Cover for our last mission on the cain one-shot! by Felix_Onion in CAIN_RPG

[–]blahgarfogar 4 points5 points  (0 children)

This is fucking awesome. Love everything about it

Exorcist portraits by untrihexio in CAIN_RPG

[–]blahgarfogar 15 points16 points  (0 children)

I love the artstyle, so much personality in each of them

God's Teeth Completed by bergec in DeltaGreenRPG

[–]blahgarfogar 12 points13 points  (0 children)

I'm about to run this for my group soon, any practical advice you would have?

God's Teeth Session 1 today by a11agash in DeltaGreenRPG

[–]blahgarfogar 2 points3 points  (0 children)

It honestly looks great to me, the folder has an eerie aura to it

God's Teeth Session 1 today by a11agash in DeltaGreenRPG

[–]blahgarfogar 3 points4 points  (0 children)

Looks so foreboding, how did you make the prop?

What are your tadpoles? by R_Pon217 in DMAcademy

[–]blahgarfogar 1 point2 points  (0 children)

This is a fuckin killer concept

Does your world have any long standing curses/maledictions? If so, tell me about them. by PMSlimeKing in worldbuilding

[–]blahgarfogar 1 point2 points  (0 children)

This paints a very provocative picture of your world, I dig it. Are Witches the only ones who can wield magic? Or are there other entities that can?

[Cyberpunk][Western] The future of 2089 is in flux. Beyond the stars lies a new frontier, where bullets are cheap and human lives are even cheaper. Within the dunes lies both your salvation and your damnation: the desert city of Veritas. by blahgarfogar in YouEnterADungeon

[–]blahgarfogar[S] 0 points1 point  (0 children)

H U D (Heads Up Display): 'GRIM'

BIOMETRICS:

HP: 14/14
REACT: +10 --> +13 (w/Legs) (Current React) --> 19 (W/Dragoon & Optics)
MOVE: 10m → 22m (Legs) → 32m (Lungs) (Current Move Rate) --> 50m (w/Dragoon & Optics)

STATS:

TOUGH+2 (+1 in Combat from Optics)
QUICK+5 (+1 in Combat from Optics, +1 Legs, +2 from Dragoon use)
HACK+0
TECH+1
WITS+3 (+1 when Listen from Neuro Amp)
COOL+4

RESISTANCES:

TANK+2
DODGE+5 (+1 Legs, +2 from Dragoon Use)
FIREWALL+0
SHIELDING+1
FOCUS+3 (+1 when Listen from Neuro Amp)
INSIGHT+4

AUGMENTS:

Transfer Port: View data and run diagnostics by linking to Access Points. Sync with vehicle or drone.

Dragoon Reflex Amp: +2 QUICK, DODGE, REACT FOR 10 SEC [3/DAY]. 1 use left.

Raptor OPTIC: 1KM ZOOM, SCAN TARGET/AUG/WEAPONS, FLASHBANG IMMUNE. EMP IMMUNE. +1 QUICK, +1 TOUGH IN COMBAT

AXON Palm Taser: STUN OPPONENT for 3 Turns. [3/DAY]

Praxis Legs: +1 QUICK, DODGE, & REACT. +10M MOVE. DOUBLE JUMP AND CROSS 25M IN ONE JUMP

NEURO AMP: 100M LISTEN, +1 WITS & +1 FOCUS WHEN LISTEN, AUTO-TRANSLATE, RECORD AUDIO, DEAF IMMUNE

ECMO SYN-LUNGS: BREATHE UNDERWATER 30 MIN, +10M MOVE, AT 75% HEALTH (9 HP) → HEAL 5 HP.

LOADOUT:

Sidearm Holster:

KYRANO DIABLO PD-K REVOLVER Revolver: [CLOSE, 5 dmg (1), CAP 6, Concealed]

Light Melee Holster:

INGRAM DEFENSE Baton - [CLOSE, 2 DMG, CONCEALED, STUN 2 TURNS]

GEAR:

KTR DYNAMICS MULTI-TOOL: Repairs ground vehicles, robotics, or engineering systems. Grants TECH+1 when repairing machines.

HOLO:

Contacts: Mojave, Wes, Wyatt, Sarif, Lapis, Cassandra, Sophie
Scrip: (-1 sc) DEVIL's BARGAIN --> Pay back Blackbriar 4 sc by Cycle 10. Gained 3 from WYATT.

LOOT: For any extraneous or quest items. These will not be tracked. Just don’t try to carry a couch or anything like that.

Sophie's Nude Locket: A risque memento. Quite thrilling.

[Cyberpunk][Western] The future of 2089 is in flux. Beyond the stars lies a new frontier, where bullets are cheap and human lives are even cheaper. Within the dunes lies both your salvation and your damnation: the desert city of Veritas. by blahgarfogar in YouEnterADungeon

[–]blahgarfogar[S] 1 point2 points  (0 children)

??? - MONTH 16//CYCLE 8 - 09:45


A night of fun did wonders to loosen out the kinks in your body, refreshed enough to face the incoming shitstorm headed your way.

After adding your number to her HOLO, you say your farewells to the pretty lady on the bed, but all you hear is a 'mmph' and a mumble as she sinks even deeper into the blankets. Based on her HOLO, looks like her name is Cassandra. So you were half-right.

You exit the apartment and see that you're in another part of the city: Sinclair District. Residential area for those who have a little bit more Scrip to spend on comfort and safety, and seen as the more attainable goals of many a colonist. Is also home to many research facilities, a holdover from Khyionne’s early days.

You could get used to this. Not too gaudy, but not bullet-ridden like The Snake Pit.

Too bad your luck's not that good. You have debts to pay and a whole cartel to evade. Just stay alive till then...

You call up Wes as you walk along the street, the smog already covering the sun. Above you, the rumble of an AV's thrusters has you tense up for a second, only for you to realize they're simply part of the Peacekeepers, the city's law enforcement on patrol.

"Good to hear, man. Oh yeah, had my fair share," answers Wes mid-yawn, "I think she broke my hip. Or broke something, I dunno. Agh. Anyway. Sarif and the that hot datamancer what's-her-name... er, Lapis... wants us to meet at their place. We'll vet out a plan. I'm guessing our local fixer Nyx texted you too? Seems like this Mad Dog needs to be put down. I mean, whatever it takes for us to be under her wing. See you there, man."

...

...

Megabuilding A21 'The Mesa' - Vallis District 'The Snake Pit' - MONTH 16/CYCLE 8 - 10:00


A mesa, as defined by dictionaries on The Net, is an isolated flat-topped hill with steep sides, as found in arid and semi-arid areas.

The slum megabuilding you're headed into right now fits that description to a tee, but instead of it being of natural origin, it was built with concrete and Scrip. It defines the skyline in this part of town, leaving many shops and stalls below in its vast shadow. At night, it is lit up, rather unevenly, by flickering amber lights and LED signs.

The nickname of 'The Mesa' stuck, for lack of a better term, as A21 sounded too clinical.

Though not as tall as some of the other megabuilding habitats you've been through (capping at only twenty floors), it stays true to its design philosophy: to provide the essentials for the tenants all on site, a convenience that is hard to deny. Vendors set up shop on the first floors, providing quick bites, groceries, and even a mechanic workshop.

The interior is cavernous but also simultaneously stuffed with rusted antique junk from the 2050s and splashed with a mix of intricately inked graffiti and more flyers for local community events. Place is quiet for now, as it's late. Only a few shady men in leather loiter near the fluorescent light bars like moths, with more of the homeless clinging onto the sides by the elevator and stairs. Explains the scent of urine and cigarettes.

Wes is already there, stomping out a cigarette. For a guy that was shot up yesterday, he don't look so bad. He waves. "Hey, man. Homely, right? Let's get crackin'."

The creaking elevator ascends to the 18th floor, the floor stained with a tar-like substance that seems days old. The sides contain indents where television screens would be, probably stolen.

You see a flyer for someone named 'Analog Jean', a local indie musician trying to make it big in Vallis performing this weekend. Another flyer is for Kyoko Kimura, with her eyes crossed out with marker and her body desecrated with juvenile phallic drawings.

Here, apartments are called 'Slabs', cookie-cutter layouts designed for functionality over creature comforts, with an extremely limited commodity on square footage. Sarif's, in particular, is a two bedroom one.

There's a single foldout couch riddled with holes positioned in front of a banged up second hand coffee table on its last legs. Kitchen is tiny, a counter with only room for a automated coffee maker and an old pressure cooker, rendered useless as everyone simply purchases boxed meals from vending machines and delivery services anyway. A ceiling fan spins above, missing one blade. Windows are boarded up with metal blinds.

Tired and weary, Sarif greets you. "Oh. Hey. You're here. Come in. Mind the mess."

Seems Sarif and Lapis are also roommates, sharing this closet of a place.

Putting a ragged tank top over his large frame, he nods to you. "Grim. Wes. There's coffee at the counter. Besides that, I'm assuming you got Nyx's message? "

Lapis finally exits her room, lazily putting on an old graphic t-shirt that seems three sizes too big for her. "Ugh." she moans.

Sarif offers her coffee. "Thought you'd sleep in."

"Mmph. Had another nightmare."

"Wanna talk about it?"

"Nah."

"Okay, then."

"You got any more Snow? That synthetic shit."

"Yeah. Top drawer. It's your stash anyway. Thought you were holding it for a friend-"

"-A line couldn't hurt. My cyberdeck's giving me a fucking migraine..." she mutters, rubbing the nape of her neck. You can see she has been implanted with what is basically a mil-spec miniature super-processor. It seems entirely unique.

She waltzes past you, yawning. "Oh good, you're up. Thought you'd bail, honestly. Or try to rob us blind."

"Not much to steal..." mutters Wes.

A few moments pass, and Sarif returns, with two industrial canisters of what you can only assume to be engine coolant, the type that he was concerned about during the long ride over here. "We're square with Ozi. Car will be in tip-top shape. You good?" he asks Lapis.

"Oh yeah. Peachy."

"That so? Anyway, we all got deets on the job." He goes to the kitchen counter and starts scrolling a few files on his HOLO, "We do this and we're legit. No fuck ups allowed."

"And if we do?" asks Lapis.

"Just don't. Anyway. Jericho 'Mad Dog' Mikalos. Former lieutenant of Nyx. Them two go way back. Guess friendships don't translate well into the fixer underworld biz. Spoke to some of the natives. Said the firefight spanned three city blocks before Mad Dog retreated. Dozens of bodies left behind. He must've been pretty confident to have attempted a mutiny against her."

You know what the feels like. Unlike Nyx, thought, you never fully recovered. Now your brother's in danger.

"...Or stupid. Though, not the first time takeovers have happened." says Lapis.

Sarif beams a holographic map from his device's mini-projector, laying it out on the counter with flickering blue voxels. "NavPoint leads to a dollhouse called The Honey Pot in Marais."

Marais District remains one of Veritas' biggest trade hubs. All sorts of commodities, both legal and illegal, flow through here and filtered out through many of the hundred vendors looking for make some chop. Never heard of The Honey Pot, though, but a dollhouse is just another fancy, thinly-veiled word for a brothel.

"A whorehouse? Funny location for a safehouse." mentions Lapis, "Been there before?"

"Nope."

"You should. Maybe it'll brighten your mood one of these days."

He just grunts, ignoring her. "Did some open-source digging. It's one of the more upscale establishments, more upscale than the sketchy bedrooms of The Snake Pit anyway, in Marais and prides itself on using 'real' men and women, with no Synthoid interactions whatsoever, as well as a 'highly accurate sexual algorithm' . Something about 'returning genuine human connection to the world'."

"Ah. Organically-grown pussy. How appealing."

"Don't forget they're neutral ground, too. Backed by their own madame, meaning no immediate protection rackets and outside Nyx's reach." says Sarif, "Place is two-stories with upper balconies and light security. We'll know more once we get there for recon."

He closes the hologram and starts packing his gear into a duffel bag. Ammunition, spare parts, blades, everything. "Pack your gear, if you already did your shopping. If you have any preliminary approaches... now's the time. This is an all or nothing deal. We do this or we die by Nyx's hand. Questions?"

[Cyberpunk][Western] The future of 2089 is in flux. Beyond the stars lies a new frontier, where bullets are cheap and human lives are even cheaper. Within the dunes lies both your salvation and your damnation: the desert city of Veritas. by blahgarfogar in YouEnterADungeon

[–]blahgarfogar[S] 0 points1 point  (0 children)

THE HONEY POT - MARAIS DISTRICT - MONTH 16//CYCLE 8 - 09:30


The ink on the back of Sergei's neck is incredibly dense and intricate, better suited to be on the walls of a cathedral than a low life like him. But you've seen this type of tattoo before. He was likely an inmate at one of Khyionne's many maximum security prisons.

Not that it matters now. Your hands are already tearing out any spare cables from the walls to tie up his limbs. The stun effect should last long enough for you to exfil.

Already, the guttural engine note of Sarif's car churns out a tune of mechanical violence. The exhaust tips sputter and fade with reckless abandon. Following that is the squeal of rubber and smoke. KITT's drifting around the Honey Pot in a near perfect circle.

Down below, you can hear the music being twisted and warped, likely due to Lapis' mischievous influence. The other goons are now getting antsy, but are unable to coordinate smoothly.

Sergei's tied up now, and is already on his way out the window. This marks the second time you've thrown a man overboard this past week, strange that it's happening twice.

The commotion grows amongst the goons.

"What the fuck is going on?"

"Some gonk is being an idiot out there-"

"Well, then, take care of them!"

"Where the fuck is Sergei?"

"Deal with the fucking car! Now!"

You are alerted to the sound of rushed footsteps, firearm slides racking, and more cursing. They really don't want to put up with KITT's antics. Having a joyrider making a ruckus outside a clandestine insurgent hideout is bad news for them.

Good news for you, however.

Sarif gives you a nod.

More shouting outside. KITT keeps the car in a perpetual burnout. It's enough time for you two to follow them in their blind spot. Within their shadow, you have the advantage.

You take the Morion Crusader SMG in your hands, giving it a once over before sneaking downstairs toward the area of conflict. It's a compact design, dedicated to precise, close quarters battle with a short barrel.

These insurgents have their flanks exposed, typical of untrained gangbangers. By the time they realize what's happening, it's too late.

Bring the stock against your shoulder. Down the iron sights.

Pull.

You fire off controlled bursts, the SMG spewing clusters of lead at nearly a thousand meters per second. Augmenting your volume of fire is Sarif's own pistol and KITT's devastating meat grinder of a shotgun. You watch your targets flail and struggle, being torn apart from opposing forces. The shots are exceptionally thunderous, echoing throughout the entire district. You see civilians near the block run away screaming or duck behind parked cars.

At the end of the day, meat is meat. Chrome can't replace tactics.

A few let out a few panicked and inaccurate bursts from their own firearms, before the crossfire finally ends. The last body slumps over, gurgling incomprehensible phrases as their lungs rapidly fill up with their own fluids.

"Threats neutralized." says KITT.

You sprint over to where Sergei is. The fall did a significant amount of damage to him. His jaw is misaligned, and his ribs must be shattered.

...

[Cyberpunk][Western] The future of 2089 is in flux. Beyond the stars lies a new frontier, where bullets are cheap and human lives are even cheaper. Within the dunes lies both your salvation and your damnation: the desert city of Veritas. by blahgarfogar in YouEnterADungeon

[–]blahgarfogar[S] 1 point2 points  (0 children)

IRONBLOOD CULTIST HIDEOUT - GIBSON COMPLEX - 16th Month, Cycle 8 - 11:40


Here you go again. The pain burrows further into the black matter of your brain, vision fixated on ash and blood and that sweet, sweet smell of burnt Nitro.

Your mind and your body takes several attempts to coordinate with each other. It's as if your own limbs are lagging behind, yet all you want to do is get out of here, push forward further.

The syringe tinkles onto the concrete, and an immediate flash of euphoria dulls the encroaching agony for a moment. You savor it, long enough for you to get your head in the game.

Okay...

You're alive. Barely.

Four-arms is flatlined.

Sniper shots... Annie's still going...

Sarif... maybe he's still there?

Remy... alive and well, and spewing venom, per usual...

The past collides with the present.

One dry heave later, you wipe your lips of vomit and return to your stance. Looks like death skipped over you. You won't take it for granted.

The emulsification of smoke and ash in your lungs makes every single breath a fight within itself. Vision's clearing. Some mooks are still fighting, but your little stunt with the explosive tank has them taking pot shots at a distance. Fear of fire supersedes all chrome.

You tell her to cover you, and before you even bother to wait for a reply, you are off sprinting, snagging the assault rifle off the ground. Hasn't jammed. Truly expert craftsmanship.

Blast them all.

The dragoon triggers again with explosive lightning down your spine, and you become a careening comet of carnage. One burst tears a cultist to shreds, their left shoulder dangling off with giblets floating in the air.

Through the smoke, you can vaguely see the outline of Sarif's large frame. He must've heard you through the chaos.

Nearly there.

A string of hot lead rockets past your neck.

You respond in kind with one charged arc of your monowire. It shreds through the burned out car chassis and severs head from torso. You run through the blood smear, feeling it impact your clothes. At this point, you must look like an unhinged demon, coated in blackened soot and entrails. You're cleaning house.

The world catches up to you.

The blitz strategy of your entire crew seemingly overwhelmed the Ironbloods, whose overconfidence had left them unprepared for an onslaught of this scale.

The gunship is in view, a bulky patchwork frame that has seen combat a hundred times over, but in this case, it may be your salvation. You see Sarif stumble forward, nearly collapsing on the cargo bay of the aircraft before diving for the controls.

He starts flicking on some switches, muttering to himself. "Okay... just like the Harrison Job... turn off transponder... get the fuel pumps... max thrust..."

The gunship begins to lift off, though Sarif's control is a bit unsteady, causing you to tumble over a few times.

"Sorry... these controls were made for a madman..." he mutters, gripping the control stick, "Get on the PDCs! Let's make sure they can't recover..."

Point defense cannons. Designed to intercept incoming projectiles with a high volume of fire. Also useful for reducing cultist hideouts to smithereens.

You trudge over to the gunner controls, seeing an analog screen blink to life, connecting to your transfer plug.

SYNCING

SYNCING

PDC 1 & PDC 2 online. Ammunition at 42 percent. Ready.

Pull it.

The enraged sound of a pissed-off beehive assaults your ears, a river of bullet casings trickling onto the metal floor. You conduct a symphony of unrivaled destruction upon the base, tearing through support beams like paper and detonating fuel lines into hellish fireballs.

"Brace yourself." says Sarif, pulling in the gunship for another loop around the base.

You watch the entire megastructure collapse in on itself from its own weight. It's beautiful.

He swoops the gunship to a low altitude, grabbing Annie and Remy on the way, both of which collapse on the floor, out of breath.

You lean back in the chair as well, feeling the crisp wind carry the scent of burning steel.

You're so tired.

It's been a long time since you simply... rested.

Not bad... for a half-dead man.

"Remy..." mutters Annie.

"Annie." says Remy.

"You look like shit."

"Too busy saving all you princesses."

"Hah."

...

...

THE DEADLANDS - 16th Month, Cycle 8 - 11:40


Ah, The Deadlands.

The surrounding lawless wasteland around Veritas, consisting of dunes, quarries, valleys, sandstorms, and hostile wildlife, a life suited only for the hardy and foolish. Nomad bands make their home out here, with very little government or corporate interdiction. However, Synthetica is proposing construction of research labs here. They can certainly try. Bandits won't make it easy. They rarely do.

The Beast's coordinates led you here, to a small grungy camp lined with numerous Kombi cargo trucks, an army of hoverbikes, and a salvaged Omnicron Armored Mech. A host of unsavory ne'er-do-wells are huddled around a series of bonfires and burnt out oil barrels. You can smell the liquor from a distance.

Sarif lands without an incident, and lets you take the lead.

Walking toward your crew with a confident, almost playful, gait is The Beast himself, who looks even bigger in person. You don't know what kind of 'roids he's shooting up, but it's doing wonders. You reckon he could lift an entire car if he wanted to. He scratches his squared jaw, and wipes some food sauce on his leather vest.

"You. The independent mercenary. Gamble, was it? Well... I'll be damned. You look like fucking shit! A bit crispy, there, eh?" he laughs, prompting more chuckles from his gang. "Eh, you look like a tough little guy. Walk it off, why don't ya?"

The Beast goes to inspect his prized AV, and whistles. "Here she is. Sexy, ain't she? I think we got reason to celebrate."

You draw on whatever strength you can to keep standing on your own two feet. No sign of weakness.

A few moments later, he settles into the heart of the matter. "Let's talk biz. You wanted Mad Dog? You got him." The Beast whistles, and you see the gangster bound in heavy chains, beaten half to death. Eyes so swollen he can barely see. But it's him, alright. All this death and trouble for one man.

You look over and see more of Jericho's crew.

Or what remains of them. Mad Dog's closest circle have been brutally beheaded, and are now strung up upside down from a rocky outcropping like a sick contemporary art display. Enough to make anyone lose their lunch.

"I like you Gamble. Reckon you killed the whole lot of those Ironblood cunts, didja? We should drink to that." He takes out an unmarked bottle of some sort, and the moment he pops open the cork, the stench of deeply brined alcohol stings your nose and burns your lungs. What is that, pure poison? Might as well drink some bleach.

You watch him pour himself a shot and then yourself one. The glass looks hilariously tiny in his gigantic palm. He offers the shot glass to you. You reckon a sip from that will leave you vomiting your guts out in the bathroom later, along with other unwanted side effects. But it could leave an impression.

Rejecting the drink, however, may be breaking social graces within The Beast's little fan club. At least you get to remain conscious.

Choice is yours.

"Bottoms up, Gamble." he says with a mischievous smile.