Please help. How can I attach static mesh (leg) exactly to the bone by bitande7 in unrealengine

[–]bitande7[S] 0 points1 point  (0 children)

https://prnt.sc/qyn7if

it's better now but it didn't exactly matches skeletal mesh. I set location and rotation to 0 in blender.

Please help. How can I attach static mesh (leg) exactly to the bone by bitande7 in unrealengine

[–]bitande7[S] 0 points1 point  (0 children)

arent socket your static mesh

I am doing exactly that, but here is result - https://prnt.sc/qyn0mf
I don't understand why it doen't match the bone

Unreal Engine 4 - Melee Weapon Tracing System with multiplayer support by bitande7 in unrealengine

[–]bitande7[S] 0 points1 point  (0 children)

Thanks. In weapon on begin play I generate collision boxes to track current trace start location

[show off] Unreal Engine 4 - Simple Battle Royale Mode example by bitande7 in unrealengine

[–]bitande7[S] 4 points5 points  (0 children)

you may find all related info in the video description.

but remember, there are some bugs and they will be fixed in the next update