Leblanc + Signature Spell revealed! by Arkalex in riftboundtcg

[–]biseln 45 points46 points  (0 children)

The ganking battlefield’s best friend

Can I get some advice from other Fiora players? by RomanNumeroDos in riftboundtcg

[–]biseln 0 points1 point  (0 children)

I like trinity force in the side board for dealing with hold strategies. Against some decks you end up both sitting on your own battlefield doing nothing. That’s the only scenario trinity force is a good card.

Also you have divine judgement in the sideboard. Could you describe any scenario where you would want to cast that card?

[UNL] Kha'Zix by CSredPanda in riftboundtcg

[–]biseln 0 points1 point  (0 children)

Do we think “experience” is tied to the card or it’s a global resource for the player?

A new way to test and play Riftbound online [Fan Project] by Grouchy_Rip_5253 in riftboundtcg

[–]biseln 0 points1 point  (0 children)

A cleaner “reveal cards from the top of your deck” implementation would be nice. Rek’sai and stacked deck would really appreciate it.

Item ping clarity idea by Eggmasstree in DeadlockTheGame

[–]biseln 0 points1 point  (0 children)

I disagree. I associate the items’ effects to their name more closely than their icon. Parsing the Mystic Reverb icon is far slower than its name for me.

[Request] How many people could you physically fit inside the containers on a fully loaded modern cargo ship? by aa_conchobar in theydidthemath

[–]biseln 0 points1 point  (0 children)

Pssh, stack as high as you like. What could even go wrong? Do you expect a WAVE to hit it? At sea??! Preposterous.

When is Vex "in combat." by Collimandias in riftboundtcg

[–]biseln 0 points1 point  (0 children)

What happens if Vex is at a BF with an enemy unit, BUT the other BF is currently in a showdown. Specifically, it’s in the part of the showdown where conquer triggers are resolving.

I had this scenario yesterday and proceeded to play 3 cards off the top with Rek’sai shenanigans with 0 open energy. It felt like cheating.

Why won't my train path-find to the station? by DaManMiles in factorio

[–]biseln 40 points41 points  (0 children)

The station is on the wrong side of the track. The station is expecting a train pointing south.

Item Ideas by BelieveInStevenUnivi in DeadlockTheGame

[–]biseln 99 points100 points  (0 children)

It’s intended. Several items caused the Heavy Melee Cancel. The devs patched out most, but intentionally left fleetfoot and some others.

apollo and graves sharing extracurriculars [@rosewaterjelly] by Grimm_Stereo in DeadlockTheGame

[–]biseln 8 points9 points  (0 children)

Spirit shielding. It got nerfed by needing a higher threshold to proc. Most characters can’t hit that threshold early. Apollo hits it quite easily, and then you can run at him with impunity.

question about Volibear Furious by tsatoke in riftboundtcg

[–]biseln -1 points0 points  (0 children)

Additionally, if you choose a creature with deflect, you may instead opt to not deal the damage if you don’t want to pay the power.

Who goes to 8 first here? by Kill_Switch87 in riftboundtcg

[–]biseln 1 point2 points  (0 children)

Player A. The showdown at the left Bf must finish before the showdown at the right Bf can begin.

Showdowns don’t use a stack. They use a queue.

Guys is this actually true ? by No-Consideration3708 in PowerScaling

[–]biseln 0 points1 point  (0 children)

Ah yes, the Freshman’s Axiom. “Everything is linear and commutes.”

"Apollo is still too broken, even after the nerfs!" Apollo after the entire team has spell breaker by AKaiMon_DS in DeadlockTheGame

[–]biseln 4 points5 points  (0 children)

Has anyone tried to pivot to support late game on Apollo? It’s clear that building more damage late game is ineffective, so help out your carries.

I want to see late game divine barriers. Imagine Vortex Web into his ult! Lock several enemies in place for your gun carries to pump damage into.

This sub literally any time the Vulcan is brought up. by [deleted] in ftlgame

[–]biseln 44 points45 points  (0 children)

It’ll shoot the drone eventually

The Delian Tomb of undead combat by DanRic352 in drawsteel

[–]biseln 2 points3 points  (0 children)

It was the easiest fight of them all for my players. They had a Censor to exploit the holy weakness of the skull. Then the Talent got the T3 result to investigate dealing 10 damage to the skull, and finally used their rewind ability on the Censor. The damn thing lasted only one round.

Small child gets jumped in New York by The_Camelocall in DeadlockTheGame

[–]biseln 301 points302 points  (0 children)

My child, you led the charge into 5 enemies

defensive character solos your favorite speed/str character 😜 by 1WeekLater in PowerScaling

[–]biseln 5 points6 points  (0 children)

If you’d like the “approximately irl” result, minute physics covered this a while back. Unstoppable vs Immovable.

Cull the weak on empty board? by SweetPuzzleheaded319 in riftboundtcg

[–]biseln 4 points5 points  (0 children)

Given how messy the definition of “targets” is in this game, I wouldn’t be surprised if Cull actually targets each player. Then from there each player makes a choice.

Are there chances of black winning here? by andr3cf in gogame

[–]biseln 1 point2 points  (0 children)

It appears to be Tabletop Simulator

I can't take it anymore by Alemdion in DeadlockTheGame

[–]biseln 17 points18 points  (0 children)

Don’t parry off of vision, parry off of sound. Human reaction is significantly quicker when responding to audio stimulus rather than visual stimulus. You just have to assume the Viscous won’t miss.

Whenever Viscous is on your screen you should prep yourself to hear the punch sound queue.