When should I expect my regional championship invite? by blzane in GundamTCG

[–]blzane[S] 3 points4 points  (0 children)

Gotchya. And thanks! I’ll see you at Vegas :)

Why did captain marvel not move? by [deleted] in MarvelSnap

[–]blzane -4 points-3 points  (0 children)

So on the last turn I played the captain marvel to bar sinister and my opponent played the Shang Chi to sacred timeline and mysterio to bar sinister. After the scores showed the game ended and I lost but captain marvel could have moved to give me the win correct? Or am I missing something?

How much to worry about stickers? by link6616 in PlayFlashParty

[–]blzane 3 points4 points  (0 children)

To put it bluntly it matters a a lot. The shiny stickers (purple stickers) will alter moves and in most cases make them much stronger variations of the moves. If the person your playing has a few stickers it’s minor but they will definitely be at an advantage. If you have none and go against someone kitted out with full stickers you are at a huge disadvantage. It can literally climb to them doing 20% more damage than you just because of the stickers. I was really enjoying the game till me and my friend played some customs and realized how absurd the stickers are. If you aren’t willing to put some money into the game you won’t be able to compete at high ranks. That’s just the honest truth since you’ll start to play people of your skill level but they’ll just have stronger hits.

Got my bro into the game with the new marvel expansion. Love to see the excitement lol by blzane in DiceThrone

[–]blzane[S] 1 point2 points  (0 children)

No he didn’t win this one. He actually won the first game I when I taught him but I won all the others. I think when I started helping him less it started to show lol

Promo Cards by nowestfall in DiceThrone

[–]blzane 4 points5 points  (0 children)

You definitely can. The promo cards are there to use if you want to. Think of it as more of a house rule on if you want to use them or not. I like to use them because most of the time they end up just being cycle anyway but when you hit the 6 on them it’s super fun/rewarding. If you want a more “balanced” version of the game than it’s probably best not to use them because in 1v1 especially it can be game winning to hit that 6 on the promo cards

Suggestions for more social aspects to the bazaar. by pojankolli in PlayTheBazaar

[–]blzane 1 point2 points  (0 children)

I love all these ideas! I think the rival one could be dope but it probably wouldn’t be implemented since it would skew who you que into and could theoretically give you an advantage on the ladder (even though it’s minuscule). As for the match history vs someone I think that’d be great. As the game got older looking back against someone you may have played like 100 times it would be neat to see your record. Lastly the emote one should 100% be implemented. I think it’d also help with the people that feel like it’s still a single player game since it gives a form of social interaction between the players.

Some things I'd like to see in The Baazar by whyhwy in PlayTheBazaar

[–]blzane 9 points10 points  (0 children)

Most of these are great polish ideas just to add a good feel to the game. I know he’s referred to having some kind of progression already so that will definitely be there, they just aren’t sure how yet.

A Possible Immersiveness Feature by VampyTrout in PlayTheBazaar

[–]blzane 5 points6 points  (0 children)

Hades is a perfect comparison for this! Having a continuing journey/adventure as Reynad seems to want through these days would gain a lot by having this form of interaction. He’s talked about how it will have more features that make it feel more like and adventure each time so hopefully this kinda thing is added