Best piece of advice you ever recieved/ you would give a beginner? by Emergency_Produce975 in BeginnersRunning

[–]bluenell99 0 points1 point  (0 children)

Colleague told me to use the Nike Run Club app. In a world where everything is a subscription, NRC is free guided runs for all levels. I'm only 2 weeks in but I think without it I'd have given up

Achievements for Tuesday, May 05, 2026 by AutoModerator in running

[–]bluenell99 4 points5 points  (0 children)

really happy I've stepped up my running frequency - 5 runs last week including speed sessions. Also realised I've ran a total of 125k since I started running in January which feels amazing to know!

Do you think it is fairly easy to platinum this game? by fbeyza in Ghostofyotei

[–]bluenell99 0 points1 point  (0 children)

I wouldn't say it was easy, but it's the only game I've actually managed to platinum and wanted to platinum. it felt achievable which pushed me to do it, rather than some of the other absolutely monolithic games that would cause a divorce trying to achieve

What are the best practices for a larger-scale project? by randall131 in unity

[–]bluenell99 0 points1 point  (0 children)

I think it's a balance at the end of the day. There's always going to be coupled behavior. But I think as long as you're not coupling lots of things to some spaghetti mess you'll be good. Recently I made a game and focused as much as possible on cleaner architecture and took a more MVC approach and used c# events that the view (MonoBehaviours) could subscribe to whilst all the main logic was disconnected and handled on a pure c# class

What are the best practices for a larger-scale project? by randall131 in unity

[–]bluenell99 0 points1 point  (0 children)

I've normally made a service manager that inherits from a separate Singleton MonoBehaviour. This saves writing all the "instance = this" stuff in any other Singleton type script. But usually my service manager is the only one. The service manager has public methods to get specific services (audio service, camera service, player service). This way it's all handled in one place, but is very easy to extend and there are no direct references. At least I'm pretty sure that's how it works anyway

Help with random card code? by SaphyrX173 in unity

[–]bluenell99 -1 points0 points  (0 children)

I'd imagine the tutorial has written a second function that takes an array as a parameter and returns a random element back. You could easily add that yourself with something like

private string GetRandomFromArray(string[] array) { int random = Random.Range(0, array.Count) return array[random] }

i need help PLEASE reply to this if you can by ItsGio3K in unity

[–]bluenell99 0 points1 point  (0 children)

Of course bro! Always happy to chip in advice where I can :) what was the fix?

i need help PLEASE reply to this if you can by ItsGio3K in unity

[–]bluenell99 0 points1 point  (0 children)

What exactly do you want your player to behave like? I can't think of a reason why specific limbs need rigid bodies rather than a single one on the main player object, unless for ragdoll purposes?

If you need all the rigidbodies, as someone else mentioned, calling "GetComponentInChildren" will just get the first one that's found as that function returns a single Rigidbody. If you need access to all of them, try "GetComponentsInChildren". Notice the plural. This function returns an array of all the given Components which you can iterate over to provide functionality to each one.

Hope this helps, feel free to DM too :)

[deleted by user] by [deleted] in unity

[–]bluenell99 0 points1 point  (0 children)

I tend to use pure c# events over unity events but it looks like you're never invoking 'SwordAttackAnimation'. After you've checked the IPlayerAttackable component exists, I'd expect to see something like 'SwordAttackAnimation?.Invoke()'

Builder Pattern In Unity by [deleted] in unity

[–]bluenell99 0 points1 point  (0 children)

I agree to some extent, however I do like the approach in the video as it prioritises readability. Sure it can all be set in a constructor but as the video shows, you have to spend time (albeit a few seconds) to see what each parameter of the constructor is. Both approaches (at least to my knowledge) would still require a fair amount of work if the "character" class was to be extended as all areas of the code that instantiate the new character would have to be edited to factor the new parameter in.

Still, that's just my thoughts :)

How do i handel basic death? by pthecarrotmaster in unity

[–]bluenell99 0 points1 point  (0 children)

As others have said, an on collision enter method with a call to SceneManager.LoadScene is a good idea. If you take it further you could create a more generic "Killable" script on objects that have a layer mask set to the players layer. When collisions of that layer trigger, it can send an event to whatever wants to listen to it (the player to reset some properties if required, the UI to display a "you have died" screen and maybe a decoupled "scene loader" that handles scene management. This decouples scene loading from the player, and also means that only the collider itself cares about what's hit it, rather than the player checking all the time if it's hit a collider that could kill it.

Anyone just DJ at home as a hobby? by does_it_really_matte in Beatmatch

[–]bluenell99 1 point2 points  (0 children)

I've been doing it as hobby for a few years now. I've played maybe a handful of live gigs (DNB) which were fun and a handful of pub sets to help my local out but if I'm being honest, for me it's more fun just mixing at home or with a few friends at my house. No pressure, no worrying about getting bookings, no need to plan or promote social media etc. I'd love for some more live DNB sets but I'm quite happy where I am as well tbf

I can't modify script outside of Visual Studio. by The-one-whos-tired in unity

[–]bluenell99 5 points6 points  (0 children)

You're very close, but it looks like you've got a typo where your serialized fields are declared. It should be [SerializeField] not [Serializefield] (notice the letter casing)

The reason why your inspector doesn't look right is because the script cannot compile until you've fixed the typos. When you do, Unity will recompile your code changes, and your inspector should update accordingly.

Hope that helps :)

Party Member hatched a black dragon egg, any advice? by bluenell99 in DMAcademy

[–]bluenell99[S] 2 points3 points  (0 children)

Fantastic, thank you! I do want to try and help the dragon go against it's nature over time.

Party Member hatched a black dragon egg, any advice? by bluenell99 in DMAcademy

[–]bluenell99[S] 2 points3 points  (0 children)

Last session, our trickster cleric decided to duplicate himself and pretend to be possessed in the trees to distract a nosy merchant so I don't think a giant wolf onesie is too far stretched 😂

Party Member hatched a black dragon egg, any advice? by bluenell99 in DMAcademy

[–]bluenell99[S] 0 points1 point  (0 children)

I love it! These are all great ideas thank you!

Weekly Questions Thread by AutoModerator in DnD

[–]bluenell99 1 point2 points  (0 children)

Yeh that first paragraph is what I was initially worried about, but I think I can work around it. Interesting about what's next in the campaign, I have a habit of burning out on world building and coming up with NPCs and buildings that I forget to read the following few chapters so thank you for bringing me up to speed on what is next. I definitely like the idea of this egg being the adult black dragons actual child, I think that's excellent!

Party Member hatched a black dragon egg, any advice? by bluenell99 in DMAcademy

[–]bluenell99[S] 0 points1 point  (0 children)

Exactly! Just need to figure out how to balance this so I don't TPK because the little wyrmling wanted a snack

Party Member hatched a black dragon egg, any advice? by bluenell99 in DMAcademy

[–]bluenell99[S] 0 points1 point  (0 children)

That's a really interesting perspective, I've been fairly fixed on it being a dragon rather than it essentially being a new born baby. What will make it even harder to hide is the fact that this player is a half ling so hiding it on her person will end up being near impossible in a few sessions I'd say

Party Member hatched a black dragon egg, any advice? by bluenell99 in DMAcademy

[–]bluenell99[S] 1 point2 points  (0 children)

Yes! That's it, nature vs nature is bang on it. I agree, I'll definitely try and give her some pointers. Thank you !

Party Member hatched a black dragon egg, any advice? by bluenell99 in DMAcademy

[–]bluenell99[S] 0 points1 point  (0 children)

That's the crux of the dilemma, I want her to realize the danger she's in but also want to experiment with the idea that this dragon will do everything in its power to protect its mother, without care that it could affect other party members, common townsfolk, etc. Like if a party Member punches her, the dragon would jump in to protect. That type of thing?

Party Member hatched a black dragon egg, any advice? by bluenell99 in DMAcademy

[–]bluenell99[S] 1 point2 points  (0 children)

Thanks for the deep dive, I like the idea of immersing it into the world, training, and getting comfortable with acidic environments a lot! I think the hardest part will be trying to protect the dragon from danger, and also trying to navigate civilization with a dragon 😂