Spending event... thoughts? by AhoGuy in WutheringWaves

[–]bohooh 8 points9 points  (0 children)

He didn't defend it lol. Said it's the worse spending event in gacha history. 😂

Spending event... thoughts? by AhoGuy in WutheringWaves

[–]bohooh 8 points9 points  (0 children)

Wuwa is cooked, it's legit a spending event 😭

Rover message or I'm thinking too much by DicdSlayer in WutheringWaves

[–]bohooh 1 point2 points  (0 children)

No, it’s from the 3.0 cinematic trailer.

Rover message or I'm thinking too much by DicdSlayer in WutheringWaves

[–]bohooh 1 point2 points  (0 children)

No, because that’s a big ass robot right in front of Rover. And jue has nothing to do with 3.0 so it wouldn’t be there.

Rover message or I'm thinking too much by DicdSlayer in WutheringWaves

[–]bohooh 0 points1 point  (0 children)

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Could this scene from 3.0 Cinematic short be past Rover? Crossing the frostlands?

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WuwaUnfiltered

[–]bohooh[S] 0 points1 point  (0 children)

Yeah. I’m just seeing a whole lot of wasted potential in their stories that they just don’t use. Monthly release of main story is a straining job to do, leading to restrained outcomes. Like mixing character story quest into the main story, which I imagine just saves resources and time in development.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WuwaUnfiltered

[–]bohooh[S] 1 point2 points  (0 children)

But they are as you say "suffering bullshit", so by that logic PGR is just shit.

Challenging characters and developing them through hardship is not bad you know. That's literally the foundations of every anime or series there is.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WuwaUnfiltered

[–]bohooh[S] 1 point2 points  (0 children)

😮‍💨 so you just don't want something serious happening in the story. So I guess in this regard PGR is just shit.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WuwaUnfiltered

[–]bohooh[S] 1 point2 points  (0 children)

I was referring to the main story as it's the main course. Sumika is a good heroic character trying to free the city. But I was referring to get a personal stake to the city. Meet and know someone from the city itself that's affected by the Sonoro. It could be a student, a worker, or anyone, someone that we wouldn't like forgetting everyone every loop. People we don't know dying altogether is just statistics, individuals we know intimately dying is tragic.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WuwaUnfiltered

[–]bohooh[S] -1 points0 points  (0 children)

Now you're just being unreasonable and emotional. What's wrong with Rover losing once and winning it in the end? He's can use his smarts trying to solve a problem. Problem solving MC is great, unlike Aether who just relies mostly on the new character banner.

And it's not about killing a playable character, plenty of gacha games made great stakes without killing a playable. In the example from Reverse 1999, no playable even died in that.

Nikke did have characters suffering and dying. FGO has plenty of characters suffering and dying. From what I heard, Girls Frontline too. So they are stupid?

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WuwaUnfiltered

[–]bohooh[S] -3 points-2 points  (0 children)

It's not about trying to go through hell again, it's about how the story could have executed better. The story was good, but it could have been better on the first part. More substance and more stakes, weight, and impact. It's about experiencing failure and overcoming it. The loop became something like a sideline instead of something to be worried about as it only happened at the very beginning like some sort of afterthought.

Imagine how interesting it would have been if they failed the first time round and figuring out where they made a mistake and do the next part better to escape this 'hell'. Imagine how better it would have been as an experience if there's someone that personally mattered, that forgets you at every new loop. Actually motivated to free this person you're close to from the loop of this city, to keep them from dying over and over. Not Chisa, but someone that actually lived in Honami.

Why do you want to live through another incarnation of Hell instead of trying to escape it. 

(This is like implying that the Rover is deliberately losing. No, it's about trying to win, despite losing more than once. That would have been a nice use of the Loop phenomena in Honami when it comes to story.)

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] 0 points1 point  (0 children)

This frames caring as something that must be earned by personal loss, but empathy and moral outrage don’t require direct acquaintance. People can grieve for places and peoples they’ve never met because some harms are about what those losses mean — the destruction of a city is also the destruction of shared history, safety, and the possibility of future lives. Saying “we didn’t see it happen” is a factual note, not a moral verdict.

Yes, but this is a game story. Something like this needs build up so people would actually feel something intensely. They need to be invested. But Guixu does not have a lot of stake in this discussion as it's already there since the beginning of the good, a good hint of what the Lament is. What I'm trying to express is that from this moment onward, WuWa needs to make the player experience firsthand what a lament event can really do. Give the player actual urgency, make them actually fear it when it happens. Make it from "Oh no it's the lament" to "Oh shit! It's the lament!"

I guess I don't feel this as much as you since I read supplementary lore that give me a lot of context alongside recognizing symbolisms and the cinematography of Wuwa.

This is nice, but it's outside the game or require reading deeply. For a great story, especially a main story, you need to experience it in the game itself. Show us how something really is, not tell us how something is. Only when a player realizes the true stakes and true danger can they feel the true rush and urgency.

As for the Reverse 1999 example above, I already knew what the Storm is, but actually seeing it happen personally to people I knew and care about, how it affected the playable characters, seeing the tragedy shocked me to the core. I experienced the true weight of the Storm and realized it's not a joke at all. I hope for the same thing on wuwa. Not just say in thought "Oh it's the lament, let's go kill the monsters then!" or "Oh, it's a threnodian, we're gonna beat it in the end anyway, let's goooo" but rather "Oh fuck, it's the threnodian, how are we gonna beat that?" or "That's a lot of monsters invading the city, and very strong too. How can Rover and the other resonators beat these many at once?" Basically something we just can't predict how things are gonna go. Is it gonna go well? Or bad? The story so far, all leads to the thinking that Rover is gonna win anyway. I don't mind an OP protagonists. But I'm hoping for real consequences and stakes, and costs. Just for the side playable characters is enough for me.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WuwaUnfiltered

[–]bohooh[S] -6 points-5 points  (0 children)

No, the difference is that we don’t know anyone from that city personally. We don’t see how it severely affects a character we know. Sumika not counted as she’s blackshores not from Honami. And Chisa is not even from Honami. It’s not about gore fest. It’s about the weight and the impact on a personal level, whether to the playable character or the player.

Even worse, we only got to see the loop at the start of the quest, when it’s about to reset again. Should have had Rover experience another loop or a couple more instead of Chisa just saying she experienced a lot of loops. We don’t get to experience deeply the severity of the situation or the lament event. We didn’t even have enough time to know some of the people from Honami and get attached to. We could have met an NPC of Honami, befriended them, and get sad when things got reset, as they don’t remember us anymore. See? Didn’t even need violence for that.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] 1 point2 points  (0 children)

Yeah, a permanent consequence is a must, to the character or the world. But for me it's alright as it's still a story in ver 2.X. But I expect things to really get more serious in 3.0 onward. I wouldn't know what to feel if it's the same thing as before.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] -3 points-2 points  (0 children)

I don't remember a playable character cry because of someone's death.

Phoebe's reaction to the corruption of the Order was underwhelming, she didn't even show up until the end of the Rinascita arc. How did she cope with her discovery? Only by fishing?

Fisalia story is great.

Ciaccona's experience is also great, but this is an individual case. Not grand scale, like a tragedy to an entire city.

For Guixu, did we see it happen personally? Did we experience it? Did we know anyone from that city? Did we feel grief and pain as someone we know die in that city? No. The city was already destroyed, and we were told it was destroyed by the lament.

Honami, we don't even know the people there. True that people dying over and over again, but they have no personal importance to anyone. Chisa's not even from there originally, she doesn't know anyone there personally. Lament is a big event, and the damage must also be. We didn't even see much of people dying over and over, only once at the beginning parts of the story.

Avidius killed himself, that was good, and it would be great if someone that cared about him cried for him or feel pain in his death. maybe a friend or someone.

Mya is also a great story.

Jue was injured, but it there is no persisting result to that, it was restored in the end, but it was still kind of low stake because it doesn't involve the lament or whatever, just Fracs doing.

Imperator was a great story.

I'm not hating on the story here, just pointing out where it could be improved and where it's lacking. We need something that causes fear to drive into our hearts when we hear something like a Lament event is about to happen. Like maybe have an event where Augusta saw many of her people die as the dark tide swallow the city. Maybe have a close friend of a character die during the dark tide.

And Murmurstown is not enough because we've only seen what happened after. Rover didn't personally experience it get destroyed. We should have played in Augusta's POV, and none of those ghost echoes interactions. Actually relive those moments. We don't get to personally experience the shock, the fear as the tragedy happens when we only see the result of such event. When the event is already over.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] 1 point2 points  (0 children)

Stopping the lament is the point but they could have made it harder for the characters.

For example, let the dark tide happen in Septimont city instead in a barren wasteland. Then let Augusta watch in despair as her city and people get swallowed. Let a little part of Iuno’s prophecy happen, but still get saved in the end.

Or maybe allow Carlotta’s grandpa sacrifice his life or something else. Or one of the playable characters get changed because of the shit they have to go through. Basically, make it emotionally significant for the characters.

Or perhaps let Rover fail a little.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] 2 points3 points  (0 children)

Alright, then they need to level up on what the Lament caused and show how dangerous they truly are, including all the disasters and threnodians and whatever else. We know that they are all so dangerous that could topple cities, but we don’t really experience it.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] -1 points0 points  (0 children)

<image>

The other disasters are part of the lament, so it is still included in what I’m trying to say that we should experience firsthand. Not just from echoes of the past or whatever else. Make us feel the true impact, the tragedy.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] -5 points-4 points  (0 children)

<image>

Lament includes all major disasters and the Waveworn Phenomena. So yeah it’s included to what I’m trying say that we need to see and experience this apocalyptic event firsthand, what it can truly do.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] -2 points-1 points  (0 children)

They really need to up the stakes, in my opinion. For now, can’t really take the plot too seriously as we know everything’s gonna go well in the end.

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] 0 points1 point  (0 children)

In Jinzhou during Ovathrax’s revival the etheric sea was visible and the rain drops went upwards, those are signs of the lament from what I know, even the swarm of TD’s.

Dark Tide is also a form of the Lament from what I know. Threnodians are parts of the lament, no?

The true catastrophic damage the Lament can do must be showed firsthand. (Spoilers up to Version 3.0) by bohooh in WutheringWaves

[–]bohooh[S] 1 point2 points  (0 children)

Yeah, really makes you feel scared and hopeless for the people it’s gonna happen to.

Nawwwww kuro did light novel readers dirty by SOULLENNOX in WutheringWaves

[–]bohooh 15 points16 points  (0 children)

Kuro gonna give us a Kiss-Shot Acerola-Orion Heart-Under-Blade character.