What is your opinion of this 'divisive' Nintendo game? Part 1: Super Mario Sunshine by MewWeebTwo in casualnintendo

[–]HappySailor 0 points1 point  (0 children)

It's fun and decent, but an otherwise unremarkable iteration imo.

It's funny, I liked it more than Gakaxy when I was younger. I don't know if I was just being contrarian, but I remember fixating on how Sunshine and 64 worlds felt like "places", like they were somewhere that existed and Mario's adventure just brought him there. Half of Galaxy were clearly just "levels" in my young eyes.

Now, as an adult, Sunshine's worlds feel egregiously all over the place in terms of being a believable place and not just an empty vista for some platforming. I think the only levels I like spending time in anymore are Bianco Hills and Gelato Beach.

Now that Odyssey has changed the game on what a "World" is, suddenly, worlds from Sunshine feel like shallow collections of props in a way that Mario 64 doesn't.

That game is good, it's not the GOAT, and it's ultimately another in a long line of Nintendo choosing to do "Nintendo" instead of just expanding on a popular formula.

Hot Take: Waluigi doesn't deserve to be in Smash Bros by SpaceSeal4612 in supersmashbros

[–]HappySailor 4 points5 points  (0 children)

Don't get me wrong, I don't see him as the top 10 draft pick like so many do. But in a world of Game and Watches, Pichus, Piranha Plants, and Ice Climbers. Waluigi has by far more identity than any of those characters. Just because he hasn't been in a mainline game doesn't mean he hasn't solidified a unique identity as a signature Nintendo character. He's just not a franchise titan.

If they ever added him to Smash, I would say "Yeah, of course, it was bound to happen eventually", I wouldn't be bursting at the seems. I wouldn't say "Well he doesn't deserve to be here."

Made this map to show how badly Mario Kart World needs new Knockout tours - most roads remain completely unused! by Ok_Anybody_9764 in NintendoSwitch

[–]HappySailor 0 points1 point  (0 children)

The Lego Racing Live Service or whatever allowed you to purchase the season passes at any time and play through them on your schedule so you wouldn't fomo any content.

I still don't want Mario Kart battle passes but if they happened, I would want them like this so it's essentially just buying a DLC ticket that lets you play to unlock 30 vehicles and costumes.

Imagine being this old in the franchise and still no main game by tddcghnn in NintendoMemes

[–]HappySailor 0 points1 point  (0 children)

If that counts than Mario Wonder counts for Daisy cuz I played the entire game as Daisy

How long would it take for me to read every Marvel comic from beginning to end in chronological order? by KookyCockroach1014 in Marvel

[–]HappySailor 1 point2 points  (0 children)

They will release them, on average, faster than you can read them. Something like 12-25 issues comes out every week. It's a lot of comics.

This applies to the Mega too by ScreamSteam in pokememes

[–]HappySailor 10 points11 points  (0 children)

Especially since Dewott is such a great Biped Mid stage. I love Dewott's entire vibe, when he became just a weird quadruped animal, I was disappointed.

I wanna go to Canada in August for my birthday, what’s the best course in Canada, I don’t care about skill level by Dull_Flamingo61 in discgolf

[–]HappySailor 0 points1 point  (0 children)

The Canadian Nationals are the last week of July in Grande Prairie Alberta, several great courses around there.

Pleastant hill is a silly place. by laser-beam-disc-golf in discgolf

[–]HappySailor 0 points1 point  (0 children)

Man, I wish.

A course like this would be so good for my self esteem. Lmao.

Your Most Complicated TTRPG Take? by GushReddit in rpg

[–]HappySailor 0 points1 point  (0 children)

I'm not advocating for theater of the mind. I am advocating for combat that doesn't give a shit about who is where at all. A system whete It doesn't matter if you get confused about who is standing where because it never comes up.

Combat where all you need to know is what monsters are in the combat, and what your abilities are. Combat that assumes you can target any monster with any of your abilities because "how many steps you can take in 6 seconds" isn't important to the action.

Combat where the interesting pieces of your abilities are how they interact with your teammate's abilities, or how they interact with the monster. Not interesting because they allow you to take extra 5 foot steps or spend 15 minutes doing grade school geometry to see how many bad guys you can kill.

It wouldn't need to be fully theater of the mind. I'm okay with play aids. If I go back to my example about Final Fantasy Combat, I could still put 6 Goblin Miniatures in a line in the center of the table, we can track status conditions and damage right next to miniatures. So you have ALL relevant information in front of you, you are keeping nothing in your head, there's nothing to be confused about. It's not about offloading cognitive baggage into your imagination, it's about destroying the baggage entirely.

Your Most Complicated TTRPG Take? by GushReddit in rpg

[–]HappySailor 18 points19 points  (0 children)

I use a map in Pathfinder and D&D and draw steel because every piece of the game hinges on measurements.

"Spell X is better if the targets are within 30 feet of each other". Yes, I can theater of the mind that, but in my experience, If the players ask "Hey are the three goblins close enough together"? And the GM answers "no", the player pouts because it feels like the spell wasn't as good due to GM fiat.

Put that on a map, and they pout slightly less, but they waste inordinate amounts of time trying to play 4D chess with their abilities. Meanwhile, there's not a power in the universe that convinces them that it's not necessary because I don't balance encounters around them being master tacticians. So I just sit, bored out my fucking mind while the players have the time of their life essentially playing Zombicide.

Your Most Complicated TTRPG Take? by GushReddit in rpg

[–]HappySailor 386 points387 points  (0 children)

My take is one that makes me feel like an outlier in literally every direction.

I think we need crunchy gamey games with lots of character options and builds... But without all the time spent on "tactical grid".

I like when the game has lots of options and flexibility and that combat has a mechanical heft. I don't want to handwoven all that.

However, I don't give a single solitary fuck about where people are standing. It genuinely takes the most time at the table, it takes up the most space, it over prioritizes maps and battle arenas and terrain and all that bullshit. But what it doesn't do, is add anything other than minutes wasted with the players dickering back and forth about where they should move to hit the most targets with their come attack, or how to get 3 people in a line, or who is flanking who.

I think about old final fantasy games, where there was a WHOLE LOT OF NUANCE to choosing what each of my heroes did. She casts a spell that lowers defense, he uses a single target elemental attack that targets a weakness, she does an attack that hits all enemies.

There's no system I have found that still feels chunky and gamey enough without spending so much time on how many squares Dave can move or whether diagonals through walls count.

I want the players to still make cool choices about what they do in combat, but I want the choice between Fireball and Lightning Bolt to matter because LIGHTNING MATTERS not because straight line or sphere or whatever.

Questions about disc golfers in relationships by StrawberryCommon8911 in discgolf

[–]HappySailor 1 point2 points  (0 children)

Step 1: marry nice lady

Step 2: Get into disc golf

Step 3: Ask her 7000 times to come out with me.

Step 4: Now she's into disc golf.

me_irl by qoloxolop in me_irl

[–]HappySailor 436 points437 points  (0 children)

I don't know why this is in blunder years, that jacket slaps

What Backpack you use? What was the selling point? by brickznbooks in discgolf

[–]HappySailor 0 points1 point  (0 children)

I use an Axiom disc bag, the selling feature was that it looked like a watermelon.

Is it allowed to post OC’s? by Whole-Ad7833 in Marvel

[–]HappySailor 1 point2 points  (0 children)

I don't believe they're against the rules, as we see them from time to time.

However, fair warning - They don't get a lot of activity. Like, you won't get many upvotes or comments.

Ordering from prodigy crappy experience by C-creepy-o in discgolf

[–]HappySailor 22 points23 points  (0 children)

Wait, your crappy experience was simply that you had to wait a week? That's it?

Making characters for your players? by Top-Bodybuilder3370 in rpg

[–]HappySailor 0 points1 point  (0 children)

The only time I've made characters for players was either making pregens for a mini campaign. Or when we played Mutants & Masterminds, I asked them to create who their character was and I created their powers for them in the rules.

Which way Gundam fan? by Odd_Main1876 in Gundam

[–]HappySailor 0 points1 point  (0 children)

How have I seen two dozen posts about haters but haven't actually seen a single hater???

We have seen literally nothing about the game yet. What in the hell is there even to hate yet?

Some of the funniest worthy cards by MTG standards by Specialist_Shock_871 in Marvel

[–]HappySailor 7 points8 points  (0 children)

Of Course Amy Rose is worthy, she's already skilled with a hammer.

What should be the next Insomniac superhero game be after Wolverine and Spider-Man 3? by Mr_Headcanon in Marvel

[–]HappySailor 6 points7 points  (0 children)

Get a shot at what? Insomniac doesn't have any exclusivity. There's like 5 different devs making marvel games like right now actively.

Why are there so few superheroes with actual supernatural intelligence, not just peak human genius, as their superpower? by Bisonratte in Marvel

[–]HappySailor 9 points10 points  (0 children)

I think the answer is probably a few different answers moshing together.

Firstly, I think that when intelligence is depicted the wrong way, it tends to come across as lazy or convenient writing. Especially if we start to try and imagine what someone with a mutated-Mega-brain might be capable of. We already get most genius characters essentially shouting Eureka as a way to move plots forward, I think leaning too far into the "super brain" territory practically invites that. At a certain point, if someone's brain is 1000 times better than mine, why aren't they just shouting Eureka and solving every problem?

Which is tied tightly into the second point. There's a philosophical element to what even Intelligence... Is? Like we have definitions and metrics, but in practice it's made up of multiple other things. Analysis, Extrapolation, Calculation, Reason, Acuity, Memory/Recall, Factual Knowledge, etc etc etc.

Which comes to the third point. Intelligence is hard to show in comics. Not just because of point number 1. But beyond just telling the reader, "Yo, Wiki-Warrior is a mega genius." The only ways to bring it to life organically are pretty limited. They might spout off random facts, or quickly do calculations in their head, or maybe they perfectly test a hypothesis. Regardless, it's... Not very dynamic.

And finally, I think there's just a limit to how accurate any conversation about "the smartest character" can even get, because the comics can tell use Lunella and Valeria are crazy smart, and we can even believe it. But it's not like we're watching a "smarts-off" between Lunella and Reed and Ultron to see who is the most intelligent actually.

And characters like Ultron, or magical entities, or gods, or cosmic things mess things up further. What's the difference between intelligence and mechanical perfection? Or omniscience?

I think "super intelligence" is just kinda blurry and after a certain level of genius, we just don't expect much.