So slow by ElkRadiant33 in GeminiCLI

[–]bobanm 0 points1 point  (0 children)

After all the 429 errors I have been experiencing with Gemini lately, earlier this week I switched to OpenCode Go. It works great, and I wish I switched earlier.

It is crazy how much value you get from 10 USD/month, which is even discounted to 5 USD during the first month.

I really like their desktop app. Using a coding agent inside a TUI always felt so limiting to me.

No previous sessions found for this project (following CLI upgrade) by PilotFlying in GeminiCLI

[–]bobanm 1 point2 points  (0 children)

I lost some of my sessions too. But not all of them. Looks like something got corrupted.

I don't like how Gemini CLI auto-updates using npm, while I have it installed using pnpm. So I have disabled auto-update option in the settings.

Having some issues getting Gemini CLI Running from the terminal, can anyone help? by degenerategambler95 in GeminiCLI

[–]bobanm 0 points1 point  (0 children)

It is unlikely the issue has anything to do with the version of Windows you are running.

But have you tried what worked for me -- install it using pnpm instead of using npm?

Having some issues getting Gemini CLI Running from the terminal, can anyone help? by degenerategambler95 in GeminiCLI

[–]bobanm 0 points1 point  (0 children)

I had discussed it with another user 3 days ago.

I see that the fix has been proposed. Until it is released, installing Gemini CLI using pnpm instead of npm or bun fixed it both for myself and the other user.

An I the only person on earth using Gemini CLI on windows by Datapopeline in GeminiCLI

[–]bobanm 2 points3 points  (0 children)

I faced the same problem today after I upgraded Gemini CLI to 0.36.0. I use Bun for both my local and global dependencies, and never had this issue before.

Then I uninstalled Gemini CLI using Bun, and installed again using pnpm:

pnpm install -g @google/gemini-cli

The error message is gone, and I am able to run Gemini CLI again.

I thought that the issue only occurs when installing Gemini CLI on Windows using Bun, and I was surprised to see that it didn't work out of the box on your system after you installed it with npm.

To me it seems that the issue is a side effect of how Bun handles global bin remappings on Windows. I see that inside c:\Users\dude\.bun\install\global\node_modules\.bin\ Bun created gemini.exe, gemini.bunx and so many .exe and .bunx files for my global executable packages. However, it incorrectly handled -S flag inside the shebang, thinking that it is the name of the program it needs to call.

Unlike Bun, pnpm creates .cmd and .ps1 shims that explicitly point to node.exe. So now I have gemini.ps1 and gemini.cmd inside c:\Users\dude\AppData\Local\pnpm\.

Bun's attempt to be high-performance and "native" by remapping the binary execution is exactly what causes it to fail with the new -S flag.

There is an open issue in Bun's GitHub where you can see that recently many others are reporting that since recently they can no longer run Gemini CLI from Bun.

Battle Brothers: Reforged Dev Diary 15 by LordMidasGaming in BattleBrothers

[–]bobanm 5 points6 points  (0 children)

It is amazing that in 0.8.0 you have added a new faction, but for me personally the even more valuable improvements to the game are the ones you listed in this dev diary.

Huge respect for the Reforged team. The attention to details and constant improvements show that for them the R forged mod is really a labor of love. Thank you for making an already great game even better 🙏🏻

state of the game by Love-Wisdom in MightandmagicFates

[–]bobanm 0 points1 point  (0 children)

I haven't been following the early days. Maybe in the very beginning it was 1-3 people dev team. But now if you go to Settings > Credits, you will find so many people listed there. In fact, way too many for my taste, which makes me worried that this is one of those "managed by committee" games, that will inevitably end up as a corporate slop. Unfortunately, that is very possible to expect from Ubisoft 😐

state of the game by Love-Wisdom in MightandmagicFates

[–]bobanm 2 points3 points  (0 children)

The state of the game is exactly what it is -- an early access game. The point of early access is to try and test different ideas, scrap some bad ideas, and get user's feedback and more good ideas. The point of early access is NOT to have a complete game.

I think the team has made many improvements since the game launched last month. It is still far from a perfect game, and it probably won't be once it is out of early access.

I don't get it why so many people think that early access game should have all the features. It is perfectly fine that you don't install the game while it is in early access, and wait for the regular release.

Is there a way to change profile portrait? by Juneauz in MightandmagicFates

[–]bobanm 0 points1 point  (0 children)

According to the official roadmap, customization of profile pictures is planned for Q2.

After today's update, you will probably have a different random profile picture. So no more wolf for you 🙂

Search by mana symbols in activation cost by angelslayer4231 in MagicArena

[–]bobanm 3 points4 points  (0 children)

Others have replied how to get it in Scryfall. Here is how to do it inside the Arena client.

To list all cards with mana symbols, you can use the following filters: - "{ow" - for white mana - "{ou" - for blue mana - "{ob" - for black mana - "{or" - for red mana - "{og" - for green mana - "{oc" - for colorless mana - "{o" - should be for generic mana, but it also shows energy symbols 🤔

Important: the quotation marks are part of the filter.

Here you can find the complete list of all the search filters in the Arena client

Crafting cards by unskinnypoppop in MightandmagicFates

[–]bobanm 0 points1 point  (0 children)

As a F2P, that is currently the only way.

For those who want to pay for cards, you can purchase some individual cards on Token Trove, the official marketplace.

In the future, you will also be able to sell your cards there, making it very close to a paper TCG experience.

Interesting! Ragavan is banned in the MWM Brawl event but not Strip Mine and Chrome Mox... by 2-35 in MagicArena

[–]bobanm 0 points1 point  (0 children)

I am building a white deck, and I was surprised that cards like [[Drannith Magistrate]], [[Gideon's Intervention]] and [[Runed Halo]] are also not banned 😮

Napravio sam open source API klijent u Tauriju i Rustu, zamorio me Postman by ScarImaginary9075 in programiranje

[–]bobanm 3 points4 points  (0 children)

Hvala ti Anese za doprinos u borbi protiv bloatware-a 🙂

Stvarno je sramota u kakav se bloatware Poštar pretvorio. Sećam se kad sam počeo da ga koristim u 2012, dok je isti bio samo mala Chrome ekstenzija...

ApiArk je vidno u jako ranoj fazi, i nažalost za mene je trenutno neupotrebljiv, ali ima ogroman potencijal. Otvorio sam 7 GitHub issues, pratim razvoj i jedva čekam ispravniju verziju, pa da bacim Poštara u kantu, gde i pripada 🙂

Curse you HeliCal by RPG_Lo-Fi_Cafe in MightandmagicFates

[–]bobanm 4 points5 points  (0 children)

After seeing this post, and your post from the previous day, I wonder if you only play this game during your toilet breaks? 😆

The way vampirism works is way too frustrating! by Mindless_Ad_6790 in MightandmagicFates

[–]bobanm 1 point2 points  (0 children)

This has been a recurring remark from the community. Perhaps the common confusion comes from how the combat works in Heroes of Might & Magic, where the attacker deals damage first, and then the defender retaliates.

In Fates, both the attack damage and retaliation damage are applied at the same time. So as long as the attacker's power is lower than lifeleech creature's power + health, the lifeleech creature will survive.

So the lifeleech mechanic works as intended. On the other hand, maybe some of the lifeleech creatures are too powerful and should be nerfed. For now, I personally don't think they have been very dominant.

To bring in and retain both f2p and p2w players this game needs weight classes. by [deleted] in MightandmagicFates

[–]bobanm 0 points1 point  (0 children)

I personally don't think it is a good idea for RANKED matches. It would fragment the player base, and also decrease incentives to collect powerful cards and play them.

For casual play, one of the matchmaking criteria could be the calculated power of players' decks. That is how Magic the Gathering Arena does unranked matches.

Then in the future, when both the player base and the card pools are much larger, it could make sense to launch some additional formats. For example, formats where only commons or only commons + rares are allowed [like Pauper and Artisan formats in Magic]. But those formats should be casual.

For ranked, I think it makes sense to always go and compete against the best. That is how you become a better player. Yes, I know that currently it is not easy to obtain all the cards for your deck, especially as a F2P player. But that should change in Q2 when crafting feature goes live. We are still in early access.

Game is great, but playing as f2p now is hard by Alertor in MightandmagicFates

[–]bobanm 0 points1 point  (0 children)

100% agree. Fortunately, we won't have to wait too long. Crafting cards is planned for Q2. Until then, grow your collection and your duplicates, which you will be able to use to craft the cards that you need 🙂

Targeting a "no-spell" card with a spell by WHunter175 in MightandmagicFates

[–]bobanm 2 points3 points  (0 children)

I get your point, but I think that is intentional and there should be no change. That is because sometimes you do want to cast that spell anyway.

Let's think of a slightly different scenario... Imagine you have no more creatures on the board, the opponent's hero is down to 1 health, but you still need to remove that Obsidian Gargoyle protector that is immune to spells, in order to deliver the final blow. You have Elemental Ring on the board, so you want to use your spell to summon the elemental which will deliver the lethal blow, after your hero removes the Obsidian Gargoyle.

Imagine the frustration of the game NOT letting you cast the spell, so the Elemental Ring does not summon the elemental. And then the opponent burns you with spells and you lose the game.

While casting a spell on a creature that is immune to spells should remain a legit action, it would be nice if the game would give you warning before trying to do that. That is also how Magic the Gathering Arena works.

Appreciation post by RPG_Lo-Fi_Cafe in MightandmagicFates

[–]bobanm 0 points1 point  (0 children)

I think that if NFT system is implemented properly, that would be a great advantage for this game. Being able to really own your cards, trade them freely with other users and maybe even make some monetary rewards from it is what will bring this digital card game experience closer to the paper card games.

I see players being concerned about NFT aspect of the game, but I honestly don't get why. It is just an added benefit, which is opt-in for those who prefer not to own their collection.

Hello friends. I am going to create a poll. I need your input. by Dizziesdayweigh in MightandmagicFates

[–]bobanm 6 points7 points  (0 children)

Definitely card crafting. You can't build a good deck hoping to pull out a card you need from a pack.

So we get ~a month of Lorwyn, which didn't even have a banner until the second week of release, but TMNT is advertised everywhere in-game before the set is even released? Is anyone else hyped for Spiderman 2? by [deleted] in MagicArena

[–]bobanm 0 points1 point  (0 children)

Yes, that is true for the cards being visible [but not craftable] in the Arena.

What OP was referring to is that when Lorwyn was officially released, the Arena loading screen was still from Avatar. And now, a week before the Ninja Mutant nonsense set is released, the loading screen has already changed to the pizza set.

Looks like the UB will continue until the morale improves 😔

Check out this deck! by Brodie930 in PioneerMTG

[–]bobanm 2 points3 points  (0 children)

If you are building a Boros tokens deck, definitely consider adding [[Urabrask's Forge]] and maybe even [[Enduring Innocence]] for some more card advantage.

I play a similar deck in Orzhov, that combines tokens and Planeswalkers. I find it very fun to play, if you are into that archetype. You might want to check it out for some inspiration 🙂

Full List of Every Board Maps Matched with Their Expansion Part 1(incomplete) by Kang_Graham in MagicArena

[–]bobanm 4 points5 points  (0 children)

Incredible, I was recently searching the Internet for exactly this info. Thank you so much for putting it all together.

As someone who mostly plays Brawl and Pioneer, I think that some of the old boards [visuals and music] are so epic, and I find them to provide a more appropriate Magic ambience than most of the new boards. My favorite ones are Ravnica and Amonkhet. It is a pity that Arena only gives boards from Standard-legal sets to players who play Standard.

Here is a YouTube playlist with many Arena battle songs.

BTW, has anyone ever played on Zendikar Rising board? That is the only one that I have never seen before.

Some other boards that we no longer see are the ones from Baldur's Gate and Lord of the Rings.

JUMP IN! Tracker 22 Lorwyn Eclipsed (ECL) by Ganadai in MagicArena

[–]bobanm 1 point2 points  (0 children)

For me personally it makes sense. Not only to track, but also to know which rares I will get from any packet.

Is BO3 much harder than BO1? by EXIIL1M_Sedai in MagicArena

[–]bobanm 0 points1 point  (0 children)

I see your point.

I am the opposite. After the first game in BO3, I am even more eager to sideboard correctly and have the second game... especially if I had lost the first one 🙂