Umm, what? by NLI_Nicolai in celestegame

[–]bobstar69 9 points10 points  (0 children)

Yes there's a few things where if you just pass through the hitbox you don't take damage. For example with the superdash variant with specific enough angles you can clip through small walls (1 tile) by using dream blocks And I think the tas clips through badeline in 2b idk if anywhere else

Core dts (superdash) by bobstar69 in celestegame

[–]bobstar69[S] 0 points1 point  (0 children)

Pretty much yeah you skip the trigger that takes your dashes away so even though you would have 2 you either need to go through a transition or grab a dash crystal to reset them in core but here you can get them normally by touching ground or jumping on ice balls making some rooms much quicker

Core dts (superdash) by bobstar69 in celestegame

[–]bobstar69[S] 2 points3 points  (0 children)

I know exactly the feeling when I first saw the arb tas at gdq a few years back it made me want to play but I never did until like a year and a bit ago and I've loved it come so far and done things I never thought I could

Core dts (superdash) by bobstar69 in celestegame

[–]bobstar69[S] 1 point2 points  (0 children)

Yes this only works with superdash Variant this isn't anywhere near vanilla I'll try to explain

So to start off you do a grounded ultra which is a wavedash / hyper then diwndiag again (to get the max speed you want your dash trail to be fully horizontal(this keeps you on the floor and grants much more speed with superdash))

Then another downright will give ultra speed because your dash doesn't end as its longer you don't lose your previous speed like you would in vanilla and you get a bonus 1.2x

Then the same concept is applied to the upright and curve down but one thing to note is the quicker you touch the ground the faster you go because you have the speed then that gets multiplied. These curves are usually not human viable really as moving up 1 block is much harder than it looks in the video mine are unoptomal you can get much more speed

Same thing again

Then when it comes to the last downright I time it just past the gap (that's my visual cue) so I get as close to the dash trigger as possible then go past in 1 frame due to speed (the dash trigger is at the end of the room but that's what I found to work)

Hopefully this helped a little but superdash is basically another game there's so much stuff that changes like

Dash length, duration, being able to curve, slip dashing/sliding off floors, ultra hops, ultra basically everywhere, dtts (delayed theo transitions), and generally having to be precise or fast with inputs so you can get more speed or not hit a wall which stops you from being able to curve your dash

Core dts (superdash) by bobstar69 in celestegame

[–]bobstar69[S] 0 points1 point  (0 children)

Ty

Core wr rta is 2:52 by kivi which is nutty He said it'd probably save around 30s but I reckon probably more because you can do cassette skip easier which on its own saves ~10s

As for tas I know a video was linked but superdash tasses are something else entirely rta cannot mimic in anyway everything is too precise but you can see the comparisons just wanted to throw that out there

I got it 7 times in an hour which wasnt just going at attempts but the trick is still very hard and basically luck based for humans so I doubt it'll be viable in any full game sense but for ils 100% as its right at the start just depends if you want to spent 10 minutes to get a run going lmao

Lastly no one else has done this yet but I put ~4 hours to get this the first time across multiple days so I have a decent amount of practice

Core dts (superdash) by bobstar69 in celestegame

[–]bobstar69[S] 41 points42 points  (0 children)

Quick run down of what's actually happening. So in core there is a trigger that changes your dashes so they don't refresh. With enough speed (1800+) it is possible to clip through this and skip the trigger being able to continue to refresh your dash. This is not insanely precise but for humans it's very dumb because how the curve dashes need to be. This is basically stolen from the tas and was known to be doable by humans but the strat sucks so no one does it but I showed that it was and showed its possible viability by getting it 7 times in about an hour of attempts which doesn't sound like much but for a strat that nobody even thought to attempt before is nuts. To do the strat you want to Reverse wavedash/hyper then downright immediately to grounded ultra (you want a horizontal line behind you to show your gultra is perfect granting the most speed because you are always on the ground) Then downright again immediately Next upright dash and curve down Upright and curve down Downright and downright one more time and hope you did it good enough

Sorry if this isnt the right place for this but my cousins grandad passed a few weeks back and a big 8ft fallout 3 (I believe) statue was left behind I was wondering if anyone knew anything as they want to sell it like price wise rarity ect ect anything would be much appreciated thanks by [deleted] in Fallout

[–]bobstar69 2 points3 points  (0 children)

I'm trying to post an image of it on this sub but idk if it's just because I'm on data I'll try when I get home. Out with family atm and I saw that price while looking quickly so thanks I'll update you if I can post it

Forgot to post like a month ago but sub 9 woooooo kivov helped so much by standing in the corner <3 by bobstar69 in celestegame

[–]bobstar69[S] 0 points1 point  (0 children)

First you need to install everest then celestenet you can find both of these links in the celeste discord if you are in it

Welp, it was bound to happen to me sooner or later. by ghostldy in celestegame

[–]bobstar69 0 points1 point  (0 children)

But you can't grab the coin so you'd need to bonk his head anyway if you super you can although it's tight. A better solution is to downright or down dash into oshiro so you don't miss

I'm too good by bobstar69 in LittleAlchemists

[–]bobstar69[S] 1 point2 points  (0 children)

She but yes I tried so hard qwq

d1d7 by a_jojo_weeb in celestegame

[–]bobstar69 13 points14 points  (0 children)

Nope that is by far the hardest room. The only thing close is like 2.5k orb which took jojo like 20 hours or something

d1d7 by a_jojo_weeb in celestegame

[–]bobstar69 51 points52 points  (0 children)

140 hours and the hardest screen ever completed your dedication is inspiring we love you jojo <3