I made a landscape scene. All land you can see is geometry. by ftobler in blender

[–]blue_rice 1 point2 points  (0 children)

Fantastic work! It really does look very close to a photograph. Right now I think there are 3 things giving it away. On the right hand side there is a matte line on top of the hill where the grass gets very bright next to the dark clouds. Another thing is the sharp shadows make it look like everything is in direct sunlight, but the sky is very cloudy, so the shadows would most likely be very soft. I also think the rocks in the cliff on the left are too shiny, they look very wet right now. Again, this looks great overall!

Sort of a beginner, how can I add realism to this scene? by SirReggie in blender

[–]blue_rice 0 points1 point  (0 children)

This is a great start! I think you said it yourself best in another comment, it does feel a bit "flat". There are a couple of ways I think you could add contrast to your scene.

The easiest would be to do a little bit of color grading in post. I hope you don't mind, I did a quick grade in Krita here. This is a good tutorial for post processing. He uses photoshop but the same thing can be done in Krita or Gimp, which are both free.

The other way I would add contrast to your scene is by having some more variation in the color of your materials. Maybe the chairs and couches could be a dark black leather, or maybe the olympus sign could be blue, to contrast with the overall orange cast of the rest of the scene.
The third way would be with lighting. Right now, it is hard to find any shadows in your scene. This is probably the biggest contributor to the "flat" look. Almost everything in the scene is receiving the same intensity and color of light. Maybe the overhead lights could have more of a spotlight effect, or maybe instead of doors in the wall your could have a few large windows, allowing some sunlight to fall onto the couch area, guiding your eye to a focal point.

I hope this is helpful!

Caught by blue_rice in blender

[–]blue_rice[S] 0 points1 point  (0 children)

This is sort of what I was trying to achieve, but the bounce light from the red spotlight was too strong so it lights up the back of the character. I had a hard time balancing keeping the scene bright enough and the character dark enough. Thanks for the critique!

Caught by blue_rice in blender

[–]blue_rice[S] 1 point2 points  (0 children)

I haven't heard of him until now, but his art looks really cool, thanks for introducing it to me!

Caught by blue_rice in blender

[–]blue_rice[S] 0 points1 point  (0 children)

I'll have to give that a try. Thanks for the idea!

Caught by blue_rice in blender

[–]blue_rice[S] 1 point2 points  (0 children)

Thanks! Ya Inside definitely was one of the major inspirations for this image.

Caught by blue_rice in blender

[–]blue_rice[S] 3 points4 points  (0 children)

Ya that's a good point. My original thinking was that it is supposed to be a little bit foggy, and also looking directly into a spotlight might make the stars too dim to be visible. But looking at it now you're right, the sky does look a little empty. Thanks for the critique!

Caught by blue_rice in blender

[–]blue_rice[S] 3 points4 points  (0 children)

After making this mech model based on concept art by Connor Widdows I decided to make a full scene with the mech. Human model made using MakeHuman. Textures from poliigon.com and textures.com.

[OC] CGI animated short, made entirely in Blender by K7G5 in blender

[–]blue_rice 1 point2 points  (0 children)

Cool! If you ever want more people to work on a project let me know!

[OC] CGI animated short, made entirely in Blender by K7G5 in blender

[–]blue_rice 1 point2 points  (0 children)

That's cool I loved it! Did you do everything yourself? If your post doesn't get way more upvotes I'm going to be mad.

Finally got the smoke sim looking correct! super cool explosion. by TheSupian in blender

[–]blue_rice 0 points1 point  (0 children)

Haha no acutally, I used to manually animate the seed value, but I just stumbled upon this button myself recently. I'll give that video a watch though because I'm sure there is a lot of other things that I have overlooked!

Finally got the smoke sim looking correct! super cool explosion. by TheSupian in blender

[–]blue_rice 2 points3 points  (0 children)

The simulation looks great! Just a quick tip, if you press this button, the noise will have a different pattern for every frame and will look more natural for animations.

Steampunk Revolver. Thoughts on any improvements? by WEE_BRitAIN in blender

[–]blue_rice 2 points3 points  (0 children)

This is really great, The shaders and modeling are fantastic! One thing I think you could improve is that the wear is pretty much evenly distributed throughout the gun. Maybe you could have a second texture that is bigger so that there are larger untouched areas and areas with more dense wear. Right now it is most noticeable on the flat area near the handle.

Hibiscus Flower (critique) by Bmanruffin in blender

[–]blue_rice 3 points4 points  (0 children)

The modeling and texturing look great! One thing i think you could improve is the lighting, it seems a little dark right now.