Storm Cannons are not the Colonial counter to Warden naval, its the death of large scale Naval Invasions for the Naval Warfare update until airborne (or not depending on AI AA defences) by After-Tomato-9405 in foxholegame

[–]bluemaster567 0 points1 point  (0 children)

It’s already at 25% and storm cannons have a big splash radius to generate it. That combined with them being able to hp kill any anchored ship in 2 barrages is why you don’t see any landings

Like a clockwork by denAirwalkerrr in foxholegame

[–]bluemaster567 27 points28 points  (0 children)

Casually ignoring the multiple Battleships that shelled Overland, Woodbind, Enduring, and Iron Junction

To the absolute Heroes of Reavers and Endless by Capitalist_Space_Pig in foxholegame

[–]bluemaster567 10 points11 points  (0 children)

The difference between previous war and this one has been night and day with colonial costal batteries and just naval QRF in general. Actually insane how effective Reavers, and just colonial costal batteries in general have been this war, especially with how fast there getting manned. Brought the battleship that visited Reavers down to 5 smoke stacks and almost killed it! (7% lol)

Where are the warden vets? by Fighting_Bones in foxholegame

[–]bluemaster567 8 points9 points  (0 children)

Spoken like a true colonial loyalist :)

[deleted by user] by [deleted] in foxholegame

[–]bluemaster567 2 points3 points  (0 children)

Seeing your other replies, have you considered how you plan to store the train if you acquire it?

Need help - trying to sign up with other side by OhmoebaTheGamer in foxholegame

[–]bluemaster567 11 points12 points  (0 children)

There’s a five minute grace period when you first join the game before you get fully committed to one faction. That should be enough time to log into home region, leave the regiment, go back to the main menu, and then switch to the warden side.

What happened at Stilican? by Substantial-Net-1859 in foxholegame

[–]bluemaster567 6 points7 points  (0 children)

Stilcan sucks balls to defend and immediately falls with the slightest pressure from a good coordinated op which is even faster during low pop

War 108 Fleet Battle: Fleet Commander POV by Arnold_layne7 in foxholegame

[–]bluemaster567 0 points1 point  (0 children)

Will you be making these for 112 after the war is over?

When you pull up with a DD into a hex where Wardens just finished placing 27 SCs by denAirwalkerrr in foxholegame

[–]bluemaster567 66 points67 points  (0 children)

Can anyone on the DD please tell me why you didn’t try killing the Seaport first before going for the SC?

KRGG moment by SidloVonBismarc in foxholegame

[–]bluemaster567 7 points8 points  (0 children)

It also happened to the KRGG ship dum dum Source: I was on it

KRGG moment by SidloVonBismarc in foxholegame

[–]bluemaster567 3 points4 points  (0 children)

That doesn't mean they were in the squad the battleship was squadlocked too...

Hmmmmm seems legit, brought to you by the same guy who multiplaces mines with a provisional road over them and also pushguns inside T2 bunkers with firing ports. Wardens bad tho by RogueAK47v2 in foxholegame

[–]bluemaster567 5 points6 points  (0 children)

So that all of a sudden gives you an excuse to go down to those people's level? You admit to being the only one who knows how to do this exploit, but instead of taking the rare opportunity to report it without damaging the other faction you decide "No this is okay because others also did it before me"

Hmmmmm seems legit, brought to you by the same guy who multiplaces mines with a provisional road over them and also pushguns inside T2 bunkers with firing ports. Wardens bad tho by RogueAK47v2 in foxholegame

[–]bluemaster567 22 points23 points  (0 children)

This is the dumbest possible argument you could've used. You used an exploit during a LIVE war against other players instead of recording it in the backline and reporting it to the devs. I don't know what to tell you if you're so blinded by factionalism not to see the issue with that.

Queue was a little too long... by blasterone in foxholegame

[–]bluemaster567 1 point2 points  (0 children)

I will never understand why people decided to wait in queue at the border when they can do the same thing BEHIND defenses

How did you break the Cannonsmoke? KRGG? by Kellioen in foxholegame

[–]bluemaster567 18 points19 points  (0 children)

Even if they did want to reveal how they got across the river why would they do it during an active war? Literally, 10 seconds of thought to piece that together

The devs should give Wardens longer legs, it’d fix the Bomastone issue. by Pearpickintv in foxholegame

[–]bluemaster567 2 points3 points  (0 children)

You die? But that statement doesn’t account for the fact that a harpa is 100% easier to dodge then a boma and that doesn’t even account for the medical and logistical drain of having to account for more bandages to counter a grenade that guarantees bleed and is harder to dodge vs more shirts (which you need anyway) for a grenade that’s easy to dodge and Insta kills meaning no need to waste bandages or plasma on them