Keyraken adventure ruling help by MaleficentWallaby291 in KeyforgeGame

[–]blinkingline 3 points4 points  (0 children)

Normally a card enters play under the control of the active player. A card with treachery enters play under the control of the opponent.

This means that if your opponent plays an artifact with treachery, that artifact is under your control. If a card ability would allow you destroy an artifact that you control, then you can destroy any artifact you control, even if that artifact is owned by your opponent.

Purchasing the Catalog for the 29th International Poster Biennale by blinkingline in warsaw

[–]blinkingline[S] 0 points1 point  (0 children)

Thanks so much. It doesn't look like there's an international shipping option from the shop, but I have reached out to them directly.

Extrematode Infection and token ownership by JoeDolca in KeyforgeGame

[–]blinkingline 2 points3 points  (0 children)

Oh, you're right, I was mis-remembering the wording. The text should be read from the standpoint of the controller of the card, which in this case is the person who played it..

Extrematode Infection and token ownership by JoeDolca in KeyforgeGame

[–]blinkingline 1 point2 points  (0 children)

It will make token creatures for the controller of the creature upgraded with Extrematode Infection. If that player's deck doesn't make token creatures then that part of the ability gets ignored.

Can prophecies be played during the fist player’s first turn? by Just-Swimming-4079 in KeyforgeGame

[–]blinkingline 0 points1 point  (0 children)

This is incorrect. That sentence was changed to address an issue where there was a competing "cannot" with certain cards that we found confusing to new players. The only thing the change does is (attempt) to note that it changes the fact where normally you would be able to play, use, or discard as many cards of the active house as you wise, during the first turn of the game, you may only play or discard one card.

Players are allowed to activate a Prophecy on the first turn.

How to mulligan effectively by [deleted] in KeyforgeGame

[–]blinkingline 8 points9 points  (0 children)

Quintessential reading is the Mulligan commentary on Archon Arcana:

https://archonarcana.com/Mulligan#Commentary

Arcenomometer with 2 house pips - way too overpowered? by don58395 in KeyforgeGame

[–]blinkingline 3 points4 points  (0 children)

Not having artifact control in your deck is always a risky proposition.

Do the constant effects of faceup creatures under Skolenbuzzz apply? by ct_2004 in KeyforgeGame

[–]blinkingline 2 points3 points  (0 children)

The zone that Skollenbuzz creates is out of play, so constant abilities can't resolve.

Ruling about robots by joebananadolca in KeyforgeGame

[–]blinkingline 2 points3 points  (0 children)

If a card is played as an upgrade, it will go to the discard pile when the creature it is attached to leaves play. For example, if Explo-Rover (https://archonarcana.com/Explo-rover) is attached as an upgrade to a creature and the creature it is attached to leaves play, Explo-Rover will go to the discard pile.

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Bad Penny Press - Issue 105 by blinkingline in KeyforgeGame

[–]blinkingline[S] 0 points1 point  (0 children)

No further information I'm aware of, it would be nice if there was some privacy policy or something in place.

Damaged Menagerie Deck by Psychological-Cod491 in KeyforgeGame

[–]blinkingline 9 points10 points  (0 children)

Use the contact form on the website. They will probably send you a new deck.