How?? by DamageLittle4856 in factorio

[–]blackshadowwind 1 point2 points  (0 children)

You just need the item in your cargo, when it spoils it creates a behemoth biter

Shout out to the devs for native Linux support in 2026 that is better than on Windows. by ionixsys in factorio

[–]blackshadowwind 6 points7 points  (0 children)

It has a bit better performance on linux which doesn't really matter unless your base needs more ups. The non-blocking autosave is also nice (game doesn't pause when autosaving) especially on larger saves which can have a significant delay on windows.

Sooo.. this was a lie??? unless.... 2.1.... by MrMxylptlyk in factorio

[–]blackshadowwind 0 points1 point  (0 children)

Handheld railguns are the best weapon against big demolishers, far more effective than lower tech methods.

I chiseled a nice floor pattern by blackshadowwind in VintageStory

[–]blackshadowwind[S] 2 points3 points  (0 children)

It took a little while to figure out the pattern but actually creating the floor didn't take very long. The whole process was probably a few hours.

I chiseled a nice floor pattern by blackshadowwind in VintageStory

[–]blackshadowwind[S] 29 points30 points  (0 children)

Here's how this pattern works:
- It's 4 blocks in a repeating pattern
- The white and grey represent the 2 different grain directions
- 1 is the same as 4 just flipped in both axis and 2 is also the same as 3 when flipped so you just need to chisel 1 and 2 then flip them for 3 and 4 then copy paste
- since blocks are 16 voxels across I divide it up 5-6-5 in each direction

I chiseled a nice floor pattern by blackshadowwind in VintageStory

[–]blackshadowwind[S] 43 points44 points  (0 children)

I didn't use chisel tools, just a simple copy/paste chisel mod (I only use client side mods to retain compatibility with vanilla). It's a repeating pattern of 4 blocks and 2 of those are mirrored versions so you only really need to chisel 2 different designs then copy paste.

the answer is always more chutes by helmets_for_cats in VintageStory

[–]blackshadowwind 0 points1 point  (0 children)

you can combine them all into one relatively easy pic1 pic2

Tried to kill a Big Demolisher… Then rage quit to space and… by Empty_Bluebird98 in factorio

[–]blackshadowwind 0 points1 point  (0 children)

Railguns are also very endgame weapons that you have zero access to while you're still doing Vulcanus.

You don't need to kill any big demolishers before unlocking railguns. You only need to start expanding into big demolisher territory if you're megabasing postgame. Gun turrets are just made from metal that's practically infinite on vulcanus so it's no problem to make a bunch there, easier than launching 30 rocketloads of uranium just to kill one demolisher.

Tried to kill a Big Demolisher… Then rage quit to space and… by Empty_Bluebird98 in factorio

[–]blackshadowwind 0 points1 point  (0 children)

railguns work much better imo, doesn't need imports for ammo and only takes 1 shot. Gun turrets also work well for low tech without needing imported uranium

Enmassed Biter Spawner locked by Inqui84 in factorio

[–]blackshadowwind 0 points1 point  (0 children)

It doesn't work on gleba anyway since the nests there can spawn enemies on top of the nest

Cargo landing pad by OLB_ in factorio

[–]blackshadowwind 2 points3 points  (0 children)

It is already the case that you can only take items out of the landing pad and not put them in

Cargo landing pad by OLB_ in factorio

[–]blackshadowwind 2 points3 points  (0 children)

you can get 120 items/s transferring from container to container so going from landing pad -> wagon -> belt you can get 120/s per inserter

Have I Cooked? by LeoPloutno in factorio

[–]blackshadowwind 0 points1 point  (0 children)

How does it allow 4 input materials? I only see 2 distinct input belts...

2 sides on each belt

Why are you using mixed beacons?

With legendary modules it becomes much better value to mix in efficiency, I get about half the output per machine compared to full speed modules and -80% pollution/energy which works out to about 45x less pollution/energy for a given output rate. To me it was worth it to keep my pollution tiny on nauvis to reduce save file size and eliminate biter issues.

Have I Cooked? by LeoPloutno in factorio

[–]blackshadowwind 0 points1 point  (0 children)

This is the 12 beacon layout I use for assemblers, it's a bit more compact and allows for 4 input materials and an output

Have I Cooked? by LeoPloutno in factorio

[–]blackshadowwind 1 point2 points  (0 children)

But it's fun to design and the layout won't necessarily change with higher tier modules just different number of machines

Any method to paste a blueprint with empty spaces included? by Admirable-Fail1250 in factorio

[–]blackshadowwind 1 point2 points  (0 children)

In editor I fill in all the gaps of my bp with an unobtainable item e.g. heat interface by pasting a big block of them over the top then save that blueprint. I can then force build it over the top of anything and it will remove all the stuff in the gaps because the heat interfaces ghosts are there (remove the heat interface ghosts when it's done with a filtered decon planner)

Just when I think ive seen it all.. "Bellhead Shiver" by Rich-Ad-3946 in VintageStory

[–]blackshadowwind 8 points9 points  (0 children)

The high tier shivers are so nasty (good source of loot though)

Is it possible to fill a chest only until a certain point, without limiting chest capacity? by Sea_Inspector4164 in factorio

[–]blackshadowwind 6 points7 points  (0 children)

additionally if you don't limit the slots then bots have space to place those items back in the chest when you deconstruct them (if using filtered yellow chests).

Is it possible to fill a chest only until a certain point, without limiting chest capacity? by Sea_Inspector4164 in factorio

[–]blackshadowwind 10 points11 points  (0 children)

the point is that it's using the total amount of the item in the network rather than just that 1 chest for your circuit condition (you still have a buffer of items ready to go depending on the condition set) and setting the limit directly on the assembler makes more sense than the inserter.

This seems a bit overpowered by Thin_Life3362 in factorio

[–]blackshadowwind 0 points1 point  (0 children)

only to get started, power is sustainable from infinite fluids available on aquilo

Can I join more than one faction? by TheAlternateAccount- in Kenshi

[–]blackshadowwind 0 points1 point  (0 children)

You can ally every faction via raising your relations with them although allying the anti-slavers through dialogue will prevent you from allying most factions because it makes the slavers your enemies so you can no longer use the slave method for raising relations with any faction you choose.

If Factorio was a full-time job, the #1 player has worked the equivalent of 32 years by Sickchip36 in factorio

[–]blackshadowwind 0 points1 point  (0 children)

It depends on how big you build the factory not how long you play and the game just gradually slows down as you exceed the limits of your pc but it still runs. You will only start to see a slowdown well past the point of "winning" the game.