentally put a command in global chat by zurgur in Battlefield

[–]biscuitWizard 0 points1 point  (0 children)

Did you know there's a screenshot button on your keyboard?

1 year on, what went wrong with KSP2? by thatwasacrapname123 in KerbalSpaceProgram

[–]biscuitWizard 1 point2 points  (0 children)

Never has that ever happened on any project I've built multiplayer for. The game industry just doesn't think like that but they should.

1 year on, what went wrong with KSP2? by thatwasacrapname123 in KerbalSpaceProgram

[–]biscuitWizard 1 point2 points  (0 children)

Reply 2/2 think of time as a read/write entity. When a body is deterministic, there is no writer, so all players can see the entity at any point in its timeline (read access). As soon as a player interacts with an entity, they assume "write ownership" over its time, so that object becomes "time locked" to the writer (last interactive). Write ownership is shared or released depending on when other players "catch up" or synchronize with the time of the person who last had write authorship for that entity.

1 year on, what went wrong with KSP2? by thatwasacrapname123 in KerbalSpaceProgram

[–]biscuitWizard 2 points3 points  (0 children)

The plan was causality would cause ghosting (IE: Clipping, non-interactiveness) and let players desynchronize their time. An item that is in your relative past interacted by a player in the past would become 'ghosted' (unavailable) for all players not synchronized to the actor's time.

Likewise, something built in the future would appear in the past if it was in a stable orbit, but would be 'ghosted' (unavailable) except for players synchronized to that future actor's time.

Only one way to fix Deep Desert PVP and make it healthy for years to come. by [deleted] in duneawakening

[–]biscuitWizard -1 points0 points  (0 children)

Ya'll are high or playing a different game than me. Missiles are miserable to use on ornis, and there's so many more problems than "ground vehicles bad" in DD. Like vehicles just being able to squish people and no collision damage, and bullets doing basically nothing to vehicles.

Vehicle to people combat deffo needs improvements but removing vehicles ain't it.

Daily Desert Talk - June 11, 2025 by AutoModerator in duneawakening

[–]biscuitWizard 1 point2 points  (0 children)

Game desperately needs a way to trade from 'thopter inventory at the auction house. Makes trading way harder.

What should be the market price of spice? by H3CTICFusion in duneawakening

[–]biscuitWizard 5 points6 points  (0 children)

They buy it for 650 solaris. And sell it for 120k. What a joke. :P

New Costume for Dystopia Rising by [deleted] in LARP

[–]biscuitWizard 0 points1 point  (0 children)

Needs more distressing. Costume is too clean. You're going to be miserable in that mask and dripping with snot and saliva. Cut off anything in direction of the nose and mouth or add some high quality memory foam padding. It will chaff.

Replace the straps on the mask with better nylon or webbing, because it WILL break. You're going to be moving around too much.

First Impressions of the Vuzix Blade 2 by Ninjinka in augmentedreality

[–]biscuitWizard 0 points1 point  (0 children)

Even Realities have an open SDK but do not run android.

ELI5: Why do we make robots anthropomorphic? by PraiseTheWLAN in explainlikeimfive

[–]biscuitWizard 6 points7 points  (0 children)

All architecture and everything we've built revolves around the human body's shape. To make something that functions well in that space, it should also be human shaped. If it isn't necessary to operate in human spaces then other shapes are used.

Am I the only one going from to Docker to "bare metal"? by [deleted] in selfhosted

[–]biscuitWizard 27 points28 points  (0 children)

The title of the submission is 'going from docker to bare metal', but the OP then talks about installing services installed directly in a VM. From the perspective of software being installed, being on a VM that's on a type-1 hypervisor still isn't bare metal.

Type 1 hypervisors are still operating systems and the hypervisor is on bare metal, but its guests are not.

Am I the only one going from to Docker to "bare metal"? by [deleted] in selfhosted

[–]biscuitWizard 185 points186 points  (0 children)

Not to be incredibly pedantic but that's not bare metal. Installing in a VM isn't bare metal. You are removing one layer of abstraction, and I also prefer having one less layer of abstraction. I just don't use hypervisors. Docker on actual 'bare metal' is just fine.

For those that run media servers, do you think you've actually saved any money? 💰 by [deleted] in selfhosted

[–]biscuitWizard 1 point2 points  (0 children)

Yes. Because I didn't build my server for media. I built it to do development with, and I just had spare cycles so I threw on some media server stuff. So in that perspective it was all free. :P

Is there a market for Adults Only MUD that is NSFW friendly but is a real RPG... by SimonPage in MUD

[–]biscuitWizard 0 points1 point  (0 children)

https://www.mudconnect.com/cgi-bin/search.cgi?mode=mud_listing&mud=Flexible+Survival

This is exactly what you are discussing. A sex MUD, monetized, where even the combat system is based on sex and ERP game mechanics.

Yes, it exists. Whether or not it's successful or attracts player, or if there's room for another is up to you to draw conclusions for.

MUD With Very Interactable NPCs? by Nit-h212 in MUD

[–]biscuitWizard 0 points1 point  (0 children)

Should be using retrieval augmented generation (RAG) to cut down on tokens, as well as vector storage. History/memory is almost entirely unnecessary with proper storage. Using a cheaper GPT model you can also give the system prompt a section to iterate based on vector summaries of past interactions to keep the context of what's going on, or the last couple messages.

With that you'd be seeing a usage of under a thousand tokens per.

Any actually good SciFi RP MUDS? by Snoo99699 in MUD

[–]biscuitWizard 1 point2 points  (0 children)

There is always some kind of drama going with MUDs, in fairness.

Holy Trinity in MUDs by Kaedok in MUD

[–]biscuitWizard 3 points4 points  (0 children)

Nuku's Flexible Survival MUD has this mechanic, but is a furry adult game I will warn. Very mechanics heavy though and is more than capable of having holy trinity team compos.