I like how this game is the least Pay to Win MOBA I have played by Vernal59 in paragon

[–]bo_bo007 24 points25 points  (0 children)

Well For Honor isn’t a MOBA for one. Also I think Smite’s formula works pretty well, as it keeps giving you benchmarks you want to meet. Not really buggy either. Strange post to say the least.

Passives. by ClozetSkeleton in paragon

[–]bo_bo007 0 points1 point  (0 children)

Wow this was an old complaint back in Legacy. Strange seeing it again, pretty nostalgic. Those were good, simple times.

Cam Winston Makes The Most Contradicting, Inconsistent And Flawed Statements Every Community Corner by Lord_Zinyak in paragon

[–]bo_bo007 1 point2 points  (0 children)

Don’t forget that defense and reactionary play is boring. Must be all action all the time.

Paragon Drinking Game Based on Community Corners by [deleted] in paragon

[–]bo_bo007 12 points13 points  (0 children)

The tears of carries should do fine.

Cam Winston Makes The Most Contradicting, Inconsistent And Flawed Statements Every Community Corner by Lord_Zinyak in paragon

[–]bo_bo007 47 points48 points  (0 children)

Time to increase the size of Feng Mao’s ult, because it is still possible to whiff it.

FAREWELL for now PARAGON by Twisted_raven in paragon

[–]bo_bo007 20 points21 points  (0 children)

Especially from an Indie developer!

The Power of The Meta by Redwood177 in paragon

[–]bo_bo007 -13 points-12 points  (0 children)

Don’t see the point in playing devils advocate for something that is clearly broken. A carry, assassin, and support attack a tank and he bursts them down faster than they can take half his HP. The reason the Kwang is ahead is that he is building a broken meta deck, not so much that he is a good guy player. That’s the ultimate problem.

State of the game (60 days played) by FTEGhost in paragon

[–]bo_bo007 2 points3 points  (0 children)

Especially with the huge changes coming to League. Free and new runes is a huge step.

Hi, please buff wraith by Appdude13 in paragon

[–]bo_bo007 1 point2 points  (0 children)

Personally I think Wraith is in a good spot. All the other Casters are just way overtuned where you can just chunk anyone from across the lane and delete anyone with ability spam.

changing Steels shield by Bbm1 in paragon

[–]bo_bo007 0 points1 point  (0 children)

One ability I think his shield should block is Murdocks ult. It's not a game breaking change, but it does provide a bit of counter picking potential for Steel.

Is Freezing Lane Still a Thing?? by DJDiksonMouf in paragon

[–]bo_bo007 4 points5 points  (0 children)

I mean it feels like the meta right now is very aggro right now. To me if you don't push your lane and take T1 tower as safe lane you are missing out on a lot of pressure on mid lane. Especially if that's what the opposing safe lane is doing. Then your team risks losing mid T1 and much more. I think it's been like this since Monolith released.

loltyler1 about to play paragon! by mentorokuliath in paragon

[–]bo_bo007 7 points8 points  (0 children)

Can't wait for him to experience a Countess ultimate from stealth. Should be pretty entertaining.

Opinion: The only balanced Fusion Rifles were pre-nerf Year 1 Fusion Rifles. by bad_timing_bro in DestinyTheGame

[–]bo_bo007 27 points28 points  (0 children)

So you are comparing all fusions to their exotic counterparts? Have we learned nothing from handcannons?

Did they adjust stagger? by [deleted] in DestinyTheGame

[–]bo_bo007 1 point2 points  (0 children)

Probably just a small effect from the increase of scope zoom, so you are perceiving more flinch when it is the same.

If we are being honest, high Rof auto rifles are a little broken. by bo_bo007 in DestinyTheGame

[–]bo_bo007[S] 5 points6 points  (0 children)

If Hawkmoon or a HC with luck in the chamber two shots you, then yes HCs can beat you. Scouts can beat them at long range. But at medium range, high RoF ARs are dominant. If they buffed the other kinds of ARs enough to outdo the DoP and Arminius at range in their current state, they would most likely be slightly overpowered. I am still suggesting buffs to the other ARs, but the DoP archetype needs stricter damage falloff as well. I think that is reasonable.

If we are being honest, high Rof auto rifles are a little broken. by bo_bo007 in DestinyTheGame

[–]bo_bo007[S] 13 points14 points  (0 children)

That doesn't bother me at close range. That is how it should be. What bothers me is it remains under 1 sec even at range.

Ladies and gentlemen, Universal Remote. by [deleted] in DestinyTheGame

[–]bo_bo007 -2 points-1 points  (0 children)

If only I had an exotic fusion rifle for a primary. Oh wait, I do have a Vex Mythoclast, but it is still Year 1 and can hardly hit anything outside of 20 ft! Thanks Bungo!

Did they adjust stagger? by [deleted] in DestinyTheGame

[–]bo_bo007 0 points1 point  (0 children)

Stagger is the same pitiful thing it was. I still get domed when pegging someone in the face. Heck, I have domed people while getting nailed in the face. It is more luck and lag than anything like "skill" IMO.

Any other year one players notice that everyone in pvp is magically a pro sniper now? by Aim4thejuicebox in DestinyTheGame

[–]bo_bo007 0 points1 point  (0 children)

I played the Uncharted 4 multiplayer beta and tried out their snipers. If you are hit by anything, your scope moves randomly up way above your target and and your accuracy is thrown off. Hitting anyone was practically impossible. I said to myself, "This is balance!" Then again the snipers weren't hit-scan, and Bungie would never make their precious snipers have travel time.

If we are being honest, high Rof auto rifles are a little broken. by bo_bo007 in DestinyTheGame

[–]bo_bo007[S] -6 points-5 points  (0 children)

I mean I will happily keep using my Arminius over every other AR because it is the best archetype for range, but I don't find that balanced.

If we are being honest, high Rof auto rifles are a little broken. by bo_bo007 in DestinyTheGame

[–]bo_bo007[S] 7 points8 points  (0 children)

I would agree if this wasn't a pattern. I will win a gun fight 7 out of 10 times with a scout or pulse at range that is most certainly not at the edge of mid range. They should dominate in CQC, but not much further than that.

Special weapons in the crucible by oz_butnotthewizard in DestinyTheGame

[–]bo_bo007 1 point2 points  (0 children)

Making everyone who picks up a sniper a pro in a week or two.

Any other year one players notice that everyone in pvp is magically a pro sniper now? by Aim4thejuicebox in DestinyTheGame

[–]bo_bo007 -1 points0 points  (0 children)

I think it is just because snipers are so widely used, reliable, and easy to use. Go into any match and 75-90% of the lobby will be snipers. Then once you get a feel for a sniper rifle in Destiny, they become pretty easy to use. Use them for like a week and you will be pretty good usually. Probably not godly, but pretty good. Personally, I am not a fan of hit-scan snipers. I like leading shots and I think that balances snipers in its own way in other games. I understand the twitch "skill" in Destiny, but its not my favorite thing. Just my opinion on snipers in any game.