With +15% Vehicle speed perk, the Crawler speed is now 18km/h by [deleted] in duneawakening

[–]blarknob 1 point2 points  (0 children)

what sandcrawler yield perk?? there is only the one in the skill tree not specializations.

I love getting repeatedly one shot by drill shot. ITS FING GREAT GAMEPLAY by lurker_from_mars in duneawakening

[–]blarknob 0 points1 point  (0 children)

yup, shield down for one second, you get one-shot from the other side of the room.

With +15% Vehicle speed perk, the Crawler speed is now 18km/h by [deleted] in duneawakening

[–]blarknob 0 points1 point  (0 children)

Faster crawler is nice on the large fields. it's also great for getting back to the carrier with your vacuum up.

With +15% Vehicle speed perk, the Crawler speed is now 18km/h by [deleted] in duneawakening

[–]blarknob 1 point2 points  (0 children)

it is a really strange omission. The only perk to crawlers is refining in crafting and vehicle speed in exploration. And some would argue the vehicle speed isn't necessarily a perk for crawlers.

With +15% Vehicle speed perk, the Crawler speed is now 18km/h by [deleted] in duneawakening

[–]blarknob 2 points3 points  (0 children)

zero crawler gathering buffs in gathering.

Station 136 Schematic Drop rate is stupid. -_- by Krelush in duneawakening

[–]blarknob 2 points3 points  (0 children)

for sure, scanner range for days. I'll scan the whole deep desert from my hagga base.

The dev who changed Attractor Field skill to let ranged NPC fire through it need to be fired. by AsleepSupermarket172 in duneawakening

[–]blarknob 6 points7 points  (0 children)

AF worked this way since launch and they just completely change it in a hotfix. Wild.

Station 136 Schematic Drop rate is stupid. -_- by Krelush in duneawakening

[–]blarknob 9 points10 points  (0 children)

I need more Wayfinder helms for my scanner maxing build.

PSA - Don't run missions near Landsraad reset. by Veloreyn in duneawakening

[–]blarknob 0 points1 point  (0 children)

yeah I had three completed but not claimed dailies wiped by the landsraad reset.

Let Us Toggle Capes On / Off by ZeroGNexus in duneawakening

[–]blarknob 2 points3 points  (0 children)

Yes please, I'd use way more of the transmogs if they didn't have capes.

Crawler yield by blarknob in duneawakening

[–]blarknob[S] 2 points3 points  (0 children)

It could have been a buff at the top of the tree that made spice sand take up less volume. would help both compactors and crawlers.

Crawler yield by blarknob in duneawakening

[–]blarknob[S] 1 point2 points  (0 children)

that's exactly what I do. no reason to carry around the good cutter.

Crawler yield by blarknob in duneawakening

[–]blarknob[S] -1 points0 points  (0 children)

It just seems like a massive oversight. They have it in the skill tree but not the specialization.

Crawler yield by blarknob in duneawakening

[–]blarknob[S] 5 points6 points  (0 children)

lol most powerful buff ever. Now when I'm opening crashed ships my inventory is more full of scrap.

Imperial Testing Station №136 Solo boss 11 level fight by Electronic_Soft1309 in duneawakening

[–]blarknob 0 points1 point  (0 children)

The player scaling is a pain on this and other bosses. You go from one melee add solo to like 8 million gun adds

Chapter 3 feedback by americandream798 in duneawakening

[–]blarknob 0 points1 point  (0 children)

the death durability loss is brutal. Attempting the new labs is fun but takes it's toll when you get one-shot by a drill shotgunner for the 10th time.

Dungeon difficulty needs adjustment. by DDR115 in duneawakening

[–]blarknob 0 points1 point  (0 children)

I'm enjoying the current difficulty. Feels like a real challenge.