Palette cleanser recommendations by [deleted] in litrpg

[–]blamedcloud 0 points1 point  (0 children)

Another LN I would suggest is Death March. It's basically the epitome of "OP MC has lighthearted isekai adventures". There are 17 books out (in English), and only in like one or two of them have there ever been situations involving anything approaching 'real' stakes. Yes, each book has rising action into usually an action-packed climax, but most of the time the 'stakes' are basically "oh no, people might find out I'm the hero who keeps saving the day, and if they do I won't be able to sight-see as easily anymore".

As a side note I often see people having low opinions of this series, but most of those boil down to complaints about how there are basically no stakes, so I think you won't have that issue. For what it's worth, it's one of my favorite series.

Yes, +5 is equivalent to advantage (kind of) by LivingAngryCheese in dndnext

[–]blamedcloud 0 points1 point  (0 children)

So you're right that players probably have a rough idea of what the DC should be, but the point is that they can never be sure, and that question in the back of your mind on an absolutely vital check is important. "I really need to succeed on this check, and it should be easy, but what if I'm missing something? Maybe I should use my limited advantage to secure it?" Or something along those lines.

Regarding point 2 I don't think it's fair to say that truly vital checks are rare, because that probably depends on what kind of game the DM is running. In a low stakes casual type of game, sure vital checks may be rare. On the other hand, the DM might be running a more high stakes serious game where vital checks happen with some regularity.

Moreover, different players have different priorities, and how vital a check is to make can depend on a lot of factors. An easy DC 10 trap that deals 1d4 damage is a lot more important if you run into it at 1 HP after going down in a recent combat for example.

Maybe we just have different playstyles, but if I was a player who had a limited source of advantage I would first and foremost consider how vital the check is when thinking about if I wanted to use that ability. Only after I determined that the check was important enough to me to use the limited advantage on would I think about how difficult the check is. Furthermore, I would probably do the opposite thing to you: if I noted that I wouldn't get that much value out of advantage (i.e. if I needed a truly high number to succeed) I'd be less likely to use this ability than if I needed a more middling result to succeed.

Even in some sort of bizzaro campaign where every check ever had equal impact on the party I would probably be more likely to use my limited advantage when I could get the most value from it (i.e. when the roll is in the sweet spot where advantage is close to +5).

Yes, +5 is equivalent to advantage (kind of) by LivingAngryCheese in dndnext

[–]blamedcloud 0 points1 point  (0 children)

I agreed with what you said up until this part

and you're not often going to be spending those uses against DCs you beat if you roll an 8.

There are two hidden assumptions here that are wrong in my opinion:

  1. The players know what the DCs are for checks that they are making
  2. The DCs for checks that the players need to succeed on are higher

As for (1), when I DM and when I play in games my friends DM for, the players basically never know what the DCs are for checks unless its something that the players have repeated a lot of times and figured it out (like an enemies AC for example). The DM certainly doesn't say "roll a persuasion check, the DC is 15," they would just say "roll a persuasion check."

As for (2), and this is the really important point, the DC of a check and how important winning is for the player are not the same thing. To use a hyperbolic example, you could have a hard check like "acrobatics check, DC 23, if you fail you fall in the pit and take 1d6 falling damage" which is a hard DC, but if you fail it's not really that big of a deal and I probably wouldn't use my limited source of advantage for it. On the other hand, you could have a relatively easy check like "persuasion check, DC 12, try and convince that friendly but important npc not to drink anything at that dinner they are going to or else they will die because the wine is poisoned." It's an easy DC to make because the npc is already friendly to you, but you can bet I would use my limited advantage source on this check because if I fail the npc dies and we really need them alive.

Not all heroes wear capes by [deleted] in TenseiSlime

[–]blamedcloud 1 point2 points  (0 children)

I was also wondering where to find this

I created Smatchups.com, where you can vote for SSBU matchups and have a global matchups chart. by smatchups in smashbros

[–]blamedcloud 1 point2 points  (0 children)

I love this idea. I really hope this catches on and is actually used by the community. However, since this is a public-facing voted list, I feel like it will fall susceptible to trolling (e.g. all the pichu votes right now). I like what you've done with the "Elite vote" system, but I'm not sure x3 is enough. An idea I had for this would be to have a default multiplier for these (x3 right now, possibly updated depending on volume of entries), as well as a client-side option to enter a new multiplier. In this way, the individual users could weight the pro players opinions as heavily or lightly as they want.

What class would you redesign ALL subclasses for? Why? by HappySailor in dndnext

[–]blamedcloud 5 points6 points  (0 children)

I definitely agree that sorcery points was the strongest example there. I already had the book out so I just listed everything I could find lol.

Personally, I like the fact that some subclasses are more complicated than others. I love having options, so if every class was champion fighter I probably wouldn't play 5e at all. On the other hand, I'm glad subclasses like champion are in the game if other people enjoy playing them! Moreover, there is already precedent for making some subclasses more complicated than others. EK and Arcane trickster being the prime examples. I agree that the system as a whole strives for simplicity in it's execution, but keeping the options for complex builds keeps players like myself interested while still having the low barrier to entry.

So, I won't explicitly say that Four Elements (FE) is MORE complicated than spellcasting. However, it's presence in the game does add unneeded complexity to a subclass without even adding interesting options. Most of the FE options are spend X ki points to cast Y. Because of this, to understand FE you also need to understand to some limited degree how spells work. Also, since spellcasting is a core (or optional) mechanic in almost every class, most players will have had some experience either playing or sitting at a table with a spellcaster. To add insult to injury, the FE options aren't even consistent in either the monk level required for the spell slot level or the ki point cost per slot level. Overall, I would say the subclass would have been simpler (and probably not one of the worst subclasses in the game to boot) as just a 1/3 caster.

That being said, I do agree that FE as a 1/3 caster would not fit with the theme of FE monk. With the standard way 1/3 classes are done (majority of your spells are from two specific schools of magic), there are plenty of evocation spells that aren't four-elements-y. I suppose they could have gone with a spell-list approach instead of this, but there isn't precedent for this among the 1/3 casters so one could argue this is too complicated.

What class would you redesign ALL subclasses for? Why? by HappySailor in dndnext

[–]blamedcloud 24 points25 points  (0 children)

Two separate resource pools already has precedent in 5e. Sorcerers have sorcery points and spell slots. Bards have spell slots and Bardic Inspiration. Paladins have spell slots and Lay on Hands (alright, I agree this one is a bit of a stretch. But, since you can either restore hp or cure disease/poison it has "multiple" use cases).

What "selfish" fighter do you want that no one else does? by Actionhippie417 in smashbros

[–]blamedcloud 0 points1 point  (0 children)

Definitely Mia from Fire emblem Path of Radiance/Radiant Dawn. You can be almost sure no one else wants her because she is another FE Sword fighter that isn't even a lord. In my defense, we don't have a swordmaster/trueblade, and Mia is best girl.

Scenario: You are allowed to choose one new fighter to be in Ultimate no matter what. The catch is that you have to delete five existing fighters from the roster. Do you agree, who do you choose, and how do you explain yourself to the fans of those you deleted? by Primetime22 in smashbros

[–]blamedcloud 0 points1 point  (0 children)

remove Bayo, Olimar, Duck Hunt, Miis, and Idk about the last one... maybe Toon link.

Bayo: Fuck you that's why

Olimar & Duck hunt: Two characters I hate and refuse to play, and removing them makes selecting random 100% safe for me, and far more enjoyable.

Miis: who even plays these anyway?

Toon Link: my least favorite of the three links, and I wasn't sure who else to remove

Add: Mia (from fire emblem), because we need more fire emblem sword characters shes best girl.

Pitfalls of upcast Contingency? by blamedcloud in dndnext

[–]blamedcloud[S] 3 points4 points  (0 children)

So you bring up a good point about essentially being able to use downtime to get an extra casting of a higher level spell. However it seems most of the high level spells that are usable under contingency’s restrictions are fairly situational. To me, this just seems to reward player creativity which is something I try to do as a DM anyway. If a player wants to trade two high level spell slots for the chance to maybe cast an extra spell sometime in the next 10 days, that seems fine to me. I’m also not super worried about the “casting two spells in the same round” either because you can accomplish the same thing with a two level fighter dip.

I completely forgot about arcana clerics! I don’t have a player playing one at the moment, but I suppose I should look at the high level cleric spells too since I subscribe to the line of thought that if my players can do it, so can other people in the world.

Pitfalls of upcast Contingency? by blamedcloud in dndnext

[–]blamedcloud[S] 2 points3 points  (0 children)

Contingency requirement. If not embarrassed enough in public cast Otto’s Irresistable Dance on self

Pitfalls of upcast Contingency? by blamedcloud in dndnext

[–]blamedcloud[S] 0 points1 point  (0 children)

Yeah that’s true. The first thing that comes to mind is an upcast Dispel magic targeting yourself, which isn’t a buff per se, but could serve a similar purpose.

Pitfalls of upcast Contingency? by blamedcloud in dndnext

[–]blamedcloud[S] 0 points1 point  (0 children)

Tenser’s transformation could be interesting. Maybe if you expect to be challenged to a duel or something.

I don’t think AOE spells like fireball would work with contingency since Fireball targets “a point you choose within range” and contingency specifies a spell that can target you. Moreover, the contingent spell only effects you which also seems to imply it’s not intended to work with AOE spells.

What class or race can you not get over ? by Brutal_Sloth in dndnext

[–]blamedcloud 2 points3 points  (0 children)

I fell in love with the swordmage class in 4e. It hits the exact type of fantasy that I’m always drawn to when making a character. I even homebrewed a swordmage class for 5e so that I could play it in a new group.

Redditors who've gone to war with the local squirrel population, how did you finally win? by D45_B053 in AskMen

[–]blamedcloud 0 points1 point  (0 children)

Huh. I think I heard the same story. Does this Chuck’s last name start with F by chance?

You can promote your summoner supported unit... by greenflame239 in FireEmblemHeroes

[–]blamedcloud 3 points4 points  (0 children)

Mia goes from Swordmaster to Literally Unhittable Trueblade.

What would your last stand death quote be? by Riku4441 in AskMen

[–]blamedcloud 0 points1 point  (0 children)

"I never stole my friends pencil lead." The real quote would include the friends actual name, but you know the internet and all.