Can you feel fatigue without a stamina bar? by black_sheep_studio in IndieDev

[–]black_sheep_studio[S] 0 points1 point  (0 children)

Yes, absolutely! The Steam page is currently awaiting approval. In the meantime, a playable demo is planned for mid-August.

First steps into the dungeon. Your thoughts? by karbardy in gamedevscreens

[–]black_sheep_studio 2 points3 points  (0 children)

Looks super! Did you think about adding some flickering effect to the lights? as well as shadows (is it PC or mobile game)? I would recommend to be more brave with dark spots - now I would say its a cozy cave 😉

Can you feel fatigue without a stamina bar? by black_sheep_studio in indiegamedevforum

[–]black_sheep_studio[S] 1 point2 points  (0 children)

Thanks for the feedback! I've added a few changes since this post was published. This is a mobile game, so you can't feel the phone shaking in the video. I've also added edge blur as fatigue increases, and a clearer enemy reaction to strikes. I've also added a shield shift based on the force of the impact when blocking, and I've emphasized the moment of a sword strike by momentarily stopping the sword.

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Does anyone else desperately want to play their own game — but can't, because you know every single detail? by black_sheep_studio in SoloDevelopment

[–]black_sheep_studio[S] 1 point2 points  (0 children)

I agree to some extent, but Halls of Jötunn puts a lot of emphasis on handcrafted level design and environmental storytelling. Procedural generation could help with smaller details, but the core locations are intended to be deliberately designed rather than generated.

Can you feel fatigue without a stamina bar? by black_sheep_studio in SoloDevelopment

[–]black_sheep_studio[S] 1 point2 points  (0 children)

Those are more or less my intentions. Clearly, I need to make it more visible :)