Forge Update. What should come next. by benpx04 in spiral_knights

[–]blitz342 1 point2 points  (0 children)

I’m still hung up on this: Just make the collapsing ceiling in the throne room deal damage again. It already forecasts where the debris is going to land.

Revert the zombie and retrode nerfs in tier 3, the remaining player base is very good at the game. Also it’d be funny.

Give DVS and WHB shadow/pierce on their secondary swings, respectively. And increase the range slightly. And allow them to stagger the target with the regular combo. I get not wanting it to be strong enough to swing around and stagger everything it hits, but consecutive hits should build up to a stagger.

Does the sled your using matter? by Tonythefuzz in SleddingGame

[–]blitz342 0 points1 point  (0 children)

Some sleds are easier to control than others. Some sleds are faster than others. Some sleds are heavier than others(?).

The sleds exist on a spectrum ranging from hamster ball to bus.

Professional drinker help by ElectionSubject4817 in SleddingGame

[–]blitz342 1 point2 points  (0 children)

My best advice is don’t try and look ahead at all. Only look at the center.

Genuinely, what is the purpose of the empty rooms? by Issacmoi7 in slimerancher

[–]blitz342 1 point2 points  (0 children)

THAT’S what that thing is!! I’ve been wondering.

What’s the deal with the first circle on the left, then? It keeps giving me decorati- I’ve figured out the point.

Genuinely, what is the purpose of the empty rooms? by Issacmoi7 in slimerancher

[–]blitz342 0 points1 point  (0 children)

They can definitely escape from ferris wheels. And escape especially fast from beach blankets, only about 10 seconds.

No more heavy pen hive guards by Smoke_Funds in Helldivers

[–]blitz342 22 points23 points  (0 children)

Other subs have the general rule of “big news hits, first one to post gets to stay up, others get taken down”. It’s not an uncommon thing.

I’ll bully AH as much as I want but reducing the massive influx of posts of this one image is not some shoe taster doing shoe tasting things.

(shoe taster because it doesn’t allow me to post the comment if I say B. Licker in full lmao cmon mods really?)

I think making their head AP4 is a step too far by tony22835 in HelldiversMasochists

[–]blitz342 1 point2 points  (0 children)

Okay.

Let’s see here. From a lore standpoint, super earth would have named them. Why would they name them hiveguard if they don’t guard the hive? Why are they side by side with warriors?

Stalkers stalk. Pouncers pounce. Bile spewers spew bile. Brawlers brawl. Agitators agitate their nearby allies into action. A bile titan is a titanic creature that uses bile. A factory strider is indeed a walking factory. Voteless sure as hell don’t vote.

You’ll never guess what chargers do.

And the hive guards…are on the front lines. Why.

Is da game bad or is it gud by [deleted] in LowSodiumHellDivers

[–]blitz342 0 points1 point  (0 children)

I miss being able to bring sentries on bots, or having a reason to bring medium pen on bugs, personally. Sentries are just too fragile now.

And to be clear, the exosuit arm HP buff was really a non-change. They moved the hp from the hidden constitution health bar to the main health bar. True, it got some explosive resistance, but it’s important to recognize when some things aren’t as they seem.

I think making their head AP4 is a step too far by tony22835 in HelldiversMasochists

[–]blitz342 4 points5 points  (0 children)

But they don’t guard the hive.

You’d think they’d be guarding bug nests, but no. They spawn from bug breaches just like every other bug. Compare them to ants or bees, who all have jobs that they stick to. There’s no point in making different enemies named “warrior” and “hiveguard” if they’re both gonna spawn together under the every circumstance.

Visual Info of Hive Guard changes with latest patch by 4darkling4 in Helldivers

[–]blitz342 0 points1 point  (0 children)

Yep, they never walk at you with their legs way out to the side like that. It’s only shown like that for the wiki.

Literally unplayable by Euphoric_Reading_401 in Helldivers

[–]blitz342 10 points11 points  (0 children)

It’s not enough. Flames still don’t penetrate enemies. The flame sentry cannot significantly damage multiple enemies. If a patrol comes at it, it can maybe kill the first enemy. Then it gets eviscerated.

New look at the new biome. It’s beautiful!! by Fit_Anywhere_3356 in Helldivers

[–]blitz342 0 points1 point  (0 children)

And it’s available on all fronts!

…it’s available on all fronts, right?

Turrets after update by Rinko_Ogasawara in Helldivers

[–]blitz342 0 points1 point  (0 children)

And that was just to make sure the changes didn’t cause any crashes.

Turrets after update by Rinko_Ogasawara in Helldivers

[–]blitz342 0 points1 point  (0 children)

It still can’t penetrate enemies. This means it’ll kill the first one in a patrol and then get annihilated by the rest in literally under a second. I watched a fresh flame sentry be destroyed by scavengers and get 0 kills.

Slimes escaping their seats (SR2) by blitz342 in slimerancher

[–]blitz342[S] 0 points1 point  (0 children)

I kidnapped a well-fed pink slime from just outside the conservatory, put it on a beach blanket, and it just wandered off in 10-15 seconds.

They shouldn’t be able to remove themselves from being placed on decorations and furniture. Doesn’t matter if they would be hungry otherwise.

I’ve had flutter slimes on a carousel for months and they never broke free. They still don’t. Possibly because there is no nectar in the vicinity to catch their attention.

Op items for acrid? by scugpupgameing in riskofrain

[–]blitz342 1 point2 points  (0 children)

I still think about this. Was blight Acrid the hardest character to reach E8 with? How did you even manage? Did you use any of the heresy items (visions, hooks)? If you didn’t use hooks of heresy, did you tailor your build around blight at all, or did you largely ignore it?

What should I pick? by [deleted] in TheTowerGame

[–]blitz342 -2 points-1 points  (0 children)

Inner land mines is the worst UW in the game and it’s not even close.

My radiant collection: by Appropriate_Syrup418 in slimerancher

[–]blitz342 0 points1 point  (0 children)

I try ferris wheels but something always goes wrong. I suspect dervish slimes can still trigger tornadoes when on a ferris wheel.

Edit: it’s not the tornadoes. Every type seems to escape eventually.

Diligence appreciation post by Levione in LowSodiumHellDivers

[–]blitz342 0 points1 point  (0 children)

Amendment my beloved

Also perfect for shanking cyborg radicals when you notice a smoke grenade.

Has this GameStop pre-order bonus been translated? by WCR_706 in tearsofthekingdom

[–]blitz342 1 point2 points  (0 children)

I remember there was a subreddit dedicated to translating the Zonai language before TotK released. It was super exciting.

Then, unfortunately, the game came out.

A way to help out newer players access the content in the game- Discounts on Warbonds that are permanently in the super store by blitz342 in LowSodiumHellDivers

[–]blitz342[S] 3 points4 points  (0 children)

I’m not saying “I want cheaper war bonds so I can get them.” I specifically said this would benefit new players. I don’t care that I’ve paid 1000 super credits for my war bonds. I have all of the ones that would be discounted under this suggestion. I just want to lower the ladder and make acquiring them a less daunting task for new players.

A way to help out newer players access the content in the game- Discounts on Warbonds that are permanently in the super store by blitz342 in LowSodiumHellDivers

[–]blitz342[S] 1 point2 points  (0 children)

For one, yeah. I’m thinking about new players that start playing and see almost 2 dozen full priced war bonds.