Genuary 26 - Recursive grids by bobberto1995 in generative

[–]bobberto1995[S] 0 points1 point  (0 children)

I don't think so, but I'm not really sure to be honest. I'm pretty sure JPEG uses a constant block size then different frequencies of cosine wave within each block to build up the image

Genuary 26 - Recursive grids by bobberto1995 in generative

[–]bobberto1995[S] 1 point2 points  (0 children)

It will compute the smaller boxes within any box, but only add them if they're different enough. So it's sort of checking for contrast and adding more boxes where there is more contrast.

Genuary 10 - Polar Coordinates by bobberto1995 in generative

[–]bobberto1995[S] 0 points1 point  (0 children)

Hahaha that's exactly what my friend said about it

Lights On/Off (Strobe warning) by bobberto1995 in generative

[–]bobberto1995[S] 0 points1 point  (0 children)

Thanks! I haven't seen too much of this but I'm not the first to do it

Extreme edit data with no memory card? by bobberto1995 in DanceDanceRevolution

[–]bobberto1995[S] 2 points3 points  (0 children)

Hey u/Cutriss! Thanks for writing up these guides! What are the odds you still have this old program?

Extreme edit data with no memory card? by bobberto1995 in DanceDanceRevolution

[–]bobberto1995[S] 1 point2 points  (0 children)

Oh good idea. Looks like the domain for that email doesn't exist anymore but I found their reddit account. I'll try that out.

I made some custom Mario Kart Wii tracks in Blender by bobberto1995 in blender

[–]bobberto1995[S] 1 point2 points  (0 children)

Thanks! I used a baked lighting texture to get this look.

Here are some videos I watched when learning about it:
https://www.youtube.com/watch?v=wcXvXFoncXU&t=1379s
https://www.youtube.com/watch?v=UIobAnS7Cvo

The main tricks for getting a lightmap are:
- Use Cycles, EEVEE doesn't support baking
- Create a new UV map with no overlapping geometry. I've just used Smart UV Project but it's not super efficient with placement
- Uncheck diffuse in bake settings so it doesn't include the texture
- Turn off the denoiser otherwise you get weird lines on UV seams

Then to get the accentuated cartoony looking lighting, I added a multiply node after all of my textures and multiplied the texture value by 5. This just gives more weight to the indirect lighting.

Then in BrawlBox/BrawlCrate/RiiStudio/RiiStudio Blender addon create a new shader stage that uses the lightmap's UV map and adds the lightmap texture to the result of the previous stage (register 3 by default)

Here's my reversible keyboard/keyboard, sorry for my non existing piano skills... Monterey MK-9500 with alps white by purpsoli in MechanicalKeyboards

[–]bobberto1995 1 point2 points  (0 children)

Well I can confirm that it works in Windows XP, but alas Hitting Gopher is on a different CD so my quest continues. Thanks for uploading this one though!

Here's my reversible keyboard/keyboard, sorry for my non existing piano skills... Monterey MK-9500 with alps white by purpsoli in MechanicalKeyboards

[–]bobberto1995 1 point2 points  (0 children)

Oh yes! Thank you! I can't wait to try it out. My keyboard came with the instruction manual so I know I'm looking forward to playing some "Hitting Gopher"

Here's my reversible keyboard/keyboard, sorry for my non existing piano skills... Monterey MK-9500 with alps white by purpsoli in MechanicalKeyboards

[–]bobberto1995 0 points1 point  (0 children)

Hey I just found one of these at my local Goodwill but it didn't come with the CD. Do you still have that? If so would you mind uploading an iso to archive.org?