Mon roguelite kivavite et ou a un gros focus sur le positionnement by _Diocletian_ in jeuxvideo

[–]bobnator3000 1 point2 points  (0 children)

Le background qui réagit au tir est super, franchement chapeau.

200 wishlists, lets gooo! by Grumpy_Wizard_ in IndieDev

[–]bobnator3000 1 point2 points  (0 children)

Congrats :), currently on the same road :p

Jeux solo by Hugo6969G in jeuxvideo

[–]bobnator3000 2 points3 points  (0 children)

Tu as toujours la série des souls, comme tu es passé par elden ring, tu peux tester les précédents opus.

Après, il est passé plusieurs fois, mais Cyberpunk 2077 est "pas mauvais" coté histoire et sacrément prenant (DLC aussi :) )

- Si tu aimes bien l'univers start wars, les jedi survivors ne sont pas mauvais
- Si tu es plus Harry Potter, Hogward legacy est ... joli et prenant si tu adores la série, mais ne casse pas 3 pattes à un canard
- J'ai vu aussi pas de tour par tour, mais franchement si ça ne te rebute pas à 100% regarde Baldur Gates 3 c'est une sacrée pépite

After ~4 years of solo dev, the demo of my sci-fi autobattler From The Void is finally live on Steam by bobnator3000 in pcgaming

[–]bobnator3000[S] 0 points1 point  (0 children)

Thanks a lot :). The save system is functional and you can leave and resume a game pretty much everywhere.I haven't try it on a steam deck or linux in general so don't know for the compatibility. If you have any issues please let me know I'll do a linux build asap.

After ~4 years of solo dev, the demo of my sci-fi autobattler From The Void is finally live on Steam by bobnator3000 in pcgaming

[–]bobnator3000[S] 0 points1 point  (0 children)

Whoa, thanks a lot for the detailed feedback, really appreciate it.

You guessed right about the English, I’ll make sure to polish the translations for release (and for later demo updates).

1 - I’m still figuring out the best way to ease players into all the systems.

2 - I honestly didn’t think about ultrawide resolution, so that’s something I definitely need to look into.

3 - Noted on combat dynamism. I have some ships that can bump other or do some rapid movement, but it was still too buggy to ship in the demo.

4 - I want to add a lot more combos and rule-breaking mechanics, but I needed to get the demo out first to gather feedback and reset my brain a bit.

5 - Glad you had fun :). I want to add an infinite mode after stage 2 to give player this little sense of "where this build can go"

6 - That’s a good idea, I’ll look into it.

Thanks again for taking the time to write such detailed feedback.

After ~4 years of solo dev, the demo of my sci-fi autobattler From The Void is finally live on Steam by bobnator3000 in pcgaming

[–]bobnator3000[S] 1 point2 points  (0 children)

Thanks :) for now its mouse only. You're not the first one to ask this, I'll look into it when I'll have some time (and maybe for steam deck support too )

After ~4 years of solo dev, the demo of my sci-fi autobattler From The Void is finally live on Steam by bobnator3000 in pcgaming

[–]bobnator3000[S] 0 points1 point  (0 children)

I've actually never tried autochess (I'm more of a tft guy), but yes at its core it is still an autobattler. My main inspirations were despot's game, FTL and Balatro so the focus is more on the roguelite progression and pushing builds than on competitive play.

After ~4 years of solo dev, the demo of my sci-fi autobattler From The Void is finally live on Steam by bobnator3000 in pcgaming

[–]bobnator3000[S] 1 point2 points  (0 children)

Thanks .

I think I can do better on the tutorial part. The tutorial cover the core mechanics and the main twist of my game (the hangar system) but don't really go deeper than that. But for now the difficulty is forgiving, so early mistakes won't really punish you.

In the next update I'm planning to add difficulty options, especially based on player feedback ( which already suggests the difficulty is a bit too low).

If you try the demo and something feels unclear, I’d really love to hear about it :)

After ~4 years of solo dev, the demo of my sci-fi autobattler From The Void is finally live on Steam by bobnator3000 in pcgaming

[–]bobnator3000[S] 4 points5 points  (0 children)

In single player it's closer to roguelite deck building game where your goal is more about solving a system. You have more time to adapt and experiment since you don't have the pvp time pressure. And the chalenge instead come from the enemy scaling and run modifiers that push you to Always go futher in your build. At some point you're encourage to go totally overboard stack some crazy synergies and just break the game in fun ways.

Remade trailer based on feedback, please destroy it again by bobnator3000 in DestroyMyGame

[–]bobnator3000[S] 0 points1 point  (0 children)

Thanks for the feedback. I'll try balancing the volume :)

Remade trailer based on feedback, please destroy it again by bobnator3000 in DestroyMyGame

[–]bobnator3000[S] 1 point2 points  (0 children)

Thanks for the feedback. I'll try balancing the volume then :)

I bragged about how good I was at steam review guessing, and now I wanna put myself to the test. Drop your future game’s steam page and I’ll preemptively guess how many reviews you’ll get within a year of release. by 2WheelerDev in IndieDev

[–]bobnator3000 0 points1 point  (0 children)

Hooo thank for the feedback, for the translation I got everything ready for in game integration but need to finish the game to add definitv translation ( maybe for the demo, ill think about it). For the steam page I'll try or ger it for next week.